Search found 15 matches

by rubberduck
Fri Mar 08, 2019 9:19 am
Forum: Duplicates
Topic: search hotkeys only work in the inventory
Replies: 0
Views: 97

search hotkeys only work in the inventory

The search hotkey CTRL + F or any other hotkey assigned to that function only brings up the search in the inventory screen.
It does not work in for example the blueprint library :D
by rubberduck
Fri Jan 18, 2019 3:42 pm
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 21399

Re: Friday Facts #278 - The new quickbar

Image

This gave me a semi...
until i saw that:

Image

at which poit it went full on
Image
by rubberduck
Wed Dec 13, 2017 12:44 pm
Forum: Releases
Topic: Version 0.16.0
Replies: 130
Views: 71141

Re: Version 0.16.0

there goes my entire workday down the pipes...
by rubberduck
Wed Aug 16, 2017 10:33 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] Dropped from Server due to Blueprints Database
Replies: 4
Views: 726

Re: [Oxyd] Dropped from Server due to Blueprints Database

yes its all fine now seems it was the size of the blueprint storage. everything works perfectly
by rubberduck
Wed Aug 02, 2017 12:33 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] Dropped from Server due to Blueprints Database
Replies: 4
Views: 726

Re: [Oxyd] Dropped from Server due to Blueprints Database

i am thrilled to report that it seems like Version 0.15.32 fixed the problem ♥
im off for "testing". meticulously ;-)
by rubberduck
Tue Aug 01, 2017 6:56 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] Dropped from Server due to Blueprints Database
Replies: 4
Views: 726

Re: [Oxyd] Dropped from Server due to Blueprints Database

i see very rapid changes in the "jumps" statistic of the multiplayer latency overlay it changes between 0 and 2 until the server kicks me.

no idea if this helps but i'm happy to provide additional info if you need any ♥
by rubberduck
Mon Jul 31, 2017 10:10 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] Dropped from Server due to Blueprints Database
Replies: 4
Views: 726

[Oxyd] Dropped from Server due to Blueprints Database

Something with my Blueprint library causes servers to drop me like a hot potato.

When blueprint-storage.dat is there any server won't let me move or act but when i delete it and join the same servers it's all fine.
by rubberduck
Fri May 12, 2017 4:43 pm
Forum: Show your Creations
Topic: Can anyone help me identify the author of a creation?
Replies: 1
Views: 1012

Re: Can anyone help me identify the author of a creation?

there is something similar here.
https://factorioprints.com/view/-Kjc8_baSqFwZ4Lyy-uy
i originally based this design on the ones you mentioned
by rubberduck
Wed Feb 08, 2017 9:23 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: A compact base v2
Replies: 15
Views: 8351

Re: A compact base v2

this is somehow even better than your old design which i already loved!

BRAVO SIR! BRAVO
by rubberduck
Sat Dec 10, 2016 12:16 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 845
Views: 223030

Re: [MOD 0.14] AAI Programmable Vehicles

Well color me f*cking impressed!

I'm gonna use all of them AAI - xxx mods.
Someone really produced high quality here.
by rubberduck
Sat Nov 12, 2016 9:21 pm
Forum: Show your Creations
Topic: boeljoet`s modulair base
Replies: 3
Views: 2277

Re: boeljoet`s modulair base

i love those.

any chance for a save or a blueprint? :D
by rubberduck
Mon Oct 24, 2016 10:22 pm
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 684
Views: 176473

Re: [MOD 0.14.4+] Creative Mode 0.1.5 - WIP Beta Test for 0.2.0

anytime i try to move any of the new wagons with a train a shuttle train or farl i get

Error while running event on_tick (ID 0)
__creative-mode__/scripts/creative-chest-util.lua:150: attempt to get length of local 'inventory' (a nil value)
by rubberduck
Sat Oct 08, 2016 1:31 pm
Forum: News
Topic: Friday Facts #159 - Research revolution
Replies: 248
Views: 53609

Re: Friday Facts #159 - Research revolution

what are the plans with blueprints for Version 0.15

a while back you floated the idea to implement a way to port our blueprints from one save to another game.
is that postponed?
by rubberduck
Sat May 14, 2016 7:41 am
Forum: Mods
Topic: [MOD.12.x][0.13.x] Super Assembling Machine (S.A.M.)
Replies: 16
Views: 11173

Re: [MOD.12.x] Super Assembling Machine (S.A.M.)

This tickels my tickels there is a similar idea in the mod cyberchest.
however i find your mod far more convienient and superior to it.

Image
by rubberduck
Mon Apr 18, 2016 12:31 pm
Forum: Mods
Topic: [MOD 0.13] Mining Tools - resources generation
Replies: 177
Views: 59480

Re: [MOD 0.12.X] Mining Tools 1.0.4

this is awesome!

Go to advanced search