Search found 3 matches
- Sun Apr 13, 2025 8:41 pm
- Forum: Gameplay Help
- Topic: Generic train and combinators
- Replies: 8
- Views: 1639
Re: Generic train and combinators
using the command /editor and pausing time or making it go 1 update at a time is probably quite annoying in multiplayer but helps a lot when debugging those combinator builds, saying this because i saw the lamps in your blueprint and the "fast flicker failure" or whatever its proper name, when it ...
- Sun Apr 06, 2025 1:47 pm
- Forum: Gameplay Help
- Topic: Generic train and combinators
- Replies: 8
- Views: 1639
Re: Generic train and combinators
Hi,
Since the bug in the design were blocking our production on fulgora, it was scrapped so I had to start again from half wired combinators. So I took the opportunity to make a full train track that showcase the issues I have.
Here's the blueprint ...
Since the bug in the design were blocking our production on fulgora, it was scrapped so I had to start again from half wired combinators. So I took the opportunity to make a full train track that showcase the issues I have.
Here's the blueprint ...
- Sat Mar 15, 2025 12:17 pm
- Forum: Gameplay Help
- Topic: Generic train and combinators
- Replies: 8
- Views: 1639
Generic train and combinators
Hi,
I have, on fulgora, a recycling station that take items we have too much of and either fully destroy them or extract useful component and send them to the train station that accept those items.
I'm working on the loading part of the scrap station and I'm trying to make a generic train. I'm ...
I have, on fulgora, a recycling station that take items we have too much of and either fully destroy them or extract useful component and send them to the train station that accept those items.
I'm working on the loading part of the scrap station and I'm trying to make a generic train. I'm ...