Search found 8 matches
- Fri Dec 27, 2024 10:14 pm
- Forum: Gameplay Help
- Topic: I tend to get stuck mid-game
- Replies: 19
- Views: 1417
Re: I tend to get stuck mid-game
Red circuit and LDS are really copper devourer, you can buffer green circuit for red and some copper to hand feed if you want more speed
Blue not red. One red requires only 5 copper. One blue is 40(and 30 of it directly from green). LDS is 20.
Don't overdo on bots, 1 bot craft is around 1.2 ...
- Fri Dec 27, 2024 6:15 am
- Forum: Gameplay Help
- Topic: Creating Supply Depot
- Replies: 13
- Views: 772
Re: Creating Supply Depot
I'm not sure how storage working for you But here what I generally do:
Mall chest is a Passive Provider Chest (Red) <When bot requires some thing This is the last place they'll go.
Buffer Chest(Green) I don't use them at all. The only use I can think of is to make your defences repair faster and ...
Mall chest is a Passive Provider Chest (Red) <When bot requires some thing This is the last place they'll go.
Buffer Chest(Green) I don't use them at all. The only use I can think of is to make your defences repair faster and ...
- Fri Dec 27, 2024 5:21 am
- Forum: Gameplay Help
- Topic: How to get the number of active construction bots of a certain quality?
- Replies: 13
- Views: 824
Re: How to get the number of active construction bots of a certain quality?
In that case, how about manually set up requested specific quality of bots in Robotport(Leave Normal Quality). And set for example Uncommoned and Rare Logictis bot on inserter to pull into box.
Personally I'll keep requesting lesser quality bot until it got 600 or so and put them onto upscaling ...
Personally I'll keep requesting lesser quality bot until it got 600 or so and put them onto upscaling ...
- Fri Dec 27, 2024 3:11 am
- Forum: Gameplay Help
- Topic: Automatically melt water regardless of quality
- Replies: 14
- Views: 844
Re: Automatically melt water regardless of quality
Melt ice using highest quality ice in the box.
0eNq1Vk1v2zAM/SuFznKROHbSBNh9wE47F4Wh2EwqVB8uJbcLivz3UfJH1sZJvAGDLzJFPr1HUrQ/2FY1UKM0nm0+mCytcWzz+MGc3Buhgs0IDWzDymfQshQqqZUg5yNn0lTwi23mxyfOwHjpJbSx8eVQmEZvAcmB9xgaKtnoBBSUHmWZ1FYB46y2joKtCacRYDLP7nPODrR6mN3nxyM ...
0eNq1Vk1v2zAM/SuFznKROHbSBNh9wE47F4Wh2EwqVB8uJbcLivz3UfJH1sZJvAGDLzJFPr1HUrQ/2FY1UKM0nm0+mCytcWzz+MGc3Buhgs0IDWzDymfQshQqqZUg5yNn0lTwi23mxyfOwHjpJbSx8eVQmEZvAcmB9xgaKtnoBBSUHmWZ1FYB46y2joKtCacRYDLP7nPODrR6mN3nxyM ...
- Thu Dec 26, 2024 9:48 pm
- Forum: Gameplay Help
- Topic: How to get the number of active construction bots of a certain quality?
- Replies: 13
- Views: 824
Re: How to get the number of active construction bots of a certain quality?
How about something like this:
0eNrNVVFunDAQvct8m2iBZatFak/RnypaIQOziSWwydimXa04QO/Rk/UkHUMCSkKTVbYf1f6A7Xlv3nse9gxl47EjpR3kZ1CV0Rby2zNYdadlE9a0bBFyIFOazpCDQYDSNf6APB4OAlA75RROVePLqdC ...
0eNrNVVFunDAQvct8m2iBZatFak/RnypaIQOziSWwydimXa04QO/Rk/UkHUMCSkKTVbYf1f6A7Xlv3nse9gxl47EjpR3kZ1CV0Rby2zNYdadlE9a0bBFyIFOazpCDQYDSNf6APB4OAlA75RROVePLqdC ...
- Thu Dec 26, 2024 9:27 pm
- Forum: Gameplay Help
- Topic: Help with "set recipe"
- Replies: 3
- Views: 480
Re: Help with "set recipe"
I believe this should help. I remove filter on output inserter and have another inserter filter out material into requester box. Cut back on combinator and got nice square design.
0eNrtVstu2zAQ/BeepcDWw40N9NLfCAyBktbxonwofLgxAv97V3QkObGsxk6KXgpfZGo5O ...
0eNrtVstu2zAQ/BeepcDWw40N9NLfCAyBktbxonwofLgxAv97V3QkObGsxk6KXgpfZGo5O ...
- Thu Dec 26, 2024 12:27 pm
- Forum: Gameplay Help
- Topic: I tend to get stuck mid-game
- Replies: 19
- Views: 1417
Re: I tend to get stuck mid-game
For me, I even drop this game by 2-3 years because of complex blue science and stuff after.
Then, One day I decide I want 8 Hours speed run archeivement. So I start learning them again. I try build stuff in peaceful mode. And, after days of trying to design early-mid game BP for a bit. I decide to ...
Then, One day I decide I want 8 Hours speed run archeivement. So I start learning them again. I try build stuff in peaceful mode. And, after days of trying to design early-mid game BP for a bit. I decide to ...
- Thu Dec 26, 2024 11:00 am
- Forum: Gameplay Help
- Topic: My first attempt a designing a ship any feedback
- Replies: 6
- Views: 512
Re: My first attempt a designing a ship any feedback
For Ship I would seperate belts into 2-3 loops Outside loop which's the biggest I would have them hold Asteroid Spoil and Bullet. It can hold up to 350+ bullet just one side of the belt. for other loops I used them for breaking down chunks for material. so I could input them back into cargo space to ...