Search found 4 matches
- Mon Sep 25, 2017 9:27 am
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 439
- Views: 233172
Re: Parrallel processing in games & applications
GPU's aren't CPU's. If I was doing 3d drawing or even touched floating point math then maybe, but I'm not forcing a specific problem set into another problem set, I'm showing a general-purpose solution. Very true, but I figure most applications that can make use of 100k+ parallel cores can probably...
- Mon Sep 25, 2017 1:07 am
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 439
- Views: 233172
Re: Parrallel processing in games & applications
I've not been following this thread very closely. What about GPUs? 7.5k might be a bit low thread count, but if you can get "much, much higher" then GPUs seem like a fairly solid bet. GPUs are absolutely horrible for running general purpose code. They have both HUGE latencies and have hor...
- Sun Sep 24, 2017 12:15 am
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 439
- Views: 233172
Re: Parrallel processing in games & applications
The thing to remember is that Moore's law in the form of "the number of transistors that can be put into a device at the lowest cost per transistor increases exponentially with time" is still holding and will continue to hold for the foreseeable future We've been behind Moore's law for a ...
- Sat Apr 16, 2016 8:15 pm
- Forum: Ideas and Suggestions
- Topic: A long-tail endgame
- Replies: 2
- Views: 1839
A long-tail endgame
One of the things I find unsatisfying about the game at the moment is the end game. You win when you've produced enough stuff. It doesn't matter if you've a super-inefficient factory, eventually you'll produce enough stuff to build a big rocket, strap a satelite to it, and win. I think it would be m...