That's amazing to hear! Thanks for the quick reply and for fixing it for my use case, I appreciate it!boskid wrote: Sat Mar 21, 2026 6:10 am Issue is now fixed for 2.1: entities with unit number will use seed based on unit number, not based on position.
Search found 2 matches
- Sat Mar 21, 2026 6:37 am
- Forum: Fixed for 2.1
- Topic: [2.0.76] StatelessVisualisation unit animation speed
- Replies: 3
- Views: 162
Re: [2.0.76] StatelessVisualisation unit animation speed
- Fri Mar 20, 2026 9:37 pm
- Forum: Fixed for 2.1
- Topic: [2.0.76] StatelessVisualisation unit animation speed
- Replies: 3
- Views: 162
[2.0.76] StatelessVisualisation unit animation speed
StatelessVisualisation placed on a unit will follow animation speed rules when not moving. During movement the animation will process at high speeds regardless of any values I changed.
offset/speed/acceleration/movement_slowdown_factor had seemingly no effect
scales/durations had no effect ...
offset/speed/acceleration/movement_slowdown_factor had seemingly no effect
scales/durations had no effect ...