I'm not a fan of logistic robots.
But taking things away is psychologically difficult to accept.
I'd suggest that, if you do change the bots, don't really remove them, just make them harder to research (so that the mega base people can still do their thing).
If you do remove the bots, at least ...
Search found 8 matches
- Fri Jan 05, 2018 8:55 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 456845
- Wed Sep 13, 2017 7:38 pm
- Forum: Gameplay Help
- Topic: exchange setup
- Replies: 2
- Views: 1603
Re: exchange setup
Ah, so simple, now I'm a little mad, I didn't think of it myself 
Thanks!

Thanks!
- Wed Sep 13, 2017 1:08 pm
- Forum: Gameplay Help
- Topic: exchange setup
- Replies: 2
- Views: 1603
exchange setup
Hi,
I'm wondering if it would be possible to make some kind of "trade machine" that trades items fairly, meaning in a 1-1 ratio.
General setup:
2 conveyors bringing one type of item each, let's say wood and coal. The trade machine should than only allow the coal to proceed, if there is also [Edit ...
I'm wondering if it would be possible to make some kind of "trade machine" that trades items fairly, meaning in a 1-1 ratio.
General setup:
2 conveyors bringing one type of item each, let's say wood and coal. The trade machine should than only allow the coal to proceed, if there is also [Edit ...
- Sat May 13, 2017 1:49 pm
- Forum: Modding help
- Topic: [Help] Production Queue Speed Change
- Replies: 6
- Views: 2601
Re: [Help] Production Queue Speed Change
https://mods.factorio.com/mods/justarandomgeek/tiredhands
I would point you at this mod. It has the unfortunate effect of causing speed to decay and never recover, instead of going back up.
Still, you can probably use it as a starting point.
Actually, I kinda like it like that.
Do you have a ...
I would point you at this mod. It has the unfortunate effect of causing speed to decay and never recover, instead of going back up.
Still, you can probably use it as a starting point.
Actually, I kinda like it like that.
Do you have a ...
- Fri May 12, 2017 1:14 am
- Forum: Modding help
- Topic: [Help] Production Queue Speed Change
- Replies: 6
- Views: 2601
Re: [Help] Production Queue Speed Change
https://wiki.factorio.com/Console#Craft_faster
Nice, that is pretty close to what I need!
At first I was confused whether it might be exponential or something, but the docs are very clear :) ( http://lua-api.factorio.com/latest/LuaForce.html#LuaForce.manual_crafting_speed_modifier )
IF you ...
Nice, that is pretty close to what I need!
At first I was confused whether it might be exponential or something, but the docs are very clear :) ( http://lua-api.factorio.com/latest/LuaForce.html#LuaForce.manual_crafting_speed_modifier )
IF you ...
- Thu May 11, 2017 10:31 pm
- Forum: Modding help
- Topic: [Help] Production Queue Speed Change
- Replies: 6
- Views: 2601
[Help] Production Queue Speed Change
How would I make a mod that changes the speed of the manual production queue, preferably dynamically changing over time? Is that even possible without changing the speed of assembly machines as well?
I've never made a factorio mod, so any help is much appreciated
I've never made a factorio mod, so any help is much appreciated

- Sun Apr 17, 2016 10:47 pm
- Forum: Gameplay Help
- Topic: Automate research selection
- Replies: 2
- Views: 1530
Re: Automate research selection
Exactly what I was looking for, thanks!
- Sun Apr 17, 2016 6:56 pm
- Forum: Gameplay Help
- Topic: Automate research selection
- Replies: 2
- Views: 1530
Automate research selection
I find it a bit annoying to always select the next research.
Is there a way, so that I can, for instance, say "do this research, but first research all it's dependencies"?
For example, I'd like to just click on "Automation 2" and then it should first research "Automation 1", then "Electronics", and ...
Is there a way, so that I can, for instance, say "do this research, but first research all it's dependencies"?
For example, I'd like to just click on "Automation 2" and then it should first research "Automation 1", then "Electronics", and ...