Search found 26 matches
- Thu Mar 06, 2025 5:44 am
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 375
- Views: 75545
Re: Gleba has killed the game for me.
If you let fruits (jellynut and yumako) spoil before you process them into jelly and mash, you get no chance at a seed. You need seeds to make Gleba work. You need to use biochambers to process your fruit so that you get the 50% production bonus and thus more seeds out than fruit in. DO NOT ...
- Fri Jan 31, 2025 4:16 am
- Forum: General discussion
- Topic: They need to rename Gleba to Bartleby
- Replies: 117
- Views: 11679
Re: They need to rename Gleba to Bartleby
When I initially tested some defense strategies on Gleba, I found that very little to nothing about defending against biters/worms was applicable to Gleba natives.
A defense perimeter of turrets and walls? Stomper walks over the wall and potentially becomes aggressive due to the presence of ...
- Thu Jan 23, 2025 2:28 am
- Forum: General discussion
- Topic: They need to rename Gleba to Bartleby
- Replies: 117
- Views: 11679
Re: They need to rename Gleba to Bartleby
I've seen this issue described here multiple times, and my reaction is always the same.
You absolutely can build up Gleba step by step, I know because I did. The automation challenge of Gleba is to deal with spoilage in your factory, i.e. every chest, belt, machine that deals with spoilable ...
- Tue Jan 21, 2025 6:09 am
- Forum: General discussion
- Topic: They need to rename Gleba to Bartleby
- Replies: 117
- Views: 11679
Re: They need to rename Gleba to Bartleby
The aesthetic of concrete was meant as a figurative of speech.
Paving everything isn't a viable long-term workaround, regardless.
I didn't say it was.
I already gave you an example in the post that you quoted.
IE: Hypothetically, I am temporarily shutting down Gleba because I am not using ...
- Mon Jan 20, 2025 4:30 pm
- Forum: General discussion
- Topic: They need to rename Gleba to Bartleby
- Replies: 117
- Views: 11679
Re: They need to rename Gleba to Bartleby
You may find the aesthetic of paving the entire world pleasing. Other engineers, including me, may feel differently and not want to pave everything.
Even if that was an option for fixing the visual issue on Gleba, Gleba does not have a decent source of stone to pave the Gleba surface in the ...
- Mon Jan 20, 2025 1:09 am
- Forum: General discussion
- Topic: They need to rename Gleba to Bartleby
- Replies: 117
- Views: 11679
Re: They need to rename Gleba to Bartleby
But the enemy contact...what's the allergy to adjusting Gleba enemy settings until one learns? The settings exist separately of Nauvis and I absolutely encourage new players to adjust biter settings all the way to peaceful mode if they need to learn with less pressure.
It's probably because ...
- Mon Jan 20, 2025 12:45 am
- Forum: General discussion
- Topic: They need to rename Gleba to Bartleby
- Replies: 117
- Views: 11679
Re: They need to rename Gleba to Bartleby
Factorio has had a few basic rules that I like very much. One of those rules is that you can pause at any time, nothing ever goes away by itself. Need to fix something in your factory, just remove or rotate a belt and everything stops, you fix what you need fixing, you undo your blocker and ...
- Sun Jan 19, 2025 12:51 pm
- Forum: General discussion
- Topic: They need to rename Gleba to Bartleby
- Replies: 117
- Views: 11679
Re: They need to rename Gleba to Bartleby
Master - yes. But you can get a "good enough" Space platform really easily due to good game progression: you need a space platform to get space science so you have to first build one in the safest space enviroment you have - Nauvis orbit.
Sure, in objective terms it is rubbish, but it works well ...
- Sun Jan 19, 2025 1:55 am
- Forum: General discussion
- Topic: They need to rename Gleba to Bartleby
- Replies: 117
- Views: 11679
Re: They need to rename Gleba to Bartleby
I wanted to add my cents to the conversation in this thread.
I've been busy defending Gleba as a concept so I wanted to address your specific listed points:
Terrains are challenging to discern where I can build/grow or can't.
Having to take into account spoilage everywhere. Input, output ...
- Sat Jan 18, 2025 7:32 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Perfect Ratio Bioflux production
- Replies: 2
- Views: 1390
Re: Perfect Ratio Bioflux production
Finally got a direct inserter Bioflux system. This design can auto recover from most stalls. Can produces a bit under 12 biofluxes per second (with some diverted to nutrient production).
Spoilage and seeds are outputted to the right side.
The only circuit control is to control the restart system ...
- Sat Jan 18, 2025 7:18 pm
- Forum: General discussion
- Topic: They need to rename Gleba to Bartleby
- Replies: 117
- Views: 11679
Re: They need to rename Gleba to Bartleby
Looking at the responses and how debated Gleba is, it seems to be enough people for a developer to go "huh, maybe we should look at this again". Maybe not your run of the mill AAA developer, but Wube that really seemed to strive for perfection?
Not really, but then this "second look" is ...
- Wed Jan 15, 2025 8:39 pm
- Forum: Gameplay Help
- Topic: I would appreciate some help on... Gleba
- Replies: 33
- Views: 17164
Re: I would appreciate some help on... Gleba
4) Direct insert jelly or mash where it's needed and your life will be easier. The only product that needs both fruits directly is flux. All others combine flux with one of the two fruit products.
Bioflux is also the only product where the freshness of the fruits matters. Except for bacteria ...
- Wed Jan 15, 2025 8:39 pm
- Forum: Gameplay Help
- Topic: I would appreciate some help on... Gleba
- Replies: 33
- Views: 17164
Re: I would appreciate some help on... Gleba
4) Direct insert jelly or mash where it's needed and your life will be easier. The only product that needs both fruits directly is flux. All others combine flux with one of the two fruit products.
Bioflux is also the only product where the freshness of the fruits matters. Except for bacteria ...
- Wed Jan 15, 2025 12:42 pm
- Forum: General discussion
- Topic: They need to rename Gleba to Bartleby
- Replies: 117
- Views: 11679
Re: They need to rename Gleba to Bartleby
You don't need to constantly have the freshest goods to adequately manage spoilage.
Yes - I know. I have, for want of a better term, beaten Gleba. That wasn't the point.
The beauty of Factorio is that it provides a rich palette of tools that allow you to create pleasing and elegant things. I ...
- Wed Jan 15, 2025 1:13 am
- Forum: General discussion
- Topic: They need to rename Gleba to Bartleby
- Replies: 117
- Views: 11679
Re: They need to rename Gleba to Bartleby
You don't need to move items with 5 min or less to live very far at all.
That's actually one of the best tips for Gleba I've seen.
Gleba was so much easier for me when I learned of the three short spoil items (nutrients, mash, jelly), nutrients are the only ones you can't easily manage ...
- Tue Jan 14, 2025 10:06 pm
- Forum: General discussion
- Topic: They need to rename Gleba to Bartleby
- Replies: 117
- Views: 11679
Re: They need to rename Gleba to Bartleby
Spoilage - spoilage itself isn't really a problem and is probably a good mechanic, provided there are tools to manage it. There aren't.
You don't need to constantly have the freshest goods to adequately manage spoilage.
There are four ways of moving things: belts, bots, inserters and bulk ...
- Tue Jan 14, 2025 9:59 pm
- Forum: Gameplay Help
- Topic: I would appreciate some help on... Gleba
- Replies: 33
- Views: 17164
Re: I would appreciate some help on... Gleba
Some things I noticed to make Gleba work with belts:
1) Plan backwards from your target products that use organic inputs. There's not too many you need directly in relation to biochamber-specific:
Flux
Rocket Fuel
Plastic
Carbon Fiber
Lubricant
Metals cultivation
Pentapod egg cultivation ...
1) Plan backwards from your target products that use organic inputs. There's not too many you need directly in relation to biochamber-specific:
Flux
Rocket Fuel
Plastic
Carbon Fiber
Lubricant
Metals cultivation
Pentapod egg cultivation ...
- Sun Jan 12, 2025 12:18 pm
- Forum: Gameplay Help
- Topic: What is the point of productivity modules?
- Replies: 22
- Views: 9504
Re: What is the point of productivity modules?
Resources might be infinite, but throughput isn't. The less resources a production building needs, the less infrastructure needs to go in front of it. Belts peak at 14.4K/min. Trains are still 40 stacks/wagon or 50 K/fluid wagon. Interplanetary logistics takes time for all rocket launches, 40 secs ...
- Sun Jan 12, 2025 12:54 am
- Forum: Gameplay Help
- Topic: Vulcanus: Kill the worms
- Replies: 32
- Views: 45058
Re: Vulcanus: Kill the worms
I can't find the link, but I used turret tripwire traps.
Basically, you have two fields of turrets loaded with 8-12 AP mags that have a gap the width of a big demolisher between them. On the snare end, set a single turret centered between amd as far out that can reach a logic wire to the two ...
Basically, you have two fields of turrets loaded with 8-12 AP mags that have a gap the width of a big demolisher between them. On the snare end, set a single turret centered between amd as far out that can reach a logic wire to the two ...
- Sat Jan 11, 2025 3:24 pm
- Forum: General discussion
- Topic: They need to rename Gleba to Bartleby
- Replies: 117
- Views: 11679
Re: They need to rename Gleba to Bartleby
If you can't really unlock rocket turrets because of stompers, try Tesla turrets from Fulgora.pioruns wrote: Sat Jan 11, 2025 2:37 pm What defences I should use on Gleba? Barely can afford yellow ammunition now, but growing. Fat stick walkers are attacking my base more and more often.