Search found 10 matches

by Funtime60
Sat Aug 16, 2025 11:40 pm
Forum: Resolved Problems and Bugs
Topic: item-request-proxy crashes on undo
Replies: 3
Views: 615

item-request-proxy crashes on undo

I'm trying to create item-request-proxy with my mod, and I found that if you create one with surface.create_entity and assign a player undo queue it will allow you to undo it and then crash. I think there is a check for this since I have a very descriptive line in the log file: 11166.005 Error ...
by Funtime60
Sat Aug 02, 2025 8:55 pm
Forum: Ideas and Suggestions
Topic: Add Enable/Disable switch to roboports
Replies: 15
Views: 2121

Re: Add Enable/Disable switch to roboports

You can get part of the way there by putting the roboport behind a power switch.
by Funtime60
Thu Jul 31, 2025 9:07 am
Forum: Ideas and Requests For Mods
Topic: a mod to make higher quality miners mine high quality ingridients?
Replies: 2
Views: 325

Re: a mod to make higher quality miners mine high quality ingridients?

Just did a cursory search of the docs, it seems like you can't make a miner so this natively, so you'd have to bodge it in which will have compromises, either in performance or in jank. Or both. I'll see about whipping up a demo in the morning since this seems like an interest challenge even if it's ...
by Funtime60
Thu Jul 31, 2025 8:59 am
Forum: Ideas and Requests For Mods
Topic: Science packs for peace
Replies: 3
Views: 436

Re: Science packs for peace

Alternative suggestion, conditional pausing, either on damage, enemy range, or logistics/circuit conditions when no users are online.
by Funtime60
Wed Jul 30, 2025 5:25 pm
Forum: Resolved Problems and Bugs
Topic: item_index doesn't seem to fully work for surface.create_entity
Replies: 5
Views: 347

Re: item_index doesn't seem to fully work for surface.create_entity

Just adding that I didn't notice because it IS item_index with entity.order_deconstruction
by Funtime60
Wed Jul 30, 2025 4:56 pm
Forum: Resolved Problems and Bugs
Topic: item_index doesn't seem to fully work for surface.create_entity
Replies: 5
Views: 347

item_index doesn't seem to fully work for surface.create_entity

I'm the author of Auto Lamp and I'm trying to get Factorio to place lamps into the same undo action across multiple ticks. Specifically, my mod creates 0~1 lamps every tick in a selected area and I want to be able to undo an entire selection at once. The issue is that while setting "item_index = 1 ...
by Funtime60
Wed Apr 09, 2025 7:29 pm
Forum: Ideas and Requests For Mods
Topic: Capacitor Entity/Building
Replies: 2
Views: 471

Re: Capacitor Entity/Building

That's not what I want. Supercapacitors are not a direct upgrade to batteries, they have a MUCH lower capacity than batteries.
by Funtime60
Wed Apr 09, 2025 3:07 am
Forum: Ideas and Requests For Mods
Topic: Capacitor Entity/Building
Replies: 2
Views: 471

Capacitor Entity/Building

Since accumulators are based on batteries and have a medium capacity with a low discharge I think that the new supercapacitors in space age should get their own version with low capacity but medium/high discharge.

Potential options are a 1x1 footprint and also using superconductors an other Fulgora ...

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