Search found 77 matches

by Shirasik
Thu Sep 03, 2026 1:10 am
Forum: Ideas and Suggestions
Topic: Allowing reading machine input, output, & trash slots separately, or read fuel without rest of contents
Replies: 19
Views: 1204

Re: Allowing reading machine input, output, & trash slots separately, or read fuel without rest of contents

I think a worse case scenario is the fish breeding receipe because instead of 30 nutrient it requires 100, which makes the stack size of 5 insufficent to maintain the biochamber fully running. Nutrient economy on Nauvis is very different from nutrient economy on Gleba. On Gleba your best nutrient ...
by Shirasik
Mon Aug 31, 2026 6:31 am
Forum: Ideas and Suggestions
Topic: Allowing reading machine input, output, & trash slots separately, or read fuel without rest of contents
Replies: 19
Views: 1204

Re: Allowing reading machine input, output, & trash slots separately, or read fuel without rest of contents


While pollution spread does consume UPS, I haven't heard anything about pollution generation itself being a UPS issue. Do you have any sources for this?

https://www.youtube.com/@abucnasty
Look up for videos with "pollution" word in the name.
Just the size of pollution cloud is already enough to ...
by Shirasik
Sun Aug 30, 2026 8:03 pm
Forum: Ideas and Suggestions
Topic: Allowing reading machine input, output, & trash slots separately, or read fuel without rest of contents
Replies: 19
Views: 1204

Re: Allowing reading machine input, output, & trash slots separately, or read fuel without rest of contents

Previously this would have been useful for quality egg making, so that quality nutrients wouldn't be used for fuel. But with fuel filtering, that's no longer necessary.
I experimenting with different module setups because at some point I found out some efficiency capped setups are quite UPS ...
by Shirasik
Fri Aug 28, 2026 9:48 am
Forum: Ideas and Suggestions
Topic: Allowing reading machine input, output, & trash slots separately, or read fuel without rest of contents
Replies: 19
Views: 1204

Re: Allowing reading machine input, output, & trash slots separately, or read fuel without rest of contents



You can't read the fuel without reading the inputs and outputs too. If an ingredient and fuel are the same item, you can't tell them apart.



You can already read fuel separately in 2.1.


Screenshot_20260828_075528.png

Let's say I need to read nutrients as fuel and nutrients as recipe input ...
by Shirasik
Sat Aug 22, 2026 12:16 am
Forum: Technical Help
Topic: FPS Stuttering on 144 Hz monitor
Replies: 2
Views: 449

Re: FPS Stuttering on 144 Hz monitor

Did you check what's going on in Factorio-related settings in GPU driver app? All sorts of FPS-tune, -lock, -sync especially.
by Shirasik
Tue Aug 18, 2026 4:04 am
Forum: Technical Help
Topic: Crash during startup (Cropping bitmaps) on Linux x86_64 with Intel A770 GPU
Replies: 2
Views: 415

Re: Crash during startup (Cropping bitmaps) on Linux x86_64 with Intel A770 GPU


Is there any more information I can provide that would be helpful?

You can capture dump of crashed Factorio and something like inxi report and send both over to Factorio developers AND Intel tech support. To Factorio developers because their app is crashed and whatever the cause it's a good move ...
by Shirasik
Sun Aug 16, 2026 1:52 am
Forum: This Forum
Topic: Can't search while logged out
Replies: 18
Views: 1540

Re: Can't search while logged out


From what I can tell, it's not really AI scrapers (this time) but a targeted attack on phpBB since they specifically request expensive endpoints and abuse phpBB's flawed handling of anonymous sessions. And if you've never seen a DDOS before, I can share with you how it looks on the graphs.

Let ...
by Shirasik
Fri Aug 14, 2026 6:54 pm
Forum: This Forum
Topic: Can't search while logged out
Replies: 18
Views: 1540

Re: Can't search while logged out


Nah I doubt it, at least not me. I operate on F free so I only use the free ones so I dont get to use it much often plus I don't have regular internet either. African deep in the African bush. So damn I hope I didn't cause a DDOS? lol thats impossible for a n00b. Or wait...that's exactly the kind ...
by Shirasik
Fri Aug 14, 2026 6:16 pm
Forum: This Forum
Topic: Can't search while logged out
Replies: 18
Views: 1540

Re: Can't search while logged out

BHakluyt wrote: Wed Aug 12, 2026 5:45 pm It also makes it impossible for my AI to search the forum how to mod stuff correctly for me...
So that was not DDoS attacks that's just AIs swiping through over and over again and again while thinking through.
by Shirasik
Tue Jul 07, 2026 12:38 pm
Forum: Releases
Topic: Version 2.1.9
Replies: 33
Views: 24132

Re: Version 2.1.9

FactorioBot wrote: Tue Jun 30, 2026 10:28 am Minor Features
  • Decider combinator supports else-output.
Finally no shenanigans around zero-value signals for fail-safe control networks.
by Shirasik
Sun Dec 14, 2025 5:50 am
Forum: Balancing
Topic: Adjusting how quality reroll is impacted by later researches
Replies: 3
Views: 1601

Re: Adjusting how quality reroll is impacted by later researches

Can't see any issue here. Quality unlock is tied to research which branch' is dead end. Player isn't obliged to unlock new level of quality until player wishing to.
by Shirasik
Tue Nov 25, 2025 8:12 am
Forum: Ideas and Suggestions
Topic: Asteroid collector blacklist filter or target priorities
Replies: 10
Views: 2516

Re: Asteroid collector blacklist filter or target priorities

I have no idea what you are referring to, I was simply commenting that you were making a suggestion that is generally irrelevant to this request and, if desired, should be requested on a separate post.

I quoted the comment I answering to but you can't figure. Amazing.

The only reason i ...
by Shirasik
Tue Nov 25, 2025 12:40 am
Forum: Ideas and Suggestions
Topic: Asteroid collector blacklist filter or target priorities
Replies: 10
Views: 2516

Re: Asteroid collector blacklist filter or target priorities

relevant to this request

OK. Let's say you using a "mods that might add more than four types of asteroids". At some point you need to blacklist all types from mods and some SA types. Or all SA types and some types from mods. Both cases goes over five types. With blacklist being limited to five ...
by Shirasik
Mon Nov 24, 2025 6:18 am
Forum: Ideas and Suggestions
Topic: Asteroid collector blacklist filter or target priorities
Replies: 10
Views: 2516

Re: Asteroid collector blacklist filter or target priorities

You need to both send a positive signal for the chunks you currently want (in case none are stored), as well as sending a very large negative signal for types to stop collecting (since some chunks might be still stored in this or other networked collectors).

Reading about large negative I assume ...
by Shirasik
Fri Oct 31, 2025 5:05 am
Forum: Translations
Topic: [2.0.72] Map search is giving inconsistent result
Replies: 5
Views: 2808

Re: [2.0.72] Map search is giving inconsistent result

Search engine looks for specified string. You specified single quote character so search engine does look for it too. How this is a bug?
by Shirasik
Thu Oct 23, 2025 1:43 pm
Forum: General discussion
Topic: WASM instead of Lua
Replies: 13
Views: 4922

Re: WASM instead of Lua


I would be interested in trying C# as a modding language alternative, but I haven’t looked into the cons of it, and I’m unsure if it supports running on non-windows.

If you want to use C# syntax while leaving you modding API just a wrapper for core functions then it's same as Lua.
If you want to ...
by Shirasik
Mon Oct 20, 2025 9:05 am
Forum: Releases
Topic: Version 2.0.71
Replies: 10
Views: 15155

Re: Version 2.0.71


no they added nothing lol, it's probably a weird bug that either come from compiler, or come from code that would invoke undefined behavior, both are very hard to track and since there is no repro except for 2.0.70 without space age... they basically said well as long as it's gone and doesn't come ...
by Shirasik
Mon Oct 20, 2025 7:27 am
Forum: Releases
Topic: Version 2.0.71
Replies: 10
Views: 15155

Re: Version 2.0.71


> Fixed freeze with unknown cause

Long story short: Wube didn't discover (yet) exact circumstances why working-fine-everywhere-else code freezes at some known point but they discovered exact game state which causes freeze. Most likely they added some condition check or exception handler to that ...
by Shirasik
Mon Oct 06, 2025 9:10 pm
Forum: General discussion
Topic: The Kids have won.
Replies: 21
Views: 7274

Re: The Kids have won.


Well after along hiatus from the game I decided to return. To my surprises and disgust I fond that the classic oil processing mod no longer works. Well the game is now just of those that no longer think, The dumbing down for the kids is now complete. So it is great reluctance and profound sadness ...
by Shirasik
Mon Oct 06, 2025 6:47 pm
Forum: Releases
Topic: Version 2.0.69
Replies: 19
Views: 20759

Re: Version 2.0.69

According to this https://www.youtube.com/watch?v=NpuwXt-A3QQ 2.0.69 also introduced neat optimization not being mentioned in the patchnotes. tl;dw if a platform has every request being satisfied then it don't scan surface it orbiting making silochesting quite viable thing in megabasing

Go to advanced search