Search found 8 matches
- Thu May 05, 2016 12:22 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Peace_And_Prosperity v0.1.5 [29APR16]
- Replies: 40
- Views: 24526
Re: [MOD 0.12.x] Peace_And_Prosperity v0.1.5 [29APR16]
I can see on GitHub you deleted myline so it looks like my commit led to another bug Sorry
- Thu May 05, 2016 12:15 pm
- Forum: Mods
- Topic: [MOD 0.12.x] SwiftInserter v1.0.0
- Replies: 0
- Views: 4098
[MOD 0.12.x] SwiftInserter v1.0.0
Type: Mod Name: SwiftInserter Description: This mod is based on Simple_AOB ULtra Inserters mod wich added an upgrade to fast-inserter. This mod makes this upgrade more expansive and more coherent with other upgrades of the game License: Apache License v2 Version: 1.0.0 Release: 2016-05-01 Tested-Wit...
- Sat Apr 30, 2016 4:38 pm
- Forum: Mods
- Topic: [MOD 0.12, 0.13, 0.14, 0.15] Electric Furnaces
- Replies: 70
- Views: 97001
Re: [MOD 0.12.x] Electric Furnaces v1.3.3
Hi !
Here is french locale
Here is french locale
Code: Select all
[entity-name]
electric-stone-furnace=Four en pierre électrique
electric-steel-furnace=Four en acier électrique
electric-furnace=Four électrique 1
electric-furnace-2=Four électrique 2
electric-furnace-3=Four électrique 3
- Sat Apr 30, 2016 4:07 pm
- Forum: Mods
- Topic: [0.12.14] Ultra Inserter
- Replies: 4
- Views: 15353
Re: [0.12.14] Ultra Inserter
Finally i ended up creating a new version of this ultra inserter mod with following modifications : This new inserter new requires a technology research : twice the speed was to powerful for the cheap upgrade (one fast-inserter + gears + red circuits) Producing ultra inserters new requires lubricant...
- Sat Apr 30, 2016 2:27 pm
- Forum: Mods
- Topic: [0.12.14] Ultra Inserter
- Replies: 4
- Views: 15353
Re: [0.12.14] Ultra Inserter
Hello ! Just downloaded this mod. Thanks for the work. I confirm it works on 0.12.31. I suggest, though, a slight improvment. In it's current version, this mod "ultra-inserter" is located left of base "fast-inserter" in build panel. It makes more sens to place if on the right, as...
- Sat Apr 30, 2016 1:39 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Peace_And_Prosperity v0.1.5 [29APR16]
- Replies: 40
- Views: 24526
Re: [MOD 0.12.x] Peace_And_Prosperity v0.1.5 [29APR16]
Hi Joran,
I identified an issue and made a correction commit.
Details on your github https://github.com/joranbeasley/Factori ... y/issues/5
I identified an issue and made a correction commit.
Details on your github https://github.com/joranbeasley/Factori ... y/issues/5
- Sun Apr 24, 2016 12:07 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Peace_And_Prosperity v0.1.5 [29APR16]
- Replies: 40
- Views: 24526
Re: [MOD 0.12.x] Peace_And_Prosperity v0.01.0
Thanks a lot for this mod which i use only for crude oil spots ==> Middle and late game are so dependent on oil that rare (and, most important low density) spots are really not enough. Need to multiply train stations to make it work properly : simply not funny. Note : To increase density of crude oi...
- Sun Apr 17, 2016 1:15 pm
- Forum: Mods
- Topic: [0.11.x] Electricity (More Accumulators&SolarPanels) by XyLe
- Replies: 69
- Views: 68326
Re: [0.11.x] Electricity (More Accumulators&SolarPanels) by XyLe
I confirm that, for non functional solar panels in 0.12.X version, replacing /prototype/entity-solar-panels solution works.
Thanks for this amazing mod
Thanks for this amazing mod