Search found 7 matches
- Sun Apr 23, 2017 3:55 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 142021
Re: Friday Facts #187 - Space science & 0.15 graphics
People asking for an exact time for release on Tuesday... LOL! Would you like that to the nanosecond, or will the nearest microsecond be enough? :D Well, the time in GMT rounded to nearest second would work for me. This is the only thing this FFP is really missing and actually looks more like a FFP...
- Fri Apr 14, 2017 6:38 pm
- Forum: News
- Topic: Friday Facts #186 - Marathon testing
- Replies: 112
- Views: 55327
Re: Friday Facts #186 - Marathon testing
Thank for the screen shoots , hope your having fun while we wait
- Fri Apr 14, 2017 4:41 pm
- Forum: News
- Topic: Friday Facts #185 - Progress report
- Replies: 93
- Views: 48547
Re: Friday Facts #185 - Progress report
The more time it takes for the FF to appear the more players will start refreshing so the more will look like a synced DOS attack on the server .
- Fri Dec 23, 2016 4:45 pm
- Forum: News
- Topic: Friday Facts #170 - Blueprint library GUI design and redesign
- Replies: 70
- Views: 35321
Re: Friday Facts #170 - Blueprint library GUI design and redesign
This looks great and I have only one question:
When will 0.15 be ready ?
When will 0.15 be ready ?
- Sat May 21, 2016 2:39 am
- Forum: Mods
- Topic: [MOD 0.12.x] Powered Entities (0.3.0)
- Replies: 29
- Views: 31453
Re: [MOD 0.12.x] Powered Entities (0.3.0)
Thank you , this really makes my game more immersive and actually gives a reason for using trains even for transporting a few items if the distance is great. Also with this method my game will run smooth compared to some other mod "Powered belts" which was very script intensive. I really h...
- Mon May 16, 2016 12:41 am
- Forum: Mods
- Topic: [MOD 0.12.x] Powered Entities (0.3.0)
- Replies: 29
- Views: 31453
Re: [MOD 0.12.x] Powered Entities (0.2.0)
Hello I have a great idea regarding your mod which could also help me finding the mod i am looking for quite awhile and never tried to make it myself. => Powered Belts. So each time you place a belt you will also place an invisible pole which has a wire reach of 1 and a 5x5 supply area. So a belt sh...
- Sun Apr 17, 2016 2:40 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Finite Water
- Replies: 63
- Views: 56831
Re: [MOD 0.12.x] Finite Water
Hello :D My first post here. I have looked at your code and i modified it to consume the lake water that is actually pumped by the pump more precisely regarding the amount (didn't liked how it was calculated before with epsilon and stuff).... so if you have steam engines or 20 storage tanks in which...