Search found 3 matches
- Fri Jan 10, 2025 1:40 pm
- Forum: Ideas and Suggestions
- Topic: Selector combinator mode: item ingredients
- Replies: 7
- Views: 1510
Re: Selector combinator mode: item ingredients
This can be done even now by sending that signal to a machine with Set recipe and Read ingredients .
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- Thu Jan 09, 2025 7:18 pm
- Forum: Ideas and Suggestions
- Topic: Selector combinator mode: item ingredients
- Replies: 7
- Views: 1510
Selector combinator mode: item ingredients
Having access to ingredients via parametrized blueprints is nifty, but would it be possible to have a selector combinator mode which outputs the ingredients of a given signal sequentially? Ingredients would be requested like the existing 'select input' mode.
Most items only have one non-recycling ...
Most items only have one non-recycling ...
- Fri Jan 03, 2025 4:57 pm
- Forum: Pending
- Topic: [2.0.28] Crash (ChartRenderSettings::copyFrom)
- Replies: 1
- Views: 317
[2.0.28] Crash (ChartRenderSettings::copyFrom)
I was playing on a server, making changes to personal logistics groups on Fulgora, when I was struck repeatedly by lightning and died. So far so good. About 1-2 seconds later, the game crashed.
Mods in use are: bottleneck, factory planner, fnei, and text plates
Mods in use are: bottleneck, factory planner, fnei, and text plates