Search found 10 matches
- Sat Aug 16, 2025 11:40 pm
- Forum: Resolved Problems and Bugs
- Topic: item-request-proxy crashes on undo
- Replies: 3
- Views: 615
item-request-proxy crashes on undo
I'm trying to create item-request-proxy with my mod, and I found that if you create one with surface.create_entity and assign a player undo queue it will allow you to undo it and then crash. I think there is a check for this since I have a very descriptive line in the log file: 11166.005 Error ...
- Sat Aug 02, 2025 8:55 pm
- Forum: Ideas and Suggestions
- Topic: Add Enable/Disable switch to roboports
- Replies: 15
- Views: 2121
Re: Add Enable/Disable switch to roboports
You can get part of the way there by putting the roboport behind a power switch.
- Thu Jul 31, 2025 9:07 am
- Forum: Ideas and Requests For Mods
- Topic: a mod to make higher quality miners mine high quality ingridients?
- Replies: 2
- Views: 325
Re: a mod to make higher quality miners mine high quality ingridients?
Just did a cursory search of the docs, it seems like you can't make a miner so this natively, so you'd have to bodge it in which will have compromises, either in performance or in jank. Or both. I'll see about whipping up a demo in the morning since this seems like an interest challenge even if it's ...
- Thu Jul 31, 2025 8:59 am
- Forum: Ideas and Requests For Mods
- Topic: Science packs for peace
- Replies: 3
- Views: 436
Re: Science packs for peace
Alternative suggestion, conditional pausing, either on damage, enemy range, or logistics/circuit conditions when no users are online.
- Wed Jul 30, 2025 7:35 pm
- Forum: Resolved Problems and Bugs
- Topic: item_index doesn't seem to fully work for surface.create_entity
- Replies: 5
- Views: 347
Re: item_index doesn't seem to fully work for surface.create_entity
Weird, that one did work.
- Wed Jul 30, 2025 5:25 pm
- Forum: Resolved Problems and Bugs
- Topic: item_index doesn't seem to fully work for surface.create_entity
- Replies: 5
- Views: 347
Re: item_index doesn't seem to fully work for surface.create_entity
Just adding that I didn't notice because it IS item_index with entity.order_deconstruction
- Wed Jul 30, 2025 5:20 pm
- Forum: Resolved Problems and Bugs
- Topic: item_index doesn't seem to fully work for surface.create_entity
- Replies: 5
- Views: 347
- Wed Jul 30, 2025 4:56 pm
- Forum: Resolved Problems and Bugs
- Topic: item_index doesn't seem to fully work for surface.create_entity
- Replies: 5
- Views: 347
item_index doesn't seem to fully work for surface.create_entity
I'm the author of Auto Lamp and I'm trying to get Factorio to place lamps into the same undo action across multiple ticks. Specifically, my mod creates 0~1 lamps every tick in a selected area and I want to be able to undo an entire selection at once. The issue is that while setting "item_index = 1 ...
- Wed Apr 09, 2025 7:29 pm
- Forum: Ideas and Requests For Mods
- Topic: Capacitor Entity/Building
- Replies: 2
- Views: 471
Re: Capacitor Entity/Building
That's not what I want. Supercapacitors are not a direct upgrade to batteries, they have a MUCH lower capacity than batteries.
- Wed Apr 09, 2025 3:07 am
- Forum: Ideas and Requests For Mods
- Topic: Capacitor Entity/Building
- Replies: 2
- Views: 471
Capacitor Entity/Building
Since accumulators are based on batteries and have a medium capacity with a low discharge I think that the new supercapacitors in space age should get their own version with low capacity but medium/high discharge.
Potential options are a 1x1 footprint and also using superconductors an other Fulgora ...
Potential options are a 1x1 footprint and also using superconductors an other Fulgora ...