Search found 8 matches

by smu42
Fri Jan 05, 2018 8:55 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 397986

Re: Friday Facts #224 - Bots versus belts

I'm not a fan of logistic robots. But taking things away is psychologically difficult to accept. I'd suggest that, if you do change the bots, don't really remove them, just make them harder to research (so that the mega base people can still do their thing). If you do remove the bots, at least give ...
by smu42
Wed Sep 13, 2017 7:38 pm
Forum: Gameplay Help
Topic: exchange setup
Replies: 2
Views: 1467

Re: exchange setup

Ah, so simple, now I'm a little mad, I didn't think of it myself :D
Thanks!
by smu42
Wed Sep 13, 2017 1:08 pm
Forum: Gameplay Help
Topic: exchange setup
Replies: 2
Views: 1467

exchange setup

Hi, I'm wondering if it would be possible to make some kind of "trade machine" that trades items fairly, meaning in a 1-1 ratio. General setup: 2 conveyors bringing one type of item each, let's say wood and coal. The trade machine should than only allow the coal to proceed, if there is als...
by smu42
Sat May 13, 2017 1:49 pm
Forum: Modding help
Topic: [Help] Production Queue Speed Change
Replies: 6
Views: 2361

Re: [Help] Production Queue Speed Change

https://mods.factorio.com/mods/justarandomgeek/tiredhands I would point you at this mod. It has the unfortunate effect of causing speed to decay and never recover, instead of going back up. Still, you can probably use it as a starting point. Actually, I kinda like it like that. Do you have a sugges...
by smu42
Fri May 12, 2017 1:14 am
Forum: Modding help
Topic: [Help] Production Queue Speed Change
Replies: 6
Views: 2361

Re: [Help] Production Queue Speed Change

https://wiki.factorio.com/Console#Craft_faster Nice, that is pretty close to what I need! At first I was confused whether it might be exponential or something, but the docs are very clear :) ( http://lua-api.factorio.com/latest/LuaForce.html#LuaForce.manual_crafting_speed_modifier ) IF you want a d...
by smu42
Thu May 11, 2017 10:31 pm
Forum: Modding help
Topic: [Help] Production Queue Speed Change
Replies: 6
Views: 2361

[Help] Production Queue Speed Change

How would I make a mod that changes the speed of the manual production queue, preferably dynamically changing over time? Is that even possible without changing the speed of assembly machines as well?

I've never made a factorio mod, so any help is much appreciated :)
by smu42
Sun Apr 17, 2016 10:47 pm
Forum: Gameplay Help
Topic: Automate research selection
Replies: 2
Views: 1395

Re: Automate research selection

Exactly what I was looking for, thanks!
by smu42
Sun Apr 17, 2016 6:56 pm
Forum: Gameplay Help
Topic: Automate research selection
Replies: 2
Views: 1395

Automate research selection

I find it a bit annoying to always select the next research. Is there a way, so that I can, for instance, say "do this research, but first research all it's dependencies"? For example, I'd like to just click on "Automation 2" and then it should first research "Automation 1&q...

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