This is very unexpected UX behaviour though, and not even consistent with other parts of the blueprint planner. Eg if I make a change to absolute co-ordinates and then go to cancel there's the prompt "There are unconfirmed changes" : Back | Discard
Considering there's no version history or diff ...
Search found 4 matches
- Thu Sep 10, 2026 6:44 pm
- Forum: Duplicates
- Topic: [2.1.17] Replacing blueprint contents proceeds even if action 'cancelled'
- Replies: 2
- Views: 172
- Thu Sep 10, 2026 6:31 pm
- Forum: Duplicates
- Topic: [2.1.17] Replacing blueprint contents proceeds even if action 'cancelled'
- Replies: 2
- Views: 172
[2.1.17] Replacing blueprint contents proceeds even if action 'cancelled'
If you go to overwrite the contents of a blueprint, but then do any action which would normally be conceived as a cancel / not to proceed / no confirmation, the blueprint will still be overwritten.
To reproduce;
1) Have a blueprint with any contents, then use the "Select new contents for this ...
To reproduce;
1) Have a blueprint with any contents, then use the "Select new contents for this ...
- Fri Mar 28, 2025 6:31 pm
- Forum: Gameplay Help
- Topic: [2.0.41] Biter Frozen Standing On Water
- Replies: 3
- Views: 1171
Re: [2.0.41] Biter Frozen Standing On Water
Confirmed, I just witnessed it happen. A bot flew over an ocean with an uncommon biter egg, it hatched in mid air and created an uncommon Jesus biter
- Mon Mar 24, 2025 12:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.42] Deconstruction planner ignores blacklist with layered tile
- Replies: 1
- Views: 2429
[Lou][2.0.42] Deconstruction planner ignores blacklist with layered tile
I found a deconstruction planner set to never remove landfill would ignore that instruction if the planner is used twice over an area containing concrete placed on landfill. On the second placement it will flag the landfill under the concrete for removal.
To reproduce;
1) Make a custom ...
To reproduce;
1) Make a custom ...