Search found 28 matches

by solublefish
Mon Jul 21, 2025 4:28 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 498
Views: 317934

Re: 3 and 4 way intersections



Anyway, after a bit of maths, that's theoretically anywhere from as little as 736,000 up to 14,720,000 items running through the intersection, per minute, stack size dependent.

I'm planning on using this as a corner section for my currently in-planning modules, an homage to the hub & spoke ...
by solublefish
Mon Jul 21, 2025 3:59 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 498
Views: 317934

Re: 3 and 4 way intersections


Screenshot 2025-07-20 112846.pngZero crossing elevated lane three way intersection, 160 TPM. Size is 138 by 108.

Based on this intersection https://factorioprints.com/view/-OA2_myBHMBdAhr4BPDd except it is 'inverted'; the elevated and normal rails have all been switched.

The ramps at the ...
by solublefish
Sun Jul 06, 2025 8:18 pm
Forum: Show your Creations
Topic: Cursed hub bot throughput trick
Replies: 4
Views: 1053

Re: Cursed hub bot throughput trick

computeraddict wrote: Sun Jul 06, 2025 5:13 pm A legendary tank full of legendary toolbelts has an inventory capacity of ~1055 slots
Roger that. Certainly it's plenty I just thought you were saying it could keep growing, which would be a second awesome (cursed) trick.
by solublefish
Sat Jul 05, 2025 8:37 pm
Forum: Show your Creations
Topic: Cursed hub bot throughput trick
Replies: 4
Views: 1053

Re: Cursed hub bot throughput trick

Excellent. Question, though. I don't know how to grow tanks' inventory arbitrarily. Of course adding utility belts makes a pretty large inventory but the gear grid is finite.
by solublefish
Mon Mar 31, 2025 2:54 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Shattered Planet Ship - Executor
Replies: 12
Views: 23025

Re: Shattered Planet Ship - Executor


Lasers are really not a good choice. Look at the resists.

The resistance isn't necessarily the end of the story. Shooting small asteroids with lasers works fine. Sure, it takes some laser tech to one-shot a small asteroid, but for a project like this it's reasonable to assume a fairly advanced ...
by solublefish
Mon Feb 24, 2025 6:37 pm
Forum: Show your Creations
Topic: Space Platforms
Replies: 135
Views: 47381

Re: Space Platforms


I've ironed out the last few hiccups and my first large Space Age base is running stably at its designed level. It's 3600 per minute (60 Hz) of each of 12 science

My "Voyager" platform. This is the big extrasolar ship for promethium science.
02-24-2025, 10-34-00.png
It hauls about 60K ...
by solublefish
Mon Feb 24, 2025 6:08 pm
Forum: Show your Creations
Topic: Space Platforms
Replies: 135
Views: 47381

Re: Space Platforms


I've ironed out the last few hiccups and my first large Space Age base is running stably at its designed level. It's 3600 per minute (60 Hz) of each of 12 science

Most of my current craft are variants of the "2B" platform (It looks a bit like a B2 bomber but backwards. OK, I'm bad at naming ...
by solublefish
Mon Feb 24, 2025 6:02 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Space Age MEGA Bases
Replies: 17
Views: 9512

Re: Space Age MEGA Bases


I've ironed out the last few hiccups and my first large Space Age base is running stably at its designed level. It's 3600 per minute (60 Hz) of each of 12 science


Aquilo. Exports 60 Hz Cryogenic science + Quantum Processors, lithium plates, fusion fuel, barrelled fluoroketone, fusion reactors ...
by solublefish
Mon Feb 24, 2025 5:55 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Space Age MEGA Bases
Replies: 17
Views: 9512

Re: Space Age MEGA Bases


I've ironed out the last few hiccups and my first large Space Age base is running stably at its designed level. It's 3600 per minute (60 Hz) of each of 12 science



Gleba. Exports ~100 Hz Agricultural science, carbon fiber.
02-24-2025, 09-53-10.png
Like many players (I think), It took me ...
by solublefish
Mon Feb 24, 2025 5:51 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Space Age MEGA Bases
Replies: 17
Views: 9512

Re: Space Age MEGA Bases


I've ironed out the last few hiccups and my first large Space Age base is running stably at its designed level. It's 3600 per minute (60 Hz) of each of 12 science



Vulcanus. Exports 60 Hz Metallurgic science, tungsten, turbo belts, Speed 3 modules, foundries.
02-24-2025, 09-49-45.png
The core ...
by solublefish
Mon Feb 24, 2025 5:47 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Space Age MEGA Bases
Replies: 17
Views: 9512

Re: Space Age MEGA Bases


I've ironed out the last few hiccups and my first large Space Age base is running stably at its designed level. It's 3600 per minute (60 Hz) of each of 12 science



Nauvis first, of course.
02-24-2025, 09-42-50.png
The first 6 sciences and biolabs live in the northernmost rail block. It takes ...
by solublefish
Mon Feb 24, 2025 5:36 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Space Age MEGA Bases
Replies: 17
Views: 9512

Re: Space Age MEGA Bases

I've ironed out the last few hiccups and my first large Space Age base is running stably at its designed level. It's 3600 per minute (60 Hz) of each of 12 science packs, plus some partially spoiled Agricultural.

Here's 50 hours. That's not hands-off since that would be too boring. But over that ...
by solublefish
Thu Feb 20, 2025 3:12 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Space Age MEGA Bases
Replies: 17
Views: 9512

Re: Space Age MEGA Bases

charonme wrote: Thu Feb 20, 2025 1:25 pm I don't! I haven't even gone to Gleba yet
Nice. I'd say you've done quite well on Fulgora and 1K EM SPM is rather overkill for now. But then, one of the great things about Factorio is how different players can dig down into different overlapping challenges.
by solublefish
Thu Feb 20, 2025 3:03 pm
Forum: General discussion
Topic: Late game: Where does your engineer live?
Replies: 9
Views: 1630

Re: Late game: Where does your engineer live?

I live wherever I last wanted to relocate a huge pile of stored items. Even compared with lots of bots and spidertrons, one mech-suited engineer provides considerable throughput.
by solublefish
Thu Feb 20, 2025 2:11 pm
Forum: Railway Setups
Topic: 8-way intersection, fully grade-separated
Replies: 3
Views: 1426

Re: 8-way intersection, fully grade-separated

Very cool. It's even not super huge. Now I just have to make up some reason to use it in my game.
by solublefish
Wed Feb 19, 2025 6:19 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Space Age MEGA Bases
Replies: 17
Views: 9512

Re: Space Age MEGA Bases


Thanks, I'm currently testing this setup,

Nice! I like the idea of using the same build on many islands. Especially the distributed rocket silo. And the rare quality buildings is a nice sweet spot. My hunch is you could fit 2 of these on most islands, depending on your map settings. I assume ...
by solublefish
Tue Feb 18, 2025 10:17 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Space Age MEGA Bases
Replies: 17
Views: 9512

Re: Space Age MEGA Bases


I'm interested in seeing a multi-k spm fulgora setup.


Here's my Fulgora - 3600 EM science per minute.
It's neither pretty nor optimized, but it works.
02-18-2025, 14-18-12.png
02-18-2025, 14-18-24.png
02-18-2025, 14-18-34.png

Almost everything I've done on Fulgora is to save space ...
by solublefish
Mon Feb 17, 2025 6:19 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Space Age MEGA Bases
Replies: 17
Views: 9512

Re: Space Age MEGA Bases

Yeah I played ~500 hours of 1x but never really tried to participate in the online community. After a couple hundred hours in Space Age, and having had a good experience in the train intersection thread on this forum, I figured I'd look for the megabase group. But I guess it doesn't really exist ...
by solublefish
Fri Feb 14, 2025 7:06 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Space Age MEGA Bases
Replies: 17
Views: 9512

Re: Space Age MEGA Bases

Yeah these are some of my questions.
Certainly I do "look at the ingame production statistics, filter for science pack, then look at the numbers shown". Of course there are multiple numbers and we want some kind of aggregate or summary. Yes, I'm doing about 3000 each and I think my build should ...

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