Search found 3 matches

by Nefish
Sun Apr 13, 2025 8:41 pm
Forum: Gameplay Help
Topic: Generic train and combinators
Replies: 8
Views: 1639

Re: Generic train and combinators


using the command /editor and pausing time or making it go 1 update at a time is probably quite annoying in multiplayer but helps a lot when debugging those combinator builds, saying this because i saw the lamps in your blueprint and the "fast flicker failure" or whatever its proper name, when it ...
by Nefish
Sun Apr 06, 2025 1:47 pm
Forum: Gameplay Help
Topic: Generic train and combinators
Replies: 8
Views: 1639

Re: Generic train and combinators

Hi,

Since the bug in the design were blocking our production on fulgora, it was scrapped so I had to start again from half wired combinators. So I took the opportunity to make a full train track that showcase the issues I have.

Here's the blueprint ...
by Nefish
Sat Mar 15, 2025 12:17 pm
Forum: Gameplay Help
Topic: Generic train and combinators
Replies: 8
Views: 1639

Generic train and combinators

Hi,

I have, on fulgora, a recycling station that take items we have too much of and either fully destroy them or extract useful component and send them to the train station that accept those items.

I'm working on the loading part of the scrap station and I'm trying to make a generic train. I'm ...

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