Search found 10 matches
- Fri Mar 14, 2025 10:08 pm
- Forum: Balancing
- Topic: Move Epic Quality Research Unlock to Fulgora
- Replies: 16
- Views: 2616
Re: Move Epic Quality Research Unlock to Fulgora
Quality is on Gleba, because Gleba would have even less rewards playing it.
Literally that simple. Also you could play for even longer, without having to touch Gleba. Same for the t3 module rebalance, where 2/3 suddenly need Gleba to function, and the productivity module is somehow not related to ...
- Wed Feb 26, 2025 7:31 pm
- Forum: Balancing
- Topic: Gleba technologies have far too steep an oppertunity cost.
- Replies: 22
- Views: 2105
Re: Gleba technologies have far too steep an oppertunity cost.
This post is about the three planet's technologies as a whole bundle. So Biolabs aren't just competing against Foundries and EMPlants. They're competing against Foundries, Big drills, Artillery, Cliff Explosives, Coal Liquifaction, turbo belts, T3 speed modules, EMPlants, Recyclers, Mech armor ...
- Tue Feb 25, 2025 2:48 pm
- Forum: Balancing
- Topic: Gleba technologies have far too steep an oppertunity cost.
- Replies: 22
- Views: 2105
Re: Gleba technologies have far too steep an oppertunity cost.
But also ignoring the fact that replacing just the furnaces is still multiplying your production a dozen times over and then some.
Nope, not dozens. 3537.4 coper ore and 4759.6 iron ore become 1572.2 and 1540.7. So only 2 times for copper and 3 times for iron. And zero changes for oil and ...
- Mon Feb 24, 2025 11:48 pm
- Forum: Balancing
- Topic: Gleba technologies have far too steep an oppertunity cost.
- Replies: 22
- Views: 2105
Re: Gleba technologies have far too steep an oppertunity cost.
Two foundries casting steel + one foundry to melt the iron can do the work of roughly 30 electric furnaces smelting steel and the 150 furnaces needed to smelt all the iron needed for said steel. While at the same time also consuming just over a quarter of the iron ore.
Make that 30 furnaces ...
- Mon Feb 24, 2025 8:22 pm
- Forum: Balancing
- Topic: Gleba technologies have far too steep an oppertunity cost.
- Replies: 22
- Views: 2105
Re: Gleba technologies have far too steep an oppertunity cost.
Foundries and EMPlants aren't THAT hard to retrofit either.
Are you kidding? 90% rebuild is not THAT hard? If you really want to get full benefits from Vulcanus you have to rebuild almost everything, including logistic. Or you can rebuild only smelters and lose great part of benefits.
If you ...
- Sun Feb 23, 2025 2:24 am
- Forum: Balancing
- Topic: Gleba technologies have far too steep an oppertunity cost.
- Replies: 22
- Views: 2105
Re: Gleba technologies have far too steep an oppertunity cost.
I feel it should completely replace the chemical plant, the way the foundry almost completely replaces the electric furnace. It would take almost no work and add a lot of use to it. The fact that it can't even do coal synthesis is just sad. I do get the theme that it's bio-related, but keep in ...
- Fri Feb 21, 2025 8:59 pm
- Forum: Balancing
- Topic: Gleba technologies have far too steep an oppertunity cost.
- Replies: 22
- Views: 2105
Re: Gleba technologies have far too steep an oppertunity cost.
Not bad arguments but with major flaw: But otherwise they are by far the most overrated building in the game. I will die on this hill, come home from the skeleton war, and then die on it again.
But unless you're ... dove in too deep on the Biolabs hype. Why would you ever go to Gleba first or ...
- Thu Feb 20, 2025 11:27 pm
- Forum: Balancing
- Topic: Gleba technologies have far too steep an oppertunity cost.
- Replies: 22
- Views: 2105
Gleba technologies have far too steep an oppertunity cost.
When you unlock the ability to go to planets, you immedietly have three options. Vulcanus, Fulgora, and Gleba. The player may go to these planets in any order they wish. But despite this, I feel that the technologies unlocked by Gleba are far, FAR outclassed by the ones available on the other two ...
- Sun Feb 16, 2025 3:42 pm
- Forum: Ideas and Suggestions
- Topic: [Suggestion/Comic] A Gleba productivity science would be nice
- Replies: 21
- Views: 1442
Re: [Suggestion/Comic] A Gleba productivity science would be nice
Love the comic, and I think having productivity research on bacteria cultivation as well as bioplastics / biosulfur / biolubricant would be great too!
Boosting the productivity of all biochambers could also work great, though it could have a downside of generating too many seeds as a result, but ...
- Sun Feb 16, 2025 12:20 am
- Forum: Ideas and Suggestions
- Topic: [Suggestion/Comic] A Gleba productivity science would be nice
- Replies: 21
- Views: 1442
Re: [Suggestion/Comic] A Gleba productivity science would be nice
I think it's a bit silly to completely dismiss giving Gleba any verticle progression when so much of Space Age is focused on adding just that. Not just with productivity bonuses, but also with the addition of quality. Gleba very much does have a massive base production via it's agriculture, and you ...