Search found 2 matches

by iMoonlight
Wed Jun 25, 2025 7:46 am
Forum: Modding help
Topic: Hardcoded\Weird processing of 'normal' quality
Replies: 3
Views: 648

Re: Hardcoded\Weird processing of 'normal' quality


Also, your code leaves "epic" and "rare" untouched, but the tooltip shows them as having been modified. Was it modified, or is that another weird artifact? If the code you show doesn't reflect the code you ran, I would suggest changing that, and also suggest leaving it "rare" and "epic" untouched ...
by iMoonlight
Wed Apr 23, 2025 2:42 pm
Forum: Modding help
Topic: Hardcoded\Weird processing of 'normal' quality
Replies: 3
Views: 648

Hardcoded\Weird processing of 'normal' quality

I was tinkering with qualities and found that some items (inserters, drills, pumpjacks) processing their stat changes for 'normal' ('unknown' too?) quality in weird way.

Simple code to update all qualities with stats from 'legendary' quality
data-updates.lua

local qualities_to_override ...

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