Search found 135 matches
- Fri Feb 04, 2022 7:24 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 214
- Views: 84936
Re: Friday Facts #367 - Expansion news
Great news! I look forward to giving this a go. I'll add my one side comment about my wish for the expansion. Can someone revisit the Windows SteamCMD version of the dedicated server? On Linux there's an option for headless and doesn't require authentication and is supported by a 3rd party to allow ...
- Fri Jul 09, 2021 2:06 pm
- Forum: Spread the Word
- Topic: Factorio Speedrun on GDQ
- Replies: 3
- Views: 1945
Re: Factorio Speedrun on GDQ
Awesome, I would have never found that by searching lol.
The event was moved up by about 30 minutes from the original time, so get ready for the Hype early!
The event was moved up by about 30 minutes from the original time, so get ready for the Hype early!
- Fri Jul 09, 2021 1:57 pm
- Forum: Spread the Word
- Topic: Factorio Speedrun on GDQ
- Replies: 3
- Views: 1945
Factorio Speedrun on GDQ
Hi everyone, didn't see this posted so I figured I'd throw out a link.
https://www.twitch.tv/gamesdonequick
Factorio is being showcased as a speedrun at GDQ. It is starting right now!
https://www.twitch.tv/gamesdonequick
Factorio is being showcased as a speedrun at GDQ. It is starting right now!
- Fri Feb 05, 2021 4:55 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 290
- Views: 120010
Re: Friday Facts #365 - Future plans
After thinking about the future of Factorio, here are a few random thoughts. One of the bigger picture things I'd like to suggest is now is a great time to be planting the seed for future work. There is no immediate need to get work done and you can likely take a bit longer than you plan right now b...
- Fri Feb 05, 2021 3:36 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 290
- Views: 120010
Re: Friday Facts #365 - Future plans
I think you guys came to the right conclusion. It seems like the average Factorio player is a bit older and has experienced all of the possible combinations of games in the past. Expansion is 100% the right answer to get behind if you want to continue making the same game but add new functionality. ...
- Fri Jun 12, 2020 5:02 pm
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 51439
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
I like the new beacon, it's definitely a lot better than the old. It does feel a bit busy with all of the little copper wires on it, but overall it's much better. I do like that it's sunk into the ground as when you look at the comparison of the original vs the new you can really tell how distractin...
- Tue Jun 02, 2020 3:59 pm
- Forum: General discussion
- Topic: What are some good ways to make the first ~4 hours of a Factorio game fun?
- Replies: 16
- Views: 4215
Re: What are some good ways to make the first ~4 hours of a Factorio game fun?
If you don't enjoy the first phase, then my best suggestion would be to use the map editor. What you can do is throw down a couple of steam engines, an offshore pump, a couple labs, and a couple electric miners. You should be able to belt coal from a miner back to the boiler, so you have a bare bone...
- Sat May 16, 2020 2:42 pm
- Forum: News
- Topic: Friday Facts #347 - New hope demo levels
- Replies: 54
- Views: 19649
Re: Friday Facts #347 - New hope demo levels
Great news! I've never played the new hope campaign, so it will be fun to fiddle around with these when they are released. I think you made a great decision just cherry picking the two best levels and using them. It adds much more value to the game than mass importing a bunch of content that wasn't ...
- Fri Apr 10, 2020 7:52 pm
- Forum: News
- Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
- Replies: 74
- Views: 21049
Re: Friday Facts #337 - Statistics GUI and Mod Debugger
So I'm surprised no one bumped this. We just downloaded the 18.18 version and noticed the new Stats GUI. I'm glad you guys decided to tweak it slightly and add totals for the power stats. What crazy is just how intuitive it is now. I looked at the satisfaction graph, and you could see the satisfacti...
- Fri Apr 10, 2020 7:37 pm
- Forum: News
- Topic: Friday Facts #342 - The new old tutorial
- Replies: 38
- Views: 12282
Re: Friday Facts #342 - The new old tutorial
The NPE campaign just looked so good but I never even got a chance to try it, because I didn't even know it was being removed before it was too late. But it's not too late. There isn't a version of the game right now you can get that doesn't have it in there. The 17 branch is going to have it all t...
- Fri Mar 06, 2020 6:17 pm
- Forum: News
- Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
- Replies: 74
- Views: 21049
Re: Friday Facts #337 - Statistics GUI and Mod Debugger
I second the satisfaction and production graphs could use more / different information. Maybe it's a different wording of English, but just glancing at those two it's not really obvious what they represent. I have an idea of what it's trying to convey simply because I've watched the graphs move and ...
- Fri Feb 28, 2020 3:08 pm
- Forum: News
- Topic: Friday Facts #336 - Offshore pump redesign
- Replies: 51
- Views: 16385
Re: Friday Facts #336 - Offshore pump redesign
Definitely going to check out your non beacon mod. It more or less sounds like you added some new tiers with higher production to them, but that's fine by me. I generally don't use beacons because I strongly dislike how they sterilize creativity. Not just that the designs are highly restricted, it's...
- Fri Feb 21, 2020 3:54 pm
- Forum: News
- Topic: Friday Facts #335 - Scenario changes, Damage effect filtering
- Replies: 57
- Views: 17171
Re: Friday Facts #335 - Scenario changes, Damage effect filtering
Why not just add the colored concrete to the base game, please? This step shouldn't take that much coding time but let us make the base a bit lesser grayish. I actually wouldn't want that. It would be yet another item that doesn't add value to the game outside of ascetics. I think colored concrete ...
- Fri Jan 10, 2020 6:27 pm
- Forum: News
- Topic: Friday Facts #329 - Campaign reassessment
- Replies: 78
- Views: 24188
Re: Friday Facts #329 - Campaign reassessment
Honestly, why can't we have both? #1 is likely better suited for players who have played the game before, but if someone wants to use their "shoe string and bubblegum" map to help get them to the end, that seems fine to me as well. Personally I would prefer this option for a game like Fact...
- Sat Sep 28, 2019 9:57 pm
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 47432
Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Snip I don't understand why you would want to ignore the one thing that makes items and fluid different, that is that fluid can be split into any amount. Fluid does not come in boxes so why treat it that way? People can use barrels if they want that. It would not be intuitive and look silly in some...
- Sat Sep 28, 2019 6:21 pm
- Forum: News
- Topic: Friday Facts #314 - 0.17 stable
- Replies: 105
- Views: 35257
Re: Friday Facts #314 - 0.17 stable
So now that the thought of "optimizing for convenience and streamlining the experience doesn't make a game better" sunk in can we revert basic oil processing to output heavy, light and petroleum? ;) This. I didn't want to be the first to say it, but this was basically the first thing that...
- Sat Sep 14, 2019 3:51 pm
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 47432
Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Personally I think that NiceFill should be in the base game. Having a different texture for landfill looks, honestly, kinda dumb. Personal opinion please dont murder me xD This is why I do like these discussions about different topics. I vaguely recall hearing someone talk about nicefill before, bu...
- Sat Sep 14, 2019 3:41 pm
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 47432
Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Personally I think that NiceFill should be in the base game. Having a different texture for landfill looks, honestly, kinda dumb. Personal opinion please dont murder me xD This is why I do like these discussions about different topics. I vaguely recall hearing someone talk about nicefill before, bu...
- Sat Sep 14, 2019 3:34 pm
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 47432
Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain
For the pipes I think several people have offered better suggestions than just preventing mixing. The entire problem with pipes is that they are this special thing that users can't interact with, and they have all of these partial item and weird properties going on. If we could start over on pipes I...
- Sat Sep 14, 2019 3:11 pm
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 47432
Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Personally I think that NiceFill should be in the base game. Having a different texture for landfill looks, honestly, kinda dumb. Personal opinion please dont murder me xD This is why I do like these discussions about different topics. I vaguely recall hearing someone talk about nicefill before, bu...