Search found 3 matches

by asere
Thu Apr 17, 2025 10:50 am
Forum: Won't fix.
Topic: [2.0.45] Fuels or nutrients can sometimes lose 1% of its energy value
Replies: 3
Views: 708

Re: [2.0.45] Fuels or nutrients can sometimes lose 1% of its energy value

Thank you for the answer ! I understand the ideas and I accept the choices.

But relying on abundance supply of nutrients means relying on garbage collector (or spoilage collector), a completely different design not everyone would consider directly.
I am not here to debate between different designs ...
by asere
Wed Apr 16, 2025 12:55 pm
Forum: Won't fix.
Topic: [2.0.45] Fuels or nutrients can sometimes lose 1% of its energy value
Replies: 3
Views: 708

Re: [2.0.45] Fuels or nutrients can sometimes lose 1% of its energy value

The problem might be related to this one: 49936
Although the topic is old (2017) and not referred as a bug, the goals have evolved since then (with the spoilage system for example).
by asere
Tue Apr 15, 2025 7:04 pm
Forum: Won't fix.
Topic: [2.0.45] Fuels or nutrients can sometimes lose 1% of its energy value
Replies: 3
Views: 708

[2.0.45] Fuels or nutrients can sometimes lose 1% of its energy value

Hello,
During my first time on Gleba, I have tried to understand how to link recipes to nutrients.
For instance:
- a nutrient is 2 MJ yummy value,
- the bioflux to nutrient recipe takes 2 secs (1 sec on biochamber with x2 speed),
- the biochamber's yummy consumption is 0.5MW.

So using Biochamber ...

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