Hello,
I noticed an annoying behavior when creating a blueprint with parameters.
If some parameters are not filled, they are replaced by “nothing”. This especially affects splitters.
Example:
I have a machine that produces item X
X can have up to 6 ingredients
X is placed on "parameter 0"
First ...
Search found 3 matches
- Sun Sep 14, 2025 2:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.66] Blueprint parameter replaced with nothing on splitter if empty
- Replies: 3
- Views: 553
- Fri Sep 05, 2025 1:28 pm
- Forum: Bug Reports
- Topic: [2.0.66] Desync duplicating blueprint after updating
- Replies: 0
- Views: 273
[2.0.66] Desync duplicating blueprint after updating
Right after I updated the server and starting up I downloaded a blueprint from my library and I clicked duplicate and we all desynced.
- Wed Mar 26, 2025 8:45 am
- Forum: Modding interface requests
- Topic: Merge quality_affects_capacity to all fluid storage and add access function at runtime
- Replies: 0
- Views: 155
Merge quality_affects_capacity to all fluid storage and add access function at runtime
I think you should merge the quality_affects_capacity to all fluid storage like StorageTankPrototype too and also add function to access the runtime :
LuaEntityPrototype::get_fluid_capacity(Quality?) to be able to read the exact value of a fluid wagon with quality because right now there is ...
LuaEntityPrototype::get_fluid_capacity(Quality?) to be able to read the exact value of a fluid wagon with quality because right now there is ...