Search found 145 matches

by bman212121
Sun Nov 24, 2024 4:43 am
Forum: News
Topic: Friday Facts #438 - Space Age wrap up
Replies: 107
Views: 30500

Re: Friday Facts #438 - Space Age wrap up

Thank you everyone from Wube for making such an awesome game! I certainly don't see the announcements of FFF ending as "the end". The game just came out and it vanilla alone will be worthy of years of play to come. But what really makes Factorio is that all of the mods that are going to come out ...
by bman212121
Fri May 03, 2024 2:38 pm
Forum: News
Topic: Friday Facts #409 - Diminishing beacons
Replies: 180
Views: 48533

Re: Friday Facts #409 - Diminishing beacons



Here it is! (beep boop)

https://factorio.com/blog/post/fff-409


Really like the diminishing returns approach, but I wonder if there could be some further interest added by having a proximity bonus to beacons so that a beacon directly next to a building has a greater effect than one further ...
by bman212121
Fri May 03, 2024 2:27 pm
Forum: News
Topic: Friday Facts #409 - Diminishing beacons
Replies: 180
Views: 48533

Re: Friday Facts #409 - Diminishing beacons

For the people who want the "best" solution to change, nothing can really fix that. Because the game is in a grid layout and it's a calculated value, there will ALWAYS be one best answer. So whatever that answer is, that's what the optimizers will do when they solve the equation. If you don't like ...
by bman212121
Fri Apr 26, 2024 1:58 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 161
Views: 39317

Re: Friday Facts #408 - Statistics improvements, Linux adventures

Async saving is one of those oddball things that seems like it's a workaround to a bigger problem. If saves were barely noticeable then why even bother to put the effort in for a feature that 1% of 1% of the userbase uses? Why not work towards a solution that helps all users?

I'd guess that some ...
by bman212121
Sat Jan 13, 2024 9:58 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 235
Views: 82617

Re: Friday Facts #393 - Putting things on top of other things

Adding a thanks for the changes and I'm glad they are coming!

I absolutely like the stacking and faster belts. Back in the .12 days you could get away with a single belt for something like iron plates, and split it multiple times to feed different assemblers. Then all of the resources counts ...
by bman212121
Fri Oct 27, 2023 6:58 pm
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 64463

Re: Friday Facts #382 - Logistic groups

Just tossing in the 2 cents as well that the weight system adds a bunch of overhead for little gain. So now every entity has an additional property that players need to learn about, but it only matters in one place.

I find it funny that a rocket can't carry a rocket silo, but I can pack 500 ...
by bman212121
Sat Oct 21, 2023 4:40 am
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 74030

Re: Friday Facts #381 - Space Platforms

Interesting. I feel like it combines a few existing ideas like seablock, factorissmo, while also bringing back some pre .15.x gameplay. I definitely enjoy each of those, so combined this certainly could be fun. One of the nice things about Factorio before the item count went crazy was that you could ...
by bman212121
Fri Sep 22, 2023 9:35 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 227
Views: 82036

Re: Friday Facts #377 - New new rails


Awesome changes.

There is one thing I don't quite understand yet, and would love some clarification: Why must rails be constrained to grid at all?
I'm asking because I'm curious what bad things would result if rail control points could be placed anywhere. By default they could be snapped to ...
by bman212121
Fri Sep 08, 2023 5:07 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 251169

Re: Friday Facts #375 - Quality



On the other hand speed runners might want to play the luck lottery (Think SMB3 hand grabs) at small scale because it might actually be worth it to invest a bit of resources to get that luck to make the speedrun faster. (But in doing so takes time and resources to set up, meaning there will be ...
by bman212121
Fri Sep 08, 2023 4:45 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 251169

Re: Friday Facts #375 - Quality

I like it.

The best part about it is that it breaks the "solved" equation where everyone just copies everyone else's blueprints and spam down the same stuff a hundred times. Thing is eventually everyone will get there, but this will certainly add a lot more strategy to the mid game as to how to ...
by bman212121
Fri Feb 04, 2022 7:24 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 220
Views: 153472

Re: Friday Facts #367 - Expansion news

Great news! I look forward to giving this a go.

I'll add my one side comment about my wish for the expansion.

Can someone revisit the Windows SteamCMD version of the dedicated server? On Linux there's an option for headless and doesn't require authentication and is supported by a 3rd party to ...
by bman212121
Fri Jul 09, 2021 2:06 pm
Forum: Spread the Word
Topic: Factorio Speedrun on GDQ
Replies: 3
Views: 3684

Re: Factorio Speedrun on GDQ

Awesome, I would have never found that by searching lol.

The event was moved up by about 30 minutes from the original time, so get ready for the Hype early!
by bman212121
Fri Jul 09, 2021 1:57 pm
Forum: Spread the Word
Topic: Factorio Speedrun on GDQ
Replies: 3
Views: 3684

Factorio Speedrun on GDQ

Hi everyone, didn't see this posted so I figured I'd throw out a link.

https://www.twitch.tv/gamesdonequick

Factorio is being showcased as a speedrun at GDQ. It is starting right now!
by bman212121
Fri Feb 05, 2021 4:55 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 299
Views: 205935

Re: Friday Facts #365 - Future plans

After thinking about the future of Factorio, here are a few random thoughts. One of the bigger picture things I'd like to suggest is now is a great time to be planting the seed for future work. There is no immediate need to get work done and you can likely take a bit longer than you plan right now ...
by bman212121
Fri Feb 05, 2021 3:36 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 299
Views: 205935

Re: Friday Facts #365 - Future plans

I think you guys came to the right conclusion. It seems like the average Factorio player is a bit older and has experienced all of the possible combinations of games in the past. Expansion is 100% the right answer to get behind if you want to continue making the same game but add new functionality ...
by bman212121
Fri Jun 12, 2020 5:02 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 91528

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

I like the new beacon, it's definitely a lot better than the old. It does feel a bit busy with all of the little copper wires on it, but overall it's much better. I do like that it's sunk into the ground as when you look at the comparison of the original vs the new you can really tell how ...
by bman212121
Tue Jun 02, 2020 3:59 pm
Forum: General discussion
Topic: What are some good ways to make the first ~4 hours of a Factorio game fun?
Replies: 16
Views: 7770

Re: What are some good ways to make the first ~4 hours of a Factorio game fun?

If you don't enjoy the first phase, then my best suggestion would be to use the map editor. What you can do is throw down a couple of steam engines, an offshore pump, a couple labs, and a couple electric miners. You should be able to belt coal from a miner back to the boiler, so you have a bare ...
by bman212121
Sat May 16, 2020 2:42 pm
Forum: News
Topic: Friday Facts #347 - New hope demo levels
Replies: 54
Views: 31387

Re: Friday Facts #347 - New hope demo levels

Great news! I've never played the new hope campaign, so it will be fun to fiddle around with these when they are released. I think you made a great decision just cherry picking the two best levels and using them. It adds much more value to the game than mass importing a bunch of content that wasn't ...
by bman212121
Fri Apr 10, 2020 7:52 pm
Forum: News
Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
Replies: 74
Views: 36412

Re: Friday Facts #337 - Statistics GUI and Mod Debugger

So I'm surprised no one bumped this. We just downloaded the 18.18 version and noticed the new Stats GUI. I'm glad you guys decided to tweak it slightly and add totals for the power stats. What crazy is just how intuitive it is now. I looked at the satisfaction graph, and you could see the ...
by bman212121
Fri Apr 10, 2020 7:37 pm
Forum: News
Topic: Friday Facts #342 - The new old tutorial
Replies: 38
Views: 20193

Re: Friday Facts #342 - The new old tutorial


The NPE campaign just looked so good but I never even got a chance to try it, because I didn't even know it was being removed before it was too late.


But it's not too late. There isn't a version of the game right now you can get that doesn't have it in there. The 17 branch is going to have it ...

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