Thank you for the suggestion, the help, and the answers. That setting is extremely useful and I did not realize that it existed.Rseding91 wrote: Wed Apr 22, 2026 3:53 pm I suggest going into "The Rest" settings GUI and enabling this setting
04-22-2026, 11-53-12.png
It may help diagnose issues.
Search found 6 matches
- Wed Apr 22, 2026 6:33 pm
- Forum: Documentation Improvement Requests
- Topic: [2.0.76] nested-result direction deviation
- Replies: 5
- Views: 319
Re: [2.0.76] nested-result direction deviation
- Wed Apr 22, 2026 3:07 pm
- Forum: Documentation Improvement Requests
- Topic: [2.0.76] nested-result direction deviation
- Replies: 5
- Views: 319
Re: [2.0.76] nested-result direction deviation
Sorry I forgot to mention, all my current projectiles have direction_only set to true, and they do work in non nested-result cases. Does an entities damaged_trigger_effect provide itself as a source_effect for the purpose of these triggers? Also thank you for the quick response and info!
- Wed Apr 22, 2026 8:52 am
- Forum: Documentation Improvement Requests
- Topic: [2.0.76] nested-result direction deviation
- Replies: 5
- Views: 319
[2.0.76] nested-result direction deviation
Using a nested-result and projectile action_delivery causes direction deviation to be ignored. Occurs on damaged_trigger_effect and on ammo_types for units.
vsc.png
The above code sends all projectiles out at once, in the same direction. Resulting in a single blob of projectiles.
vsc2.png ...
vsc.png
The above code sends all projectiles out at once, in the same direction. Resulting in a single blob of projectiles.
vsc2.png ...
- Mon Apr 06, 2026 3:19 am
- Forum: Implemented Suggestions
- Topic: Factoriopedia unit loot
- Replies: 1
- Views: 333
Factoriopedia unit loot
TL;DR
Show unit loot tables in factoriopedia, similar to unit-spawner
What?
unit-spawner example
Screenshot 2026-04-05 200334.png
My temp solution, using localised strings
Screenshot 2026-04-05 200413.png
Why?
Provides players with information on a mods loot tables that look appealing ...
Show unit loot tables in factoriopedia, similar to unit-spawner
What?
unit-spawner example
Screenshot 2026-04-05 200334.png
My temp solution, using localised strings
Screenshot 2026-04-05 200413.png
Why?
Provides players with information on a mods loot tables that look appealing ...
- Sat Mar 21, 2026 6:37 am
- Forum: Fixed for 2.1
- Topic: [2.0.76] StatelessVisualisation unit animation speed
- Replies: 3
- Views: 442
Re: [2.0.76] StatelessVisualisation unit animation speed
That's amazing to hear! Thanks for the quick reply and for fixing it for my use case, I appreciate it!boskid wrote: Sat Mar 21, 2026 6:10 am Issue is now fixed for 2.1: entities with unit number will use seed based on unit number, not based on position.
- Fri Mar 20, 2026 9:37 pm
- Forum: Fixed for 2.1
- Topic: [2.0.76] StatelessVisualisation unit animation speed
- Replies: 3
- Views: 442
[2.0.76] StatelessVisualisation unit animation speed
StatelessVisualisation placed on a unit will follow animation speed rules when not moving. During movement the animation will process at high speeds regardless of any values I changed.
offset/speed/acceleration/movement_slowdown_factor had seemingly no effect
scales/durations had no effect ...
offset/speed/acceleration/movement_slowdown_factor had seemingly no effect
scales/durations had no effect ...