Search found 4 matches
- Thu Feb 13, 2025 10:36 pm
- Forum: Mods
- Topic: Personal Tesla Defense Mod
- Replies: 4
- Views: 692
Re: Personal Tesla Defense Mod
I have added a couple features to this since posting here. The best one is that the personal tesla defense can now fire a fully configurable custom beam (same graphics). All the values that seemed valuable to me now have knobs to turn and adjust the custom beams behavior in startup settings ...
- Thu Feb 13, 2025 2:51 am
- Forum: Mods
- Topic: Personal Tesla Defense Mod
- Replies: 4
- Views: 692
Re: Personal Tesla Defense Mod
I did not since the mods are not compiled and essentially open source by default (and I have avoided Github since its acquisition). If it would be valuable I will get some code put up there anyway.
Edit: added to Github and link is now on the mod page.
Edit: added to Github and link is now on the mod page.
- Thu Feb 13, 2025 2:11 am
- Forum: Mods
- Topic: Personal Tesla Defense Mod
- Replies: 4
- Views: 692
Re: Personal Tesla Defense Mod
The attached screenshot is the directory/file structure that I use with the above attached script. I run the script like or depending on if I am testing or packaging for release.
Code: Select all
bash ./dev.sh test
Code: Select all
bash ./dev.sh pkg
- Thu Feb 13, 2025 1:20 am
- Forum: Mods
- Topic: Personal Tesla Defense Mod
- Replies: 4
- Views: 692
Personal Tesla Defense Mod
Hello, fellow engineers!
I've been playing Factorio since 2020 and have used mods heavily most of that time. My first Space Age playthrough was vanilla just to experience the game as intended at least once. But everything since then is always full of mods.
I recently created my first official mod ...
I've been playing Factorio since 2020 and have used mods heavily most of that time. My first Space Age playthrough was vanilla just to experience the game as intended at least once. But everything since then is always full of mods.
I recently created my first official mod ...