You know, having trawled through a bunch of mod code and not having ran into any math.Random calls made me assume the determinism requirements prohibited random values BUT IT TURNS OUT I WAS A FOOL.
Thank you very much!
Edit: Ah, and now I see the line about it being reimplemented for determinism ...
Search found 2 matches
- Thu Feb 20, 2025 11:46 am
- Forum: Won't implement
- Topic: offset and offset_deviation in create_entity and create_asteroid_chunk
- Replies: 3
- Views: 166
- Thu Feb 20, 2025 4:20 am
- Forum: Won't implement
- Topic: offset and offset_deviation in create_entity and create_asteroid_chunk
- Replies: 3
- Views: 166
offset and offset_deviation in create_entity and create_asteroid_chunk
The noise in velocity and position of the resulting downsized asteroids when asteroids are destroyed appear to be accomplished by the offset and offset_deviation keys inside the dying_trigger_effects of the entity-type asteroids (used on both the create-entity and create-asteroid-chunk type effects ...