do you want your platforms to leave and fetch more, as soon as a single item is missing?
Yes, I would pair it with inactivity to make it into "if it's not doing anything and a single item is missing, it should go and get it".
in 2.0, only fetching a rockets worth of new items once the the ...
Search found 5 matches
- Thu Aug 06, 2026 3:14 pm
- Forum: Not a bug
- Topic: [2.1.13] "Any request not satisfied" condition only cares about requests for the current planet
- Replies: 5
- Views: 542
- Thu Aug 06, 2026 6:50 am
- Forum: Not a bug
- Topic: [2.1.13] "Any request not satisfied" condition only cares about requests for the current planet
- Replies: 5
- Views: 542
[2.1.13] "Any request not satisfied" condition only cares about requests for the current planet
What did you do?
I added the "Any request not satisfied" platform schedule for a platform that is orbiting Aquilo and has unsatisfied request for an item set to be imported from Vulcanus.
What happened?
The condition was not satisfied.
What did you expect to happen instead? It might be ...
I added the "Any request not satisfied" platform schedule for a platform that is orbiting Aquilo and has unsatisfied request for an item set to be imported from Vulcanus.
What happened?
The condition was not satisfied.
What did you expect to happen instead? It might be ...
- Thu Aug 06, 2026 6:15 am
- Forum: Ideas and Suggestions
- Topic: Automatically export platforms/surfaces as logistic groups
- Replies: 0
- Views: 223
Automatically export platforms/surfaces as logistic groups
TL;DR
Allow players to automatically sync logistic groups with platforms
What?
I don't know how many people know about this, but currently blueprints can be exported as logistic groups:
1. Copy the platform (or something else)
08-05-2026, 22-44-51.png
2. Go to a space hub (or constant ...
Allow players to automatically sync logistic groups with platforms
What?
I don't know how many people know about this, but currently blueprints can be exported as logistic groups:
1. Copy the platform (or something else)
08-05-2026, 22-44-51.png
2. Go to a space hub (or constant ...
- Sun Feb 22, 2026 6:37 pm
- Forum: Ideas and Suggestions
- Topic: Output wildcard as a signal at the train station
- Replies: 0
- Views: 532
Output wildcard as a signal at the train station
TL;DR
If a train arrives at a station because of an interrupt with wildcard, there should be an option to read the wildcard instantiation from the station
What?
In the train station circuit GUI, there should be a checkbox that says "Read wildcard condition"
If a train arrives at the station ...
If a train arrives at a station because of an interrupt with wildcard, there should be an option to read the wildcard instantiation from the station
What?
In the train station circuit GUI, there should be a checkbox that says "Read wildcard condition"
If a train arrives at the station ...
- Wed Jan 08, 2025 4:55 pm
- Forum: Ideas and Suggestions
- Topic: Allow turrets to report targets in range to the circuit network
- Replies: 4
- Views: 1901
Allow turrets to report targets in range to the circuit network
TL;DR
Turrets should be able to report enemy units detected in range to the circuit network
What?
Whenever there is a target in range of a turret, the turret would output signal for the target.
Multiple targets means a signal with value >1
This should work for all targets, ignoring current ...
Turrets should be able to report enemy units detected in range to the circuit network
What?
Whenever there is a target in range of a turret, the turret would output signal for the target.
Multiple targets means a signal with value >1
This should work for all targets, ignoring current ...