Search found 10 matches
- Fri Aug 12, 2016 6:40 am
- Forum: Gameplay Help
- Topic: I cant see all networkchest's inside
- Replies: 6
- Views: 2273
Re: I cant see all networkchest's inside
if you hover over an empty logi chest you also get more space
- Tue Aug 09, 2016 10:50 am
- Forum: Multiplayer
- Topic: Co-op New Server
- Replies: 6
- Views: 2991
Re: Co-op New Server
Hi i've sent a request sharpshot2566 in relatively experienced and would love to play with others
- Fri May 06, 2016 8:21 pm
- Forum: Gameplay Help
- Topic: Biter Bases
- Replies: 8
- Views: 4269
Re: Biter Bases
I find personal robo ports and lasers work well 5 ports and 4 reactors can destroy most bases
just watch our for power running out and lack or repair packs.
just watch our for power running out and lack or repair packs.
- Fri May 06, 2016 7:50 pm
- Forum: Ideas and Suggestions
- Topic: Tiles walking speed could affect aliens
- Replies: 4
- Views: 2225
Re: Tiles walking speed could affect aliens
we have wallsSupercheese wrote: Or fields of barbed wire/razor wire. Would be nice.
- Fri Apr 29, 2016 2:36 pm
- Forum: Ideas and Suggestions
- Topic: Pre-End-Game: A rocket lifts off: Huge wave of bitter attack
- Replies: 5
- Views: 2603
Re: Pre-End-Game: A rocket lifts off: Huge wave of bitter attack
or the satellite could do something, e.g if a communications array is set up it could explore large areas of the map .
e.g. (number of satellites) squared chunks of the map could be shown.
I agree though there should be something after rockets.
e.g. (number of satellites) squared chunks of the map could be shown.
I agree though there should be something after rockets.
- Fri Apr 29, 2016 2:28 pm
- Forum: Multiplayer
- Topic: [Vanilla|0.14|US] SUG Dedicated Server
- Replies: 416
- Views: 202119
Re: [Vanilla|0.12.31|US] MP Dedicated Server
any 1 know who did this?Maniah wrote:Main base got griefed bad ... twice.
- Sun Apr 17, 2016 12:49 pm
- Forum: Maps and Scenarios
- Topic: Map editing help
- Replies: 2
- Views: 2325
Re: Map editing help
you could allways get the landfill mod and then ininstall it i think that would work.
*need confirmation though
and if you want to there will be an edit in the config flies to change ther recepie
but dont relly know aboutmap editing though sorry
*need confirmation though
and if you want to there will be an edit in the config flies to change ther recepie
but dont relly know aboutmap editing though sorry
- Sun Apr 17, 2016 9:24 am
- Forum: Ideas and Suggestions
- Topic: Energy and Combat Suggestions
- Replies: 1
- Views: 1449
Re: Energy and Combat Suggestions
I support the solar and accumes, but steam i dont think you use mutch of and i hardly ever use solar pannels
but this idea seam likly to be moadable and could try posting it in mod suggestions of one hasnt been created
but this idea seam likly to be moadable and could try posting it in mod suggestions of one hasnt been created
- Sun Apr 17, 2016 9:14 am
- Forum: Ideas and Suggestions
- Topic: Toilet
- Replies: 14
- Views: 7948
Re: Toilet
i men tis guy can build rockets to space and make oil refinaries but cant build a toilet honesty.
- Sun Apr 17, 2016 9:12 am
- Forum: Ideas and Suggestions
- Topic: Moduls for inserters
- Replies: 1
- Views: 1027
Moduls for inserters
add modules for inserters
fast and longhanded inserters get one slot
smart get 2 slots for modules
This mainly comes arround when you have longhanded inserter issues with them not bing fast enough and this is a way to fix this without being to overpowered
And when you "beaconify" the base the ...
fast and longhanded inserters get one slot
smart get 2 slots for modules
This mainly comes arround when you have longhanded inserter issues with them not bing fast enough and this is a way to fix this without being to overpowered
And when you "beaconify" the base the ...