I want to implement this code in my mod. The main issue is that I'm having a problem. Even using just the command, using it on large maps (approximately 15,100 generated chunks) causes the screen to freeze for a while. Despite this, the code works normally.
I wanted to create a solution to run this ...
Search found 9 matches
- Sat Jul 19, 2025 9:47 am
- Forum: Modding help
- Topic: Regenerate Resources Help
- Replies: 1
- Views: 133
- Wed Jun 25, 2025 12:14 am
- Forum: Tools
- Topic: Modded Achievement Enabler
- Replies: 41
- Views: 114364
Re: Modded Achievement Enabler
Hi, I was wondering: does Modded Achievement Enabler still work when the game restarts itself, which happens when you install, enable, or disable a mod?
I always restart the game manually a second time just in case, but I’m curious whether this is necessary. The command prompt doesn’t pop up ...
- Tue Jun 24, 2025 1:11 pm
- Forum: Modding help
- Topic: Identifying GUI elements
- Replies: 2
- Views: 582
Re: Identifying GUI elements
+1
I really want to know
I really want to know
- Mon Jun 23, 2025 12:08 am
- Forum: Tools
- Topic: Modded Achievement Enabler
- Replies: 41
- Views: 114364
Re: Modded Achievement Enabler
Hi, I was wondering: does Modded Achievement Enabler still work when the game restarts itself, which happens when you install, enable, or disable a mod?
I always restart the game manually a second time just in case, but I’m curious whether this is necessary. The command prompt doesn’t pop up when ...
- Mon May 19, 2025 6:07 pm
- Forum: Tools
- Topic: Modded Achievement Enabler
- Replies: 41
- Views: 114364
Re: Modded Achievement Enabler
Yeszin wrote: Mon May 19, 2025 6:00 pm Does v1.0.15 (2.0.38 support) work in Factorio 2.0.47? I’m using Steam and Windows 11.
I don’t exactly know what changes the Factorio devs make prompt this tool to need updating, but I’m going to assume it still works since there hasn’t been a new update in a while.
- Sun Apr 20, 2025 8:00 am
- Forum: General discussion
- Topic: Re-Enable Achievements...
- Replies: 132
- Views: 197626
Re: Re-Enable Achievements...
Hey guys, I created a mod where you can use commands, and other things that can help you edit your map without worrying about Achievements.
https://mods.factorio.com/mod/factorio- ... and-center
https://mods.factorio.com/mod/factorio- ... and-center
- Tue Apr 08, 2025 7:44 pm
- Forum: General discussion
- Topic: Re-Enable Achievements...
- Replies: 132
- Views: 197626
Re: Re-Enable Achievements...
Guide for Windows 11 users that have trouble with the previously mentioned tools.
To summarise above, in my understanding, you are looking for a string in the level.dat files that contains 8 hexadecimal "FF"s followed closely (within 8 to 16 hex bytes) by another set of 8 "FF"s. Immediately ...
- Tue Dec 31, 2024 2:41 am
- Forum: General discussion
- Topic: Re-Enable Achievements...
- Replies: 132
- Views: 197626
Re: Re-Enable Achievements...
https://i.imgur.com/HWOXL5Q.png
https://i.imgur.com/SFgYuJE.png
https://i.imgur.com/8hGVdKa.png
https://i.imgur.com/SFrfPp0.png
https://i.imgur.com/9ljRGwj.png
There are some achievements that are locked by time or with other requirements, it would be interesting to have a way to ...
https://i.imgur.com/SFgYuJE.png
https://i.imgur.com/8hGVdKa.png
https://i.imgur.com/SFrfPp0.png
https://i.imgur.com/9ljRGwj.png
There are some achievements that are locked by time or with other requirements, it would be interesting to have a way to ...
- Tue Dec 24, 2024 9:33 pm
- Forum: Mods
- Topic: [MOD 0.16 - 1.1] New Game+
- Replies: 45
- Views: 29894
Re: [MOD 0.16 - 1.1] New Game+
Version 5.0.1:
Added peaceful mode description.
Changed license to MIT.
I cannot (reasonably) play games without controller support.
Maintaining mods for a game I can't play is an uninteresting hobby for me.
So I want to make it easier for others to fork my mods.
May you take this code and ...