Search found 2 matches
- Wed Jun 25, 2025 7:46 am
- Forum: Modding help
- Topic: Hardcoded\Weird processing of 'normal' quality
- Replies: 3
- Views: 648
Re: Hardcoded\Weird processing of 'normal' quality
Also, your code leaves "epic" and "rare" untouched, but the tooltip shows them as having been modified. Was it modified, or is that another weird artifact? If the code you show doesn't reflect the code you ran, I would suggest changing that, and also suggest leaving it "rare" and "epic" untouched ...
- Wed Apr 23, 2025 2:42 pm
- Forum: Modding help
- Topic: Hardcoded\Weird processing of 'normal' quality
- Replies: 3
- Views: 648
Hardcoded\Weird processing of 'normal' quality
I was tinkering with qualities and found that some items (inserters, drills, pumpjacks) processing their stat changes for 'normal' ('unknown' too?) quality in weird way.
Simple code to update all qualities with stats from 'legendary' quality
data-updates.lua
local qualities_to_override ...
Simple code to update all qualities with stats from 'legendary' quality
data-updates.lua
local qualities_to_override ...