Search found 3 matches

by VextexFux
Sun Sep 14, 2025 2:49 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.66] Blueprint parameter replaced with nothing on splitter if empty
Replies: 3
Views: 553

[boskid][2.0.66] Blueprint parameter replaced with nothing on splitter if empty

Hello,

I noticed an annoying behavior when creating a blueprint with parameters.
If some parameters are not filled, they are replaced by “nothing”. This especially affects splitters.

Example:
I have a machine that produces item X
X can have up to 6 ingredients
X is placed on "parameter 0"
First ...
by VextexFux
Fri Sep 05, 2025 1:28 pm
Forum: Bug Reports
Topic: [2.0.66] Desync duplicating blueprint after updating
Replies: 0
Views: 273

[2.0.66] Desync duplicating blueprint after updating

Right after I updated the server and starting up I downloaded a blueprint from my library and I clicked duplicate and we all desynced.
by VextexFux
Wed Mar 26, 2025 8:45 am
Forum: Modding interface requests
Topic: Merge quality_affects_capacity to all fluid storage and add access function at runtime
Replies: 0
Views: 155

Merge quality_affects_capacity to all fluid storage and add access function at runtime

I think you should merge the quality_affects_capacity to all fluid storage like StorageTankPrototype too and also add function to access the runtime :
LuaEntityPrototype::get_fluid_capacity(Quality?) to be able to read the exact value of a fluid wagon with quality because right now there is ...

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