Search found 61 matches
- Mon Oct 20, 2025 9:05 am
- Forum: Releases
- Topic: Version 2.0.71
- Replies: 10
- Views: 4628
Re: Version 2.0.71
no they added nothing lol, it's probably a weird bug that either come from compiler, or come from code that would invoke undefined behavior, both are very hard to track and since there is no repro except for 2.0.70 without space age... they basically said well as long as it's gone and doesn't come ...
- Mon Oct 20, 2025 7:27 am
- Forum: Releases
- Topic: Version 2.0.71
- Replies: 10
- Views: 4628
Re: Version 2.0.71
> Fixed freeze with unknown cause
Long story short: Wube didn't discover (yet) exact circumstances why working-fine-everywhere-else code freezes at some known point but they discovered exact game state which causes freeze. Most likely they added some condition check or exception handler to that ...
- Mon Oct 06, 2025 9:10 pm
- Forum: General discussion
- Topic: The Kids have won.
- Replies: 21
- Views: 2323
Re: The Kids have won.
Well after along hiatus from the game I decided to return. To my surprises and disgust I fond that the classic oil processing mod no longer works. Well the game is now just of those that no longer think, The dumbing down for the kids is now complete. So it is great reluctance and profound sadness ...
- Mon Oct 06, 2025 6:47 pm
- Forum: Releases
- Topic: Version 2.0.69
- Replies: 19
- Views: 8586
Re: Version 2.0.69
According to this https://www.youtube.com/watch?v=NpuwXt-A3QQ 2.0.69 also introduced neat optimization not being mentioned in the patchnotes. tl;dw if a platform has every request being satisfied then it don't scan surface it orbiting making silochesting quite viable thing in megabasing
- Mon Sep 29, 2025 9:40 am
- Forum: General discussion
- Topic: Discussion on Robot Pathing
- Replies: 6
- Views: 782
Re: Discussion on Robot Pathing
But is there any *technical* reason why roboports couldn't make a "linked-list" type of pathing?
I was thinking something along the lines of:
1) use the closest roboport (R1) to try to fulfill the request activating bots
2) If that's not enough, expand to next linked roboport(R2) and try to ...
- Thu Sep 25, 2025 11:23 am
- Forum: Releases
- Topic: Version 2.0.67
- Replies: 19
- Views: 8423
Re: Version 2.0.67
Looking forward to see BP websites being clogged by circuitry-managed balancer blueprints with all sorts of overengineering practices.
- Sat Sep 06, 2025 6:08 am
- Forum: Gameplay Help
- Topic: Out of ammo notification
- Replies: 11
- Views: 1554
Re: Out of ammo notification
For anyone clicking the link and receiving 404 all you need to do is to delete slash at the end of the link in browser's address bar._aD wrote: Sat Sep 06, 2025 1:24 am The "Ammo turrets have at least two ammo slots" mod has solved this for me.
- Fri Aug 29, 2025 3:29 am
- Forum: Ideas and Suggestions
- Topic: Atomic bomb should destroy ore patches in the explosion area
- Replies: 15
- Views: 1454
Re: Atomic bomb should destroy ore patches in the explosion area
An option to generate water source legally anywhere I please to? GIVE IT TO ME.ufaweb wrote: Mon Aug 25, 2025 5:17 pmI only suggest extending the existing mechanics (Vulcanus/Aquilo) to Nauvis (for example, a crater with water)
- Fri Aug 29, 2025 3:25 am
- Forum: Ideas and Suggestions
- Topic: Bots: automatical side job, press button due to fps/ups (maybe)
- Replies: 5
- Views: 590
Re: Bots: automatical side job, press button due to fps/ups (maybe)
There are many mods who do exactly what i will write here so i don't get why they are not in the main game by default.
What you described is just a tonload of options never needed by new players.
As we have alt and all the other buttons, i suggest a new one. This new one essentially tells the ...
- Thu Aug 28, 2025 12:37 am
- Forum: Gameplay Help
- Topic: Astroid build-up at low speed on trip to shattered planet
- Replies: 7
- Views: 1034
Re: Astroid build-up at low speed on trip to shattered planet
Maximum platform speed can be determined by some formula. Somebody posted it, unfortunately I didn't kept a link.
\data\core\prototypes\utility-constants.lua
as of 2.0.55, lines from 519 to 523
-- drag_coefficient = width * 0.5
-- drag = ((1500 * speed * speed + 1500 * abs(speed)) * drag ...
- Wed Aug 27, 2025 1:43 pm
- Forum: Ideas and Suggestions
- Topic: Belt Imunity rework if not redone
- Replies: 7
- Views: 959
Re: Belt Imunity rework if not redone
All in all you ask for couple of new items not to change game mechanic or introduce a new one. You suggestion better fits to mod request. Plus, mod's page will accumulate usage statistics clearly showing if the feature is demanded by players or not.
- Wed Aug 27, 2025 12:23 am
- Forum: Pending
- Topic: Entity ghost in decon planners ignore quality
- Replies: 2
- Views: 860
Re: Entity ghost in decon planners ignore quality
What happened?
When hovering over the various buildings with the decon planner, only the ghost buildings of normal quality was selected for deconstruction.
When i set the blacklist of the deconstruction planner, it selects both ghosted quality buildings & placed quality buildings, but ignores ...
- Tue Aug 26, 2025 6:54 pm
- Forum: Modding discussion
- Topic: Reached id limit for quality
- Replies: 5
- Views: 671
Re: Reached id limit for quality
We have no interest in allowing more than 255 qualities. Given that items have quality, if the variable holding quality of items would be 2 bytes that already messes up alignment of all inventories and would increase memory from 24 bytes per item stack to 32 bytes per item stack. So you will move ...
- Mon Aug 25, 2025 4:58 pm
- Forum: Technical Help
- Topic: Is it possible to update to 2.0 in parts?
- Replies: 7
- Views: 891
Re: Is it possible to update to 2.0 in parts?
May be you will finish download faster if you simply trip to somewhere where internet is modern broadband and download files there? Relatives, friends, internet cafe, whatever.
- Fri Aug 22, 2025 10:34 pm
- Forum: General discussion
- Topic: People who have just one save file...why?
- Replies: 34
- Views: 3747
Re: People who have just one save file...why?
The main reason not to use Steam is its mandate to update games to launch them.
Today, in "Falsehoods users spread about content distribution networks" !
08-22-2025, 13-14-24.png
For most games this might be a valid criticism. In addition to the complete lack of DRM, Factorio makes extensive ...
- Fri Aug 22, 2025 10:23 pm
- Forum: General discussion
- Topic: People who have just one save file...why?
- Replies: 34
- Views: 3747
Re: People who have just one save file...why?
Mods are downloaded in-game directly from the Mod Portal . To make a local backup you need to save the User Data Directory , and archive it alongside the correct version of the installer - which is accessible for Steam users too . :roll:
This is the Factorio Forums . Steam suddenly updates ...
This is the Factorio Forums . Steam suddenly updates ...
- Fri Aug 22, 2025 8:27 pm
- Forum: General discussion
- Topic: People who have just one save file...why?
- Replies: 34
- Views: 3747
Re: People who have just one save file...why?
The main reason not to use Steam is its mandate to update games to launch them.
Today, in "Falsehoods users spread about content distribution networks" !
08-22-2025, 13-14-24.png
For most games this might be a valid criticism. In addition to the complete lack of DRM, Factorio makes extensive ...
- Fri Aug 22, 2025 11:32 am
- Forum: General discussion
- Topic: People who have just one save file...why?
- Replies: 34
- Views: 3747
Re: People who have just one save file...why?
Based on what others say here, apparently it's from not using Steam.
The main reason not to use Steam is its mandate to update games to launch them.
I have a 1 TB SSD and a 2 TB conventional drive. The biggest save I see on my machine is 190 MB. 3 TB can hold over 15000 saves, so I think it's ...
- Fri Aug 22, 2025 10:12 am
- Forum: General discussion
- Topic: People who have just one save file...why?
- Replies: 34
- Views: 3747
Re: People who have just one save file...why?
Then Whatever3, Whatever4, Whatever 53, Whatever 108.1, etc.
Where did you get infinite storage space?
As for data loss (aka corrupted saves).
Top1 malfunctioning hardware related to data is storage devices. If storage device dies then all your saves are lost. Including saved BPs.
Chips (CPU ...
Where did you get infinite storage space?
As for data loss (aka corrupted saves).
Top1 malfunctioning hardware related to data is storage devices. If storage device dies then all your saves are lost. Including saved BPs.
Chips (CPU ...
- Sun Aug 17, 2025 9:45 am
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 285
- Views: 39232
Re: Ban quality modules from asteroid crushers
Well, the thing is, you can't really rely on copy and paste till you have a robot work force.
Why? Manual copypaste is effort-intensive yet some players find this a relaxing meditative practice not a burden.
Plus, how worker drone techs are related to crushers and asteroid recycling? Platforms ...