Interesting, can I ask why? I assume it isn't intended so would it just be too much of a pain to fix? No prob if so, just curious is all
Search found 2 matches
- Thu Feb 06, 2025 2:15 pm
- Forum: Won't fix.
- Topic: [2.0.32] Multiple coloured lights in close proximity combine RGB values incorrectly
- Replies: 4
- Views: 574
Re: [2.0.32] Multiple coloured lights in close proximity combine RGB values incorrectly
- Wed Feb 05, 2025 9:36 pm
- Forum: Won't fix.
- Topic: [2.0.32] Multiple coloured lights in close proximity combine RGB values incorrectly
- Replies: 4
- Views: 574
[2.0.32] Multiple coloured lights in close proximity combine RGB values incorrectly
I suspect the cause is that coloured lamps emit an RGB light value, and if an area is in range of multiple lamps the RGB values are added separately, and anything over 255 is clamped - for instance, (0,250,100) + (0,250,100) = (0,300,200) -> (0,255,200), which is a much bluer shade of green. An ...