Search found 45 matches
- Wed Jul 06, 2016 11:42 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Personal Teleporter
- Replies: 87
- Views: 48447
Re: [MOD 0.13.x] Personal Teleporter
__PersonalTeleporter__/control.lua:22: attempt to index global 'defines' (a nil value) Not sure why. I put the zip file into the mods folder and have confirmed its the latest version. I just added a version 0.1.3 see if that fixed the problem. No it has not fixed it. I have checked to make sure its...
- Wed Jul 06, 2016 11:17 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Personal Teleporter
- Replies: 87
- Views: 48447
Re: [MOD 0.13.x] Personal Teleporter
__PersonalTeleporter__/control.lua:22: attempt to index global 'defines' (a nil value) Not sure why. I put the zip file into the mods folder and have confirmed its the latest version. I just added a version 0.1.3 see if that fixed the problem. No it has not fixed it. I have checked to make sure its...
- Wed Jul 06, 2016 10:10 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Personal Teleporter
- Replies: 87
- Views: 48447
Re: [MOD 0.13.x] Personal Teleporter
I just added a version 0.1.3 see if that fixed the problem.Darkanrath wrote:__PersonalTeleporter__/control.lua:22: attempt to index global 'defines' (a nil value)
Not sure why. I put the zip file into the mods folder and have confirmed its the latest version.
- Mon Jul 04, 2016 1:46 am
- Forum: Mods
- Topic: [MOD 0.14.x] Personal Teleporter
- Replies: 87
- Views: 48447
Re: [MOD 0.13.x] Personal Teleporter
hi mods works but whenever i place a belt or anything i get a "notice sound" and a message "here 7" in the bottom left corner why is that? Had to turn off 36 mods 1 by 1 to figure out it was this one :| O well off for now until next update ;) the new version 0.1.2 is fixed and r...
- Sun Jul 03, 2016 11:08 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Personal Teleporter
- Replies: 87
- Views: 48447
Re: [MOD 0.13.x] Personal Teleporter
hi mods works but whenever i place a belt or anything i get a "notice sound" and a message "here 7" in the bottom left corner why is that? Had to turn off 36 mods 1 by 1 to figure out it was this one :| O well off for now until next update ;) I will push an update tonight.
- Sun Jul 03, 2016 4:36 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Personal Teleporter
- Replies: 87
- Views: 48447
Re: [MOD 0.13.x] Personal Teleporter
Whoops I left in some print statements that I was using for testing.CaptainRush wrote:hi mods works
but whenever i place a belt or anything i get a "notice sound" and a message "here 7" in the bottom left corner
why is that?
- Sat Jul 02, 2016 7:10 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Personal Teleporter
- Replies: 87
- Views: 48447
Re: [MOD 0.13.x] Personal Teleporter
I just fixed it I am adding a new version 0.1.1 with the new fixes.charmead wrote:Ok, never mind, found some changes needed to be made in control.lua, working fine now. If you want I can pm you with the changes I made.
Love the mod! Thanks!
- Fri Jun 24, 2016 12:16 am
- Forum: Mods
- Topic: [MOD 0.14.x] Personal Teleporter
- Replies: 87
- Views: 48447
Re: [MOD 0.12.x] Personal Teleporter
I just undated the mod it should now work with multiplayer. I have not tested since I have no one to test with so let me know if there is an problem.Ktulu wrote:In multiplayer only works for the host player.
- Sun Jun 12, 2016 5:36 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Personal Teleporter
- Replies: 87
- Views: 48447
Re: [MOD 0.12.x] Personal Teleporter
I have not tested but it should.martingolding96 wrote:Will this mod work with the Surfaces or Subsurface mods?
- Sun Jun 12, 2016 5:35 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Personal Teleporter
- Replies: 87
- Views: 48447
Re: [MOD 0.12.x] Personal Teleporter
I am working on making it work with multi-player but since it is so close to the .13 update I am going to wait and update the mod to work with .13 and multi-player at the same time hopefully in the next week or so.Ktulu wrote:In multiplayer only works for the host player.
- Wed May 11, 2016 6:17 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Personal Teleporter
- Replies: 87
- Views: 48447
Re: [MOD 0.12.x] Personal Teleporter
author hi! and it is impossible to make a mod that would teleport to move goods and things, instead of the train ...?? Have you heard of a Ender chest from Minecraft? would that be something useful. :D i am not gaming minecraft please full information its two chest that have their inventories linke...
- Wed May 11, 2016 5:50 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Personal Teleporter
- Replies: 87
- Views: 48447
Re: [MOD 0.12.x] Personal Teleporter
Have you heard of a Ender chest from Minecraft? would that be something useful.Airat9000 wrote:author hi!
and it is impossible to make a mod that would teleport to move goods and things, instead of the train ...??
- Sat May 07, 2016 6:21 am
- Forum: Mods
- Topic: [MOD 0.14.x] Personal Teleporter
- Replies: 87
- Views: 48447
Re: [MOD 0.12.x] Personal Teleporter
I have Upload version 0.0.2 of Personal Teleporter. Added just a few changes.
- Teleporter Beacons now consume 10MJ on teleportation
- Personal Teleporter power used on teleportation is doubled to 2MJ
- Fri May 06, 2016 9:54 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Personal Teleporter
- Replies: 87
- Views: 48447
Re: [MOD 0.12.x] Personal Teleporter
Hmm, the problem GameCharmer mentioned still persist apparently, when i exit the game and reenter, all the saved beacons disappear, so the ones placed become useless :cry: *Edit Game version is 0.12.30, and I downloaded the latest mod version I found the problem on factoriomods.com i did not upload...
- Fri May 06, 2016 9:34 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Personal Teleporter
- Replies: 87
- Views: 48447
Re: [MOD 0.12.x] Personal Teleporter
can you give me a full list of mods installed.Michelle wrote:Hmm, the problem GameCharmer mentioned still persist apparently, when i exit the game and reenter, all the saved beacons disappear, so the ones placed become useless
*Edit
Game version is 0.12.30, and I downloaded the latest mod version
- Sun May 01, 2016 5:55 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Personal Teleporter
- Replies: 87
- Views: 48447
Re: [MOD 0.12.x] Personal Teleporter
Very cool mod. I noticed that the transporter Beacon charges itself, but then never discharges. Is it normal ? What is the logic ? What is this accumultated energy used for ? Yeah that was an oversight by me, the next update in the next week or so will fix that. I am thinking that it will use about...
- Sun May 01, 2016 2:47 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Personal Teleporter
- Replies: 87
- Views: 48447
Re: [MOD 0.12.x] Personal Teleporter
Very cool mod. I noticed that the transporter Beacon charges itself, but then never discharges. Is it normal ? What is the logic ? What is this accumultated energy used for ? Yeah that was an oversight by me, the next update in the next week or so will fix that. I am thinking that it will use about...
- Sun Apr 24, 2016 5:42 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Personal Teleporter
- Replies: 87
- Views: 48447
Re: [MOD 0.12.x] Personal Teleporter
Wow. Really cool mod for end game. Because even using several exoskeletons and using roads the movement even inside the base is still too slow. This mod is a expensive cost, but completely solve this problem. Thank you. :D Tanks for the feed back, yeah still working on balancing would love to hear ...
- Sun Apr 24, 2016 5:14 am
- Forum: Mods
- Topic: [MOD 0.14.x] Personal Teleporter
- Replies: 87
- Views: 48447
Re: [MOD 0.12.x] Personal Teleporter
Everything was working great, placing new beacons, teleporting around, awesome stuff. Then I saved, quit, came back, and while I can place more beacons, they won't add to the list, so they're effectively useless. :( Update. I had the teleport box open when I saved and came back. The box was still o...
- Sun Apr 24, 2016 4:46 am
- Forum: Mods
- Topic: [MOD 0.14.x] Personal Teleporter
- Replies: 87
- Views: 48447
Re: [MOD 0.12.x] Personal Teleporter
Everything was working great, placing new beacons, teleporting around, awesome stuff. Then I saved, quit, came back, and while I can place more beacons, they won't add to the list, so they're effectively useless. :( Update. I had the teleport box open when I saved and came back. The box was still o...