Search found 5 matches

by OrbitalNZ
Tue Apr 19, 2016 2:54 am
Forum: General discussion
Topic: Inserters and 90Β°
Replies: 7
Views: 4312

Re: Inserters and 90Β°

I thought about this and the first problem which occurred to me was would it only rotate in one direction? or would you have to code a way to set clockwise/anticlockwise options in a unit.
by OrbitalNZ
Tue Apr 19, 2016 1:33 am
Forum: Ideas and Suggestions
Topic: Logistics Station and Wagon
Replies: 2
Views: 1537

Re: Logistics Station and Wagon

I will check out your mod and see how it runs in game. But my initial read is that the wagon will need player to always set up each individual wagon for the specific items being requested. Based on your modding experience is what I'm requesting even feasible? Where the logistics network will update ...
by OrbitalNZ
Mon Apr 18, 2016 2:05 am
Forum: Implemented Suggestions
Topic: Save Replay at end of game.
Replies: 2
Views: 1462

Save Replay at end of game.

Simple request, similar to the playback on the Civilization series. The game creates a log file of objects created and destroyed. At the end of the game you can save this replay and play it back at a selected speed. You have the ability to zoom/pan with complete freedom the extent of the map that is...
by OrbitalNZ
Mon Apr 18, 2016 1:37 am
Forum: Ideas and Suggestions
Topic: Conveyor belt blocker
Replies: 12
Views: 7628

Re: Conveyor belt blocker

Perhaps it would be easier to introduce a green smart splitter where you can put filters on each output. The trick will be that the filter will act as a block. Ie it prevents the selected item passing through. Implemented this way it will be less likely to block up if foreign material lands on the b...
by OrbitalNZ
Mon Apr 18, 2016 1:27 am
Forum: Ideas and Suggestions
Topic: Logistics Station and Wagon
Replies: 2
Views: 1537

Logistics Station and Wagon

When expanding into outposts it would be nice to have a more effective way of including it into your overall logistics network beyond running a line of roboports to the new outpost. I solution which occurred to me which might be interesting was to make 2 new train stops, A Blue Requisition Stop and ...

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