Search found 8 matches
- Sat Mar 29, 2025 2:17 pm
- Forum: Modding interface requests
- Topic: Add a slider-setting as a new type of mod setting
- Replies: 14
- Views: 572
Re: Add a slider-setting as a new type of mod setting
Map settings is a bad example, it also takes away options from the player for no reason. Although, IIRC, there's a way to sneak arbitrary values in. No such workaround for mod settings.
A slider with fixed values only makes sense when you can only handle those specific values, for example the ...
- Sat Mar 29, 2025 1:01 pm
- Forum: Modding interface requests
- Topic: Add a slider-setting as a new type of mod setting
- Replies: 14
- Views: 572
Re: Add a slider-setting as a new type of mod setting
Setting min/max is exactly how you control the setting's range. So use them.
You're ignoring the point of what MrSmoothieHuman is requesting. Min/max isnt the main reason to request a slider, its the specific increment. I agree that a slider or allowed values would be useful, exactly like how ...
- Sat Mar 15, 2025 1:00 am
- Forum: Bug Reports
- Topic: [2.0.41] Crash setting train schedule of moving train (RollingStock::checkConsistency) (speed == 0 || closing)
- Replies: 2
- Views: 712
[2.0.41] Crash setting train schedule of moving train (RollingStock::checkConsistency) (speed == 0 || closing)
I will attempt to explain as best I can. The relevant lua code for my mod can be found here: https://github.com/AtelierAmber/RSAD-Train-Yards/blob/4cf3d3686fa47d763414dbdd2e468d03bcfa3f35/scripts/rsad/scheduler.lua#L281 Linked to the line that I think is causing it.
Also attached is a save file to ...
Also attached is a save file to ...
- Fri Feb 21, 2025 5:47 pm
- Forum: Ideas and Suggestions
- Topic: Placement color for manual placing should reflect colors for blueprint placement
- Replies: 0
- Views: 159
Placement color for manual placing should reflect colors for blueprint placement
Hello!
TL;DR
Highlight color of cursor item should be consistent between manual placement and blueprint placement.
What?
There are inconsistencies for placing items over existing items.
As shown below, when hovering to place an item over an item that already exists, it is marked as red. This ...
TL;DR
Highlight color of cursor item should be consistent between manual placement and blueprint placement.
What?
There are inconsistencies for placing items over existing items.
As shown below, when hovering to place an item over an item that already exists, it is marked as red. This ...
- Fri Feb 21, 2025 5:37 pm
- Forum: Not a bug
- Topic: [2.0.34] Placement color for manual placing should reflect colors for blueprint placement
- Replies: 2
- Views: 238
Re: [2.0.34] Placement color for manual placing should reflect colors for blueprint placement
I'm so sorry! I figured it wasn't intentional and was a bug, that's my bad. I will recreate the topic in the suggestions forum.Rseding91 wrote: Wed Feb 19, 2025 10:49 am This is not a bug. Please do not post suggestions in the bug reports section.
- Wed Feb 19, 2025 4:39 am
- Forum: Not a bug
- Topic: [2.0.34] Placement color for manual placing should reflect colors for blueprint placement
- Replies: 2
- Views: 238
[2.0.34] Placement color for manual placing should reflect colors for blueprint placement
Hello!
There are inconsistencies for placing items over existing items.
As shown below, when hovering to place an item over an item that already exists, it is marked as red. This also happens with ghosts.
02-18-2025, 21-32-58.png
02-18-2025, 21-33-35.png
However, when attempting to paste a ...
There are inconsistencies for placing items over existing items.
As shown below, when hovering to place an item over an item that already exists, it is marked as red. This also happens with ghosts.
02-18-2025, 21-32-58.png
02-18-2025, 21-33-35.png
However, when attempting to paste a ...
- Sat Feb 15, 2025 1:46 am
- Forum: Implemented mod requests
- Topic: [2.0] Be able to read/write interrupts for trains/space platforms
- Replies: 24
- Views: 2827
Re: [2.0] Be able to read/write interrupts for trains/space platforms
+1
Can we get a response for this? I assume we're looking to get a lot of these missing API requests in 2.1 but could we please get some more important ones like this one before then? I'm really needing this functionality for a system I'm trying to design and I'm out of work arounds to make things ...
Can we get a response for this? I assume we're looking to get a lot of these missing API requests in 2.1 but could we please get some more important ones like this one before then? I'm really needing this functionality for a system I'm trying to design and I'm out of work arounds to make things ...
- Sun Jan 26, 2025 11:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.0.32] Text selection continues while mouse button is held even when the selection is overwritten
- Replies: 1
- Views: 541
[Klonan] [2.0.32] Text selection continues while mouse button is held even when the selection is overwritten
This may happen other places, however I encounter it specifically when trying to change the grid size for blueprints.
Steps to reproduce, always:
- Hold M1 and select the text within the grid size box. Try to keep the mouse still after selecting
- Type anything while still holding M1 to clear the ...
Steps to reproduce, always:
- Hold M1 and select the text within the grid size box. Try to keep the mouse still after selecting
- Type anything while still holding M1 to clear the ...