Thank you for the answer ! I understand the ideas and I accept the choices.
But relying on abundance supply of nutrients means relying on garbage collector (or spoilage collector), a completely different design not everyone would consider directly.
I am not here to debate between different designs ...
Search found 3 matches
- Thu Apr 17, 2025 10:50 am
- Forum: Won't fix.
- Topic: [2.0.45] Fuels or nutrients can sometimes lose 1% of its energy value
- Replies: 3
- Views: 708
- Wed Apr 16, 2025 12:55 pm
- Forum: Won't fix.
- Topic: [2.0.45] Fuels or nutrients can sometimes lose 1% of its energy value
- Replies: 3
- Views: 708
Re: [2.0.45] Fuels or nutrients can sometimes lose 1% of its energy value
The problem might be related to this one: 49936
Although the topic is old (2017) and not referred as a bug, the goals have evolved since then (with the spoilage system for example).
Although the topic is old (2017) and not referred as a bug, the goals have evolved since then (with the spoilage system for example).
- Tue Apr 15, 2025 7:04 pm
- Forum: Won't fix.
- Topic: [2.0.45] Fuels or nutrients can sometimes lose 1% of its energy value
- Replies: 3
- Views: 708
[2.0.45] Fuels or nutrients can sometimes lose 1% of its energy value
Hello,
During my first time on Gleba, I have tried to understand how to link recipes to nutrients.
For instance:
- a nutrient is 2 MJ yummy value,
- the bioflux to nutrient recipe takes 2 secs (1 sec on biochamber with x2 speed),
- the biochamber's yummy consumption is 0.5MW.
So using Biochamber ...
During my first time on Gleba, I have tried to understand how to link recipes to nutrients.
For instance:
- a nutrient is 2 MJ yummy value,
- the bioflux to nutrient recipe takes 2 secs (1 sec on biochamber with x2 speed),
- the biochamber's yummy consumption is 0.5MW.
So using Biochamber ...