Search found 6 matches

by ruhnva
Wed Apr 22, 2026 6:33 pm
Forum: Documentation Improvement Requests
Topic: [2.0.76] nested-result direction deviation
Replies: 5
Views: 319

Re: [2.0.76] nested-result direction deviation

Rseding91 wrote: Wed Apr 22, 2026 3:53 pm I suggest going into "The Rest" settings GUI and enabling this setting

04-22-2026, 11-53-12.png

It may help diagnose issues.
Thank you for the suggestion, the help, and the answers. That setting is extremely useful and I did not realize that it existed.
by ruhnva
Wed Apr 22, 2026 3:07 pm
Forum: Documentation Improvement Requests
Topic: [2.0.76] nested-result direction deviation
Replies: 5
Views: 319

Re: [2.0.76] nested-result direction deviation

Sorry I forgot to mention, all my current projectiles have direction_only set to true, and they do work in non nested-result cases. Does an entities damaged_trigger_effect provide itself as a source_effect for the purpose of these triggers? Also thank you for the quick response and info!
by ruhnva
Wed Apr 22, 2026 8:52 am
Forum: Documentation Improvement Requests
Topic: [2.0.76] nested-result direction deviation
Replies: 5
Views: 319

[2.0.76] nested-result direction deviation

Using a nested-result and projectile action_delivery causes direction deviation to be ignored. Occurs on damaged_trigger_effect and on ammo_types for units.

vsc.png

The above code sends all projectiles out at once, in the same direction. Resulting in a single blob of projectiles.


vsc2.png ...
by ruhnva
Mon Apr 06, 2026 3:19 am
Forum: Implemented Suggestions
Topic: Factoriopedia unit loot
Replies: 1
Views: 333

Factoriopedia unit loot

TL;DR
Show unit loot tables in factoriopedia, similar to unit-spawner


What?

unit-spawner example
Screenshot 2026-04-05 200334.png

My temp solution, using localised strings
Screenshot 2026-04-05 200413.png

Why?
Provides players with information on a mods loot tables that look appealing ...
by ruhnva
Sat Mar 21, 2026 6:37 am
Forum: Fixed for 2.1
Topic: [2.0.76] StatelessVisualisation unit animation speed
Replies: 3
Views: 442

Re: [2.0.76] StatelessVisualisation unit animation speed

boskid wrote: Sat Mar 21, 2026 6:10 am Issue is now fixed for 2.1: entities with unit number will use seed based on unit number, not based on position.
That's amazing to hear! Thanks for the quick reply and for fixing it for my use case, I appreciate it!
by ruhnva
Fri Mar 20, 2026 9:37 pm
Forum: Fixed for 2.1
Topic: [2.0.76] StatelessVisualisation unit animation speed
Replies: 3
Views: 442

[2.0.76] StatelessVisualisation unit animation speed

StatelessVisualisation placed on a unit will follow animation speed rules when not moving. During movement the animation will process at high speeds regardless of any values I changed.


offset/speed/acceleration/movement_slowdown_factor had seemingly no effect
scales/durations had no effect ...

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