Search found 8 matches

by teatime11
Fri Dec 27, 2024 10:14 pm
Forum: Gameplay Help
Topic: I tend to get stuck mid-game
Replies: 19
Views: 1417

Re: I tend to get stuck mid-game



Red circuit and LDS are really copper devourer, you can buffer green circuit for red and some copper to hand feed if you want more speed

Blue not red. One red requires only 5 copper. One blue is 40(and 30 of it directly from green). LDS is 20.

Don't overdo on bots, 1 bot craft is around 1.2 ...
by teatime11
Fri Dec 27, 2024 6:15 am
Forum: Gameplay Help
Topic: Creating Supply Depot
Replies: 13
Views: 772

Re: Creating Supply Depot

I'm not sure how storage working for you But here what I generally do:

Mall chest is a Passive Provider Chest (Red) <When bot requires some thing This is the last place they'll go.

Buffer Chest(Green) I don't use them at all. The only use I can think of is to make your defences repair faster and ...
by teatime11
Fri Dec 27, 2024 5:21 am
Forum: Gameplay Help
Topic: How to get the number of active construction bots of a certain quality?
Replies: 13
Views: 824

Re: How to get the number of active construction bots of a certain quality?

In that case, how about manually set up requested specific quality of bots in Robotport(Leave Normal Quality). And set for example Uncommoned and Rare Logictis bot on inserter to pull into box.

Personally I'll keep requesting lesser quality bot until it got 600 or so and put them onto upscaling ...
by teatime11
Fri Dec 27, 2024 3:11 am
Forum: Gameplay Help
Topic: Automatically melt water regardless of quality
Replies: 14
Views: 844

Re: Automatically melt water regardless of quality

Melt ice using highest quality ice in the box.

0eNq1Vk1v2zAM/SuFznKROHbSBNh9wE47F4Wh2EwqVB8uJbcLivz3UfJH1sZJvAGDLzJFPr1HUrQ/2FY1UKM0nm0+mCytcWzz+MGc3Buhgs0IDWzDymfQshQqqZUg5yNn0lTwi23mxyfOwHjpJbSx8eVQmEZvAcmB9xgaKtnoBBSUHmWZ1FYB46y2joKtCacRYDLP7nPODrR6mN3nxyM ...
by teatime11
Thu Dec 26, 2024 9:48 pm
Forum: Gameplay Help
Topic: How to get the number of active construction bots of a certain quality?
Replies: 13
Views: 824

Re: How to get the number of active construction bots of a certain quality?

How about something like this:

0eNrNVVFunDAQvct8m2iBZatFak/RnypaIQOziSWwydimXa04QO/Rk/UkHUMCSkKTVbYf1f6A7Xlv3nse9gxl47EjpR3kZ1CV0Rby2zNYdadlE9a0bBFyIFOazpCDQYDSNf6APB4OAlA75RROVePLqdC ...
by teatime11
Thu Dec 26, 2024 9:27 pm
Forum: Gameplay Help
Topic: Help with "set recipe"
Replies: 3
Views: 480

Re: Help with "set recipe"

I believe this should help. I remove filter on output inserter and have another inserter filter out material into requester box. Cut back on combinator and got nice square design.


0eNrtVstu2zAQ/BeepcDWw40N9NLfCAyBktbxonwofLgxAv97V3QkObGsxk6KXgpfZGo5O ...
by teatime11
Thu Dec 26, 2024 12:27 pm
Forum: Gameplay Help
Topic: I tend to get stuck mid-game
Replies: 19
Views: 1417

Re: I tend to get stuck mid-game

For me, I even drop this game by 2-3 years because of complex blue science and stuff after.
Then, One day I decide I want 8 Hours speed run archeivement. So I start learning them again. I try build stuff in peaceful mode. And, after days of trying to design early-mid game BP for a bit. I decide to ...
by teatime11
Thu Dec 26, 2024 11:00 am
Forum: Gameplay Help
Topic: My first attempt a designing a ship any feedback
Replies: 6
Views: 512

Re: My first attempt a designing a ship any feedback

For Ship I would seperate belts into 2-3 loops Outside loop which's the biggest I would have them hold Asteroid Spoil and Bullet. It can hold up to 350+ bullet just one side of the belt. for other loops I used them for breaking down chunks for material. so I could input them back into cargo space to ...

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