Search found 8 matches

by SamyLerari
Thu May 05, 2016 12:22 pm
Forum: Mods
Topic: [MOD 0.12.x] Peace_And_Prosperity v0.1.5 [29APR16]
Replies: 40
Views: 22417

Re: [MOD 0.12.x] Peace_And_Prosperity v0.1.5 [29APR16]

I can see on GitHub you deleted myline so it looks like my commit led to another bug :-( Sorry
by SamyLerari
Thu May 05, 2016 12:15 pm
Forum: Mods
Topic: [MOD 0.12.x] SwiftInserter v1.0.0
Replies: 0
Views: 3982

[MOD 0.12.x] SwiftInserter v1.0.0

Type: Mod Name: SwiftInserter Description: This mod is based on Simple_AOB ULtra Inserters mod wich added an upgrade to fast-inserter. This mod makes this upgrade more expansive and more coherent with other upgrades of the game License: Apache License v2 Version: 1.0.0 Release: 2016-05-01 Tested-Wit...
by SamyLerari
Sat Apr 30, 2016 4:38 pm
Forum: Mods
Topic: [MOD 0.12, 0.13, 0.14, 0.15] Electric Furnaces
Replies: 70
Views: 92598

Re: [MOD 0.12.x] Electric Furnaces v1.3.3

Hi !

Here is french locale

Code: Select all

[entity-name]
electric-stone-furnace=Four en pierre électrique
electric-steel-furnace=Four en acier électrique
electric-furnace=Four électrique 1
electric-furnace-2=Four électrique 2
electric-furnace-3=Four électrique 3
by SamyLerari
Sat Apr 30, 2016 4:07 pm
Forum: Mods
Topic: [0.12.14] Ultra Inserter
Replies: 4
Views: 14979

Re: [0.12.14] Ultra Inserter

Finally i ended up creating a new version of this ultra inserter mod with following modifications : This new inserter new requires a technology research : twice the speed was to powerful for the cheap upgrade (one fast-inserter + gears + red circuits) Producing ultra inserters new requires lubricant...
by SamyLerari
Sat Apr 30, 2016 2:27 pm
Forum: Mods
Topic: [0.12.14] Ultra Inserter
Replies: 4
Views: 14979

Re: [0.12.14] Ultra Inserter

Hello ! Just downloaded this mod. Thanks for the work. I confirm it works on 0.12.31. I suggest, though, a slight improvment. In it's current version, this mod "ultra-inserter" is located left of base "fast-inserter" in build panel. It makes more sens to place if on the right, as...
by SamyLerari
Sat Apr 30, 2016 1:39 pm
Forum: Mods
Topic: [MOD 0.12.x] Peace_And_Prosperity v0.1.5 [29APR16]
Replies: 40
Views: 22417

Re: [MOD 0.12.x] Peace_And_Prosperity v0.1.5 [29APR16]

Hi Joran,

I identified an issue and made a correction commit.
Details on your github https://github.com/joranbeasley/Factori ... y/issues/5
by SamyLerari
Sun Apr 24, 2016 12:07 pm
Forum: Mods
Topic: [MOD 0.12.x] Peace_And_Prosperity v0.1.5 [29APR16]
Replies: 40
Views: 22417

Re: [MOD 0.12.x] Peace_And_Prosperity v0.01.0

Thanks a lot for this mod which i use only for crude oil spots ==> Middle and late game are so dependent on oil that rare (and, most important low density) spots are really not enough. Need to multiply train stations to make it work properly : simply not funny. Note : To increase density of crude oi...
by SamyLerari
Sun Apr 17, 2016 1:15 pm
Forum: Mods
Topic: [0.11.x] Electricity (More Accumulators&SolarPanels) by XyLe
Replies: 69
Views: 65026

Re: [0.11.x] Electricity (More Accumulators&SolarPanels) by XyLe

I confirm that, for non functional solar panels in 0.12.X version, replacing /prototype/entity-solar-panels solution works.

Thanks for this amazing mod

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