Search found 45 matches

by WhatheWorld
Wed Jul 06, 2016 11:42 pm
Forum: Mods
Topic: [MOD 0.14.x] Personal Teleporter
Replies: 87
Views: 48447

Re: [MOD 0.13.x] Personal Teleporter

__PersonalTeleporter__/control.lua:22: attempt to index global 'defines' (a nil value) Not sure why. I put the zip file into the mods folder and have confirmed its the latest version. I just added a version 0.1.3 see if that fixed the problem. No it has not fixed it. I have checked to make sure its...
by WhatheWorld
Wed Jul 06, 2016 11:17 pm
Forum: Mods
Topic: [MOD 0.14.x] Personal Teleporter
Replies: 87
Views: 48447

Re: [MOD 0.13.x] Personal Teleporter

__PersonalTeleporter__/control.lua:22: attempt to index global 'defines' (a nil value) Not sure why. I put the zip file into the mods folder and have confirmed its the latest version. I just added a version 0.1.3 see if that fixed the problem. No it has not fixed it. I have checked to make sure its...
by WhatheWorld
Wed Jul 06, 2016 10:10 pm
Forum: Mods
Topic: [MOD 0.14.x] Personal Teleporter
Replies: 87
Views: 48447

Re: [MOD 0.13.x] Personal Teleporter

Darkanrath wrote:__PersonalTeleporter__/control.lua:22: attempt to index global 'defines' (a nil value)

Not sure why. I put the zip file into the mods folder and have confirmed its the latest version.
I just added a version 0.1.3 see if that fixed the problem.
by WhatheWorld
Mon Jul 04, 2016 1:46 am
Forum: Mods
Topic: [MOD 0.14.x] Personal Teleporter
Replies: 87
Views: 48447

Re: [MOD 0.13.x] Personal Teleporter

hi mods works but whenever i place a belt or anything i get a "notice sound" and a message "here 7" in the bottom left corner why is that? Had to turn off 36 mods 1 by 1 to figure out it was this one :| O well off for now until next update ;) the new version 0.1.2 is fixed and r...
by WhatheWorld
Sun Jul 03, 2016 11:08 pm
Forum: Mods
Topic: [MOD 0.14.x] Personal Teleporter
Replies: 87
Views: 48447

Re: [MOD 0.13.x] Personal Teleporter

hi mods works but whenever i place a belt or anything i get a "notice sound" and a message "here 7" in the bottom left corner why is that? Had to turn off 36 mods 1 by 1 to figure out it was this one :| O well off for now until next update ;) I will push an update tonight.
by WhatheWorld
Sun Jul 03, 2016 4:36 pm
Forum: Mods
Topic: [MOD 0.14.x] Personal Teleporter
Replies: 87
Views: 48447

Re: [MOD 0.13.x] Personal Teleporter

CaptainRush wrote:hi mods works

but whenever i place a belt or anything i get a "notice sound" and a message "here 7" in the bottom left corner

why is that?
Whoops I left in some print statements that I was using for testing.
by WhatheWorld
Sat Jul 02, 2016 7:10 pm
Forum: Mods
Topic: [MOD 0.14.x] Personal Teleporter
Replies: 87
Views: 48447

Re: [MOD 0.13.x] Personal Teleporter

charmead wrote:Ok, never mind, found some changes needed to be made in control.lua, working fine now. If you want I can pm you with the changes I made.

Love the mod! Thanks!
I just fixed it I am adding a new version 0.1.1 with the new fixes.
by WhatheWorld
Fri Jun 24, 2016 12:16 am
Forum: Mods
Topic: [MOD 0.14.x] Personal Teleporter
Replies: 87
Views: 48447

Re: [MOD 0.12.x] Personal Teleporter

Ktulu wrote:In multiplayer only works for the host player.
I just undated the mod it should now work with multiplayer. I have not tested since I have no one to test with so let me know if there is an problem.
by WhatheWorld
Sun Jun 12, 2016 5:36 pm
Forum: Mods
Topic: [MOD 0.14.x] Personal Teleporter
Replies: 87
Views: 48447

Re: [MOD 0.12.x] Personal Teleporter

martingolding96 wrote:Will this mod work with the Surfaces or Subsurface mods?
I have not tested but it should.
by WhatheWorld
Sun Jun 12, 2016 5:35 pm
Forum: Mods
Topic: [MOD 0.14.x] Personal Teleporter
Replies: 87
Views: 48447

Re: [MOD 0.12.x] Personal Teleporter

Ktulu wrote:In multiplayer only works for the host player.
I am working on making it work with multi-player but since it is so close to the .13 update I am going to wait and update the mod to work with .13 and multi-player at the same time hopefully in the next week or so.
by WhatheWorld
Wed May 11, 2016 6:17 pm
Forum: Mods
Topic: [MOD 0.14.x] Personal Teleporter
Replies: 87
Views: 48447

Re: [MOD 0.12.x] Personal Teleporter

author hi! and it is impossible to make a mod that would teleport to move goods and things, instead of the train ...?? Have you heard of a Ender chest from Minecraft? would that be something useful. :D i am not gaming minecraft please full information its two chest that have their inventories linke...
by WhatheWorld
Wed May 11, 2016 5:50 pm
Forum: Mods
Topic: [MOD 0.14.x] Personal Teleporter
Replies: 87
Views: 48447

Re: [MOD 0.12.x] Personal Teleporter

Airat9000 wrote:author hi!
and it is impossible to make a mod that would teleport to move goods and things, instead of the train ...??
Have you heard of a Ender chest from Minecraft? would that be something useful.
by WhatheWorld
Sat May 07, 2016 6:21 am
Forum: Mods
Topic: [MOD 0.14.x] Personal Teleporter
Replies: 87
Views: 48447

Re: [MOD 0.12.x] Personal Teleporter

I have Upload version 0.0.2 of Personal Teleporter. Added just a few changes.
  • Teleporter Beacons now consume 10MJ on teleportation
  • Personal Teleporter power used on teleportation is doubled to 2MJ
Feel Free to suggest any balancing or new features you would like to see in the future.
by WhatheWorld
Fri May 06, 2016 9:54 pm
Forum: Mods
Topic: [MOD 0.14.x] Personal Teleporter
Replies: 87
Views: 48447

Re: [MOD 0.12.x] Personal Teleporter

Hmm, the problem GameCharmer mentioned still persist apparently, when i exit the game and reenter, all the saved beacons disappear, so the ones placed become useless :cry: *Edit Game version is 0.12.30, and I downloaded the latest mod version I found the problem on factoriomods.com i did not upload...
by WhatheWorld
Fri May 06, 2016 9:34 pm
Forum: Mods
Topic: [MOD 0.14.x] Personal Teleporter
Replies: 87
Views: 48447

Re: [MOD 0.12.x] Personal Teleporter

Michelle wrote:Hmm, the problem GameCharmer mentioned still persist apparently, when i exit the game and reenter, all the saved beacons disappear, so the ones placed become useless :cry:

*Edit
Game version is 0.12.30, and I downloaded the latest mod version
can you give me a full list of mods installed.
by WhatheWorld
Sun May 01, 2016 5:55 pm
Forum: Mods
Topic: [MOD 0.14.x] Personal Teleporter
Replies: 87
Views: 48447

Re: [MOD 0.12.x] Personal Teleporter

Very cool mod. I noticed that the transporter Beacon charges itself, but then never discharges. Is it normal ? What is the logic ? What is this accumultated energy used for ? Yeah that was an oversight by me, the next update in the next week or so will fix that. I am thinking that it will use about...
by WhatheWorld
Sun May 01, 2016 2:47 pm
Forum: Mods
Topic: [MOD 0.14.x] Personal Teleporter
Replies: 87
Views: 48447

Re: [MOD 0.12.x] Personal Teleporter

Very cool mod. I noticed that the transporter Beacon charges itself, but then never discharges. Is it normal ? What is the logic ? What is this accumultated energy used for ? Yeah that was an oversight by me, the next update in the next week or so will fix that. I am thinking that it will use about...
by WhatheWorld
Sun Apr 24, 2016 5:42 pm
Forum: Mods
Topic: [MOD 0.14.x] Personal Teleporter
Replies: 87
Views: 48447

Re: [MOD 0.12.x] Personal Teleporter

Wow. Really cool mod for end game. Because even using several exoskeletons and using roads the movement even inside the base is still too slow. This mod is a expensive cost, but completely solve this problem. Thank you. :D Tanks for the feed back, yeah still working on balancing would love to hear ...
by WhatheWorld
Sun Apr 24, 2016 5:14 am
Forum: Mods
Topic: [MOD 0.14.x] Personal Teleporter
Replies: 87
Views: 48447

Re: [MOD 0.12.x] Personal Teleporter

Everything was working great, placing new beacons, teleporting around, awesome stuff. Then I saved, quit, came back, and while I can place more beacons, they won't add to the list, so they're effectively useless. :( Update. I had the teleport box open when I saved and came back. The box was still o...
by WhatheWorld
Sun Apr 24, 2016 4:46 am
Forum: Mods
Topic: [MOD 0.14.x] Personal Teleporter
Replies: 87
Views: 48447

Re: [MOD 0.12.x] Personal Teleporter

Everything was working great, placing new beacons, teleporting around, awesome stuff. Then I saved, quit, came back, and while I can place more beacons, they won't add to the list, so they're effectively useless. :( Update. I had the teleport box open when I saved and came back. The box was still o...

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