Search found 28 matches
- Mon Jul 21, 2025 4:28 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 498
- Views: 317934
Re: 3 and 4 way intersections
Anyway, after a bit of maths, that's theoretically anywhere from as little as 736,000 up to 14,720,000 items running through the intersection, per minute, stack size dependent.
I'm planning on using this as a corner section for my currently in-planning modules, an homage to the hub & spoke ...
- Mon Jul 21, 2025 3:59 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 498
- Views: 317934
Re: 3 and 4 way intersections
Screenshot 2025-07-20 112846.pngZero crossing elevated lane three way intersection, 160 TPM. Size is 138 by 108.
Based on this intersection https://factorioprints.com/view/-OA2_myBHMBdAhr4BPDd except it is 'inverted'; the elevated and normal rails have all been switched.
The ramps at the ...
- Sun Jul 06, 2025 8:18 pm
- Forum: Show your Creations
- Topic: Cursed hub bot throughput trick
- Replies: 4
- Views: 1053
Re: Cursed hub bot throughput trick
Roger that. Certainly it's plenty I just thought you were saying it could keep growing, which would be a second awesome (cursed) trick.computeraddict wrote: Sun Jul 06, 2025 5:13 pm A legendary tank full of legendary toolbelts has an inventory capacity of ~1055 slots
- Sat Jul 05, 2025 8:37 pm
- Forum: Show your Creations
- Topic: Cursed hub bot throughput trick
- Replies: 4
- Views: 1053
Re: Cursed hub bot throughput trick
Excellent. Question, though. I don't know how to grow tanks' inventory arbitrarily. Of course adding utility belts makes a pretty large inventory but the gear grid is finite.
- Sat Jul 05, 2025 8:24 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: 10k SPM Modular Vanilla 2.0 Megabase
- Replies: 2
- Views: 897
Re: 10k SPM Modular Vanilla 2.0 Megabase
Very nice!
- Mon Mar 31, 2025 2:54 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Shattered Planet Ship - Executor
- Replies: 12
- Views: 23025
Re: Shattered Planet Ship - Executor
Lasers are really not a good choice. Look at the resists.
The resistance isn't necessarily the end of the story. Shooting small asteroids with lasers works fine. Sure, it takes some laser tech to one-shot a small asteroid, but for a project like this it's reasonable to assume a fairly advanced ...
- Mon Feb 24, 2025 6:37 pm
- Forum: Show your Creations
- Topic: Space Platforms
- Replies: 135
- Views: 47381
Re: Space Platforms
I've ironed out the last few hiccups and my first large Space Age base is running stably at its designed level. It's 3600 per minute (60 Hz) of each of 12 science
My "Voyager" platform. This is the big extrasolar ship for promethium science.
02-24-2025, 10-34-00.png
It hauls about 60K ...
- Mon Feb 24, 2025 6:08 pm
- Forum: Show your Creations
- Topic: Space Platforms
- Replies: 135
- Views: 47381
Re: Space Platforms
I've ironed out the last few hiccups and my first large Space Age base is running stably at its designed level. It's 3600 per minute (60 Hz) of each of 12 science
Most of my current craft are variants of the "2B" platform (It looks a bit like a B2 bomber but backwards. OK, I'm bad at naming ...
- Mon Feb 24, 2025 6:02 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Space Age MEGA Bases
- Replies: 17
- Views: 9512
Re: Space Age MEGA Bases
I've ironed out the last few hiccups and my first large Space Age base is running stably at its designed level. It's 3600 per minute (60 Hz) of each of 12 science
Aquilo. Exports 60 Hz Cryogenic science + Quantum Processors, lithium plates, fusion fuel, barrelled fluoroketone, fusion reactors ...
- Mon Feb 24, 2025 5:55 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Space Age MEGA Bases
- Replies: 17
- Views: 9512
Re: Space Age MEGA Bases
I've ironed out the last few hiccups and my first large Space Age base is running stably at its designed level. It's 3600 per minute (60 Hz) of each of 12 science
Gleba. Exports ~100 Hz Agricultural science, carbon fiber.
02-24-2025, 09-53-10.png
Like many players (I think), It took me ...
- Mon Feb 24, 2025 5:51 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Space Age MEGA Bases
- Replies: 17
- Views: 9512
Re: Space Age MEGA Bases
I've ironed out the last few hiccups and my first large Space Age base is running stably at its designed level. It's 3600 per minute (60 Hz) of each of 12 science
Vulcanus. Exports 60 Hz Metallurgic science, tungsten, turbo belts, Speed 3 modules, foundries.
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The core ...
- Mon Feb 24, 2025 5:47 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Space Age MEGA Bases
- Replies: 17
- Views: 9512
Re: Space Age MEGA Bases
I've ironed out the last few hiccups and my first large Space Age base is running stably at its designed level. It's 3600 per minute (60 Hz) of each of 12 science
Nauvis first, of course.
02-24-2025, 09-42-50.png
The first 6 sciences and biolabs live in the northernmost rail block. It takes ...
- Mon Feb 24, 2025 5:36 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Space Age MEGA Bases
- Replies: 17
- Views: 9512
Re: Space Age MEGA Bases
I've ironed out the last few hiccups and my first large Space Age base is running stably at its designed level. It's 3600 per minute (60 Hz) of each of 12 science packs, plus some partially spoiled Agricultural.
Here's 50 hours. That's not hands-off since that would be too boring. But over that ...
Here's 50 hours. That's not hands-off since that would be too boring. But over that ...
- Thu Feb 20, 2025 3:12 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Space Age MEGA Bases
- Replies: 17
- Views: 9512
Re: Space Age MEGA Bases
Nice. I'd say you've done quite well on Fulgora and 1K EM SPM is rather overkill for now. But then, one of the great things about Factorio is how different players can dig down into different overlapping challenges.
- Thu Feb 20, 2025 3:03 pm
- Forum: General discussion
- Topic: Late game: Where does your engineer live?
- Replies: 9
- Views: 1630
Re: Late game: Where does your engineer live?
I live wherever I last wanted to relocate a huge pile of stored items. Even compared with lots of bots and spidertrons, one mech-suited engineer provides considerable throughput.
- Thu Feb 20, 2025 2:11 pm
- Forum: Railway Setups
- Topic: 8-way intersection, fully grade-separated
- Replies: 3
- Views: 1426
Re: 8-way intersection, fully grade-separated
Very cool. It's even not super huge. Now I just have to make up some reason to use it in my game.
- Wed Feb 19, 2025 6:19 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Space Age MEGA Bases
- Replies: 17
- Views: 9512
Re: Space Age MEGA Bases
Thanks, I'm currently testing this setup,
Nice! I like the idea of using the same build on many islands. Especially the distributed rocket silo. And the rare quality buildings is a nice sweet spot. My hunch is you could fit 2 of these on most islands, depending on your map settings. I assume ...
- Tue Feb 18, 2025 10:17 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Space Age MEGA Bases
- Replies: 17
- Views: 9512
Re: Space Age MEGA Bases
I'm interested in seeing a multi-k spm fulgora setup.
Here's my Fulgora - 3600 EM science per minute.
It's neither pretty nor optimized, but it works.
02-18-2025, 14-18-12.png
02-18-2025, 14-18-24.png
02-18-2025, 14-18-34.png
Almost everything I've done on Fulgora is to save space ...
- Mon Feb 17, 2025 6:19 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Space Age MEGA Bases
- Replies: 17
- Views: 9512
Re: Space Age MEGA Bases
Yeah I played ~500 hours of 1x but never really tried to participate in the online community. After a couple hundred hours in Space Age, and having had a good experience in the train intersection thread on this forum, I figured I'd look for the megabase group. But I guess it doesn't really exist ...
- Fri Feb 14, 2025 7:06 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Space Age MEGA Bases
- Replies: 17
- Views: 9512
Re: Space Age MEGA Bases
Yeah these are some of my questions.
Certainly I do "look at the ingame production statistics, filter for science pack, then look at the numbers shown". Of course there are multiple numbers and we want some kind of aggregate or summary. Yes, I'm doing about 3000 each and I think my build should ...
Certainly I do "look at the ingame production statistics, filter for science pack, then look at the numbers shown". Of course there are multiple numbers and we want some kind of aggregate or summary. Yes, I'm doing about 3000 each and I think my build should ...