TL;DR
Add ability to hide module from "allowed modules" list
What?
Add a field "hide_from_allowed_modules_list" in ModulePrototype
Optional. Defaults to false.
Setting it to true hides the module from "allowed modules" list when hovering over module slots on beacons, assemblers, etc.
Why ...
Search found 9 matches
- Wed Mar 12, 2025 9:40 pm
- Forum: Modding interface requests
- Topic: Hiding modules from allowed module list
- Replies: 1
- Views: 143
- Thu Feb 20, 2025 6:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.35] Crash after loading save (AssemblingMachine::onEffectChanged)
- Replies: 4
- Views: 644
Re: [2.0.35] Crash after loading save (AssemblingMachine::onEffectChanged)
Thanks you very much!
Hope it'll get released soon!
Hope it'll get released soon!
- Thu Feb 20, 2025 5:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.35] Crash after loading save (AssemblingMachine::onEffectChanged)
- Replies: 4
- Views: 644
Re: [2.0.35] Crash after loading save (AssemblingMachine::onEffectChanged)
If anyone knows, would it be possible to make some changes to my game mods or something to make it stop from happening and keep playing or is waiting for next release the only option?
- Thu Feb 20, 2025 4:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.35] Crash after loading save (AssemblingMachine::onEffectChanged)
- Replies: 4
- Views: 644
[2.0.35] Crash after loading save (AssemblingMachine::onEffectChanged)
Just updated the game to the latest version and it in now consistently crashes on save load. Now *I am* running a bunch of mods so these might be the cause but then it's usually an in game error and not system one (ctd)
Save is on google drive, attaching the log,file, mod list and .dmp file
https ...
Save is on google drive, attaching the log,file, mod list and .dmp file
https ...
- Tue Jan 28, 2025 6:11 pm
- Forum: Technical Help
- Topic: [2.0.32] Need help with UPS
- Replies: 5
- Views: 433
Re: [2.0.32] Need help with UPS
Ah, so maybe it's truly because my pc is a potato with fx-8350
- Tue Jan 28, 2025 4:24 pm
- Forum: Technical Help
- Topic: [2.0.32] Need help with UPS
- Replies: 5
- Views: 433
Re: [2.0.32] Need help with UPS
Btw can someone with better pc try running this save and report what ups they get?
- Tue Jan 28, 2025 4:21 pm
- Forum: Technical Help
- Topic: [2.0.32] Need help with UPS
- Replies: 5
- Views: 433
Re: [2.0.32] Need help with UPS
Should I try to minimize amount of inserters then?
Will loaders be better?
Will loaders be better?
- Tue Jan 28, 2025 3:39 pm
- Forum: Technical Help
- Topic: [2.0.32] Need help with UPS
- Replies: 5
- Views: 433
[2.0.32] Need help with UPS
So. my UPS for this save has been steadily at 10-15.
While the game is still playable (thanks Wube), the slowdown is still annoying.
And I'm not sure what causes it.
Is my factory too big /built wrong? (Then I will rebuild)
Am I doing something that is known to tank performance? (Then I will stop ...
While the game is still playable (thanks Wube), the slowdown is still annoying.
And I'm not sure what causes it.
Is my factory too big /built wrong? (Then I will rebuild)
Am I doing something that is known to tank performance? (Then I will stop ...
- Fri Jan 24, 2025 1:02 pm
- Forum: Modding help
- Topic: Help with proper way of making collisions
- Replies: 1
- Views: 161
Help with proper way of making collisions
Hi, so, I'm making a mod that includes a grenades that explodes in a cluster of tree seeds that plant trees wherever they land.
So far, I had no problem with the projectile part, however...
The scattered seeds seem to plant themselves EVERYWHERE.
That includes water, concrete, nuclear ground ...
So far, I had no problem with the projectile part, however...
The scattered seeds seem to plant themselves EVERYWHERE.
That includes water, concrete, nuclear ground ...