I like what you did with the virtual signals, they look much nicer now.
However, I've noticed a (probably accidental) breaking change: The "ghost" virtual signal has been removed and there seems to be no migration to replace it with a different signal when loading a save game. All circuits using ...
I'm currently working on a mod that hides military technologies and recipes that aren't useful when playing in peaceful mode. I first thought about disabling (enabled=false) instead of hiding the technologies, which can be done at runtime, but hiding is the much ...
For my mod Find Unfiltered Storage Chest I need to know when the filter of a Storage Chest has changed, so that I can update whether a warning should be shown for the chest.
When the filter is changed by a player via the entity GUI, this triggers the event `on_entity_logistic_slot_changed ...