Search found 13 matches

by Ashier
Sun Oct 12, 2025 12:04 am
Forum: Fixed for 2.1
Topic: [2.0.69] Enabling mods in bulk after search will not enable dependencies
Replies: 1
Views: 220

[2.0.69] Enabling mods in bulk after search will not enable dependencies

Title is somewhat self explanatory, but below is the replication steps:

- In the mods browser, search for a mod with a known required dependency. Here I'll use Krastorio 2, searched for via the phrase "moderately" as seen in its description (primarily so it filters out the other mods that have ...
by Ashier
Sat Oct 04, 2025 1:30 pm
Forum: Modding interface requests
Topic: Adding draw_as_glow to FluidPrototype
Replies: 3
Views: 339

Re: Adding draw_as_glow to FluidPrototype

+1 this would look amazing!
by Ashier
Fri Oct 03, 2025 11:02 pm
Forum: Modding interface requests
Topic: Add a slider-setting as a new type of mod setting
Replies: 15
Views: 1431

Re: Add a slider-setting as a new type of mod setting

Any word on if this is still being considered?
by Ashier
Mon Sep 29, 2025 2:16 pm
Forum: Modding interface requests
Topic: Add `on_pre_marked_for_deconstruction`, or fire `on_marked_for_deconstruction` before any entity changes
Replies: 23
Views: 2589

Re: Add `on_pre_marked_for_deconstruction`, or fire `on_marked_for_deconstruction` before any entity changes

Has there been any word on whether this has been considered? Something like on_pre_marked_for_deconstruction would be super nice.
by Ashier
Sat Mar 29, 2025 2:17 pm
Forum: Modding interface requests
Topic: Add a slider-setting as a new type of mod setting
Replies: 15
Views: 1431

Re: Add a slider-setting as a new type of mod setting


Map settings is a bad example, it also takes away options from the player for no reason. Although, IIRC, there's a way to sneak arbitrary values in. No such workaround for mod settings.
A slider with fixed values only makes sense when you can only handle those specific values, for example the ...
by Ashier
Sat Mar 29, 2025 1:01 pm
Forum: Modding interface requests
Topic: Add a slider-setting as a new type of mod setting
Replies: 15
Views: 1431

Re: Add a slider-setting as a new type of mod setting


Setting min/max is exactly how you control the setting's range. So use them.


You're ignoring the point of what MrSmoothieHuman is requesting. Min/max isnt the main reason to request a slider, its the specific increment. I agree that a slider or allowed values would be useful, exactly like how ...
by Ashier
Sat Mar 15, 2025 1:00 am
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.41] Crash setting train schedule of moving train (RollingStock::checkConsistency) (speed == 0 || closing)
Replies: 5
Views: 2587

[Genhis][2.0.41] Crash setting train schedule of moving train (RollingStock::checkConsistency) (speed == 0 || closing)

I will attempt to explain as best I can. The relevant lua code for my mod can be found here: https://github.com/AtelierAmber/RSAD-Train-Yards/blob/4cf3d3686fa47d763414dbdd2e468d03bcfa3f35/scripts/rsad/scheduler.lua#L281 Linked to the line that I think is causing it.
Also attached is a save file to ...
by Ashier
Fri Feb 21, 2025 5:47 pm
Forum: Ideas and Suggestions
Topic: Placement color for manual placing should reflect colors for blueprint placement
Replies: 0
Views: 323

Placement color for manual placing should reflect colors for blueprint placement

Hello!
TL;DR
Highlight color of cursor item should be consistent between manual placement and blueprint placement.


What?
There are inconsistencies for placing items over existing items.
As shown below, when hovering to place an item over an item that already exists, it is marked as red. This ...
by Ashier
Fri Feb 21, 2025 5:37 pm
Forum: Not a bug
Topic: [2.0.34] Placement color for manual placing should reflect colors for blueprint placement
Replies: 2
Views: 459

Re: [2.0.34] Placement color for manual placing should reflect colors for blueprint placement

Rseding91 wrote: Wed Feb 19, 2025 10:49 am This is not a bug. Please do not post suggestions in the bug reports section.
I'm so sorry! I figured it wasn't intentional and was a bug, that's my bad. I will recreate the topic in the suggestions forum.
by Ashier
Wed Feb 19, 2025 4:39 am
Forum: Not a bug
Topic: [2.0.34] Placement color for manual placing should reflect colors for blueprint placement
Replies: 2
Views: 459

[2.0.34] Placement color for manual placing should reflect colors for blueprint placement

Hello!

There are inconsistencies for placing items over existing items.
As shown below, when hovering to place an item over an item that already exists, it is marked as red. This also happens with ghosts.
02-18-2025, 21-32-58.png
02-18-2025, 21-33-35.png

However, when attempting to paste a ...
by Ashier
Sat Feb 15, 2025 1:46 am
Forum: Implemented mod requests
Topic: [2.0] Be able to read/write interrupts for trains/space platforms
Replies: 24
Views: 4551

Re: [2.0] Be able to read/write interrupts for trains/space platforms

+1
Can we get a response for this? I assume we're looking to get a lot of these missing API requests in 2.1 but could we please get some more important ones like this one before then? I'm really needing this functionality for a system I'm trying to design and I'm out of work arounds to make things ...
by Ashier
Sun Jan 26, 2025 11:19 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.0.32] Text selection continues while mouse button is held even when the selection is overwritten
Replies: 1
Views: 936

[Klonan] [2.0.32] Text selection continues while mouse button is held even when the selection is overwritten

This may happen other places, however I encounter it specifically when trying to change the grid size for blueprints.

Steps to reproduce, always:
- Hold M1 and select the text within the grid size box. Try to keep the mouse still after selecting
- Type anything while still holding M1 to clear the ...

Go to advanced search