Search found 14 matches

by Globetrotteur
Tue Dec 24, 2024 4:49 pm
Forum: Gameplay Help
Topic: 176 to 176 belt balancer
Replies: 12
Views: 802

Re: 176 to 176 belt balancer

here is one section of the giant 2mil factory, with component list since it's kinda hard to see when zoomed all the way out
by Globetrotteur
Tue Dec 24, 2024 4:37 pm
Forum: Gameplay Help
Topic: 176 to 176 belt balancer
Replies: 12
Views: 802

Re: 176 to 176 belt balancer

i am using quality, for beacons, modules and assembler and foundery, also that setup was just for the fun of pushing the game to it's theoretical limit and solving the issues to make it viable, i find it fun to challenge myself in these ways. i don't think anyone would ever use this in a serious pla...
by Globetrotteur
Tue Dec 24, 2024 12:09 am
Forum: Gameplay Help
Topic: 176 to 176 belt balancer
Replies: 12
Views: 802

Re: 176 to 176 belt balancer

here, fixed the issue, seem my math was slightly off, took a slightly longer than 48 sec to fill a train, i'd say about 50 second
(sent a video of the unit working)
by Globetrotteur
Mon Dec 23, 2024 11:48 pm
Forum: Gameplay Help
Topic: 176 to 176 belt balancer
Replies: 12
Views: 802

Re: 176 to 176 belt balancer

yes, sorry about the size, i'm actually loading from both sides with legendary stack inserter. 4 lanes are actually enough per unit, so here is how one of the unit is build, the total factory has 22 unit on each side, the issue is the size, 4 wagon is the max limit before having an issue with the ot...
by Globetrotteur
Mon Dec 23, 2024 4:46 pm
Forum: Gameplay Help
Topic: 176 to 176 belt balancer
Replies: 12
Views: 802

Re: 176 to 176 belt balancer

here is what i designed so far, but i'm having a lot of trouble with the exit, i need to make it atleast 2 rail wide, because if my math is correct i'm gonna need 44 trains every 48 second. wich is roughly 1 train per second, i'm sorry but idk if train network is doable
by Globetrotteur
Mon Dec 23, 2024 3:22 pm
Forum: Gameplay Help
Topic: 176 to 176 belt balancer
Replies: 12
Views: 802

Re: 176 to 176 belt balancer

it would be a good idea as train network cost way less to build than this massive river of green belts, however the sheer amount of green circuit produced makes it impossible, i'd have to make a train go in the station, get filled up and leave the station, every 12,3 second for each units (using 1 w...
by Globetrotteur
Mon Dec 23, 2024 1:05 pm
Forum: Gameplay Help
Topic: 176 to 176 belt balancer
Replies: 12
Views: 802

Re: 176 to 176 belt balancer

i might have found a cheaty way to do it, instead of doing a single number division, i did a multiple number division first i splitted 176 into 24x2 and 128, then 64x2 and 24x2, then back to 24x2 and 128, then another 64x2 and 24x2 then back to 176. every lanes communicate with ever lanes, some lane...
by Globetrotteur
Mon Dec 23, 2024 12:03 pm
Forum: Gameplay Help
Topic: 176 to 176 belt balancer
Replies: 12
Views: 802

176 to 176 belt balancer

i have a rather large build that spits about 2million green circuit per minute spread into 176 belts, and now i am having difficulties designing a belt balancer for this monstruosity, i'm trying a dividing approach of 8x22, but a 22 to 22 belt balance doesn't exist and i'm not good enought yet to bu...
by Globetrotteur
Sun Dec 22, 2024 8:37 pm
Forum: Not a bug
Topic: [2.0.28] Rail signal fails to separate section
Replies: 10
Views: 421

Re: [2.0.28] Rail signal fails to separate section

ah yes, indeed the collission is barely hitting the section and so it can't split it, i'll have to rethink the entire train network on this blueprint, thanks for responding to my post tho
by Globetrotteur
Sun Dec 22, 2024 8:34 pm
Forum: Not a bug
Topic: [2.0.28] Rail signal fails to separate section
Replies: 10
Views: 421

Re: [2.0.28] Rail signal fails to separate section

thanks for the command
by Globetrotteur
Sun Dec 22, 2024 8:31 pm
Forum: Not a bug
Topic: [2.0.28] Rail signal fails to separate section
Replies: 10
Views: 421

Re: [2.0.28] Rail signal fails to separate section

i still don't see why, unless the hitbox of the rail is slightly bigger than it's sprite ? visually the traffic light split the section before the other rail connect, is there a way to turn on hitbox view via comand ?
by Globetrotteur
Sun Dec 22, 2024 8:27 pm
Forum: Not a bug
Topic: [2.0.28] Rail signal fails to separate section
Replies: 10
Views: 421

Re: [2.0.28] Rail signal fails to separate section

here is a video, might help visual it better
by Globetrotteur
Sun Dec 22, 2024 8:22 pm
Forum: Not a bug
Topic: [2.0.28] Rail signal fails to separate section
Replies: 10
Views: 421

Re: [2.0.28] Rail signal fails to separate section

it is connected to it, has seen in picture 2 idk if he only connect if the other rail is gone or if there is someting else going on
by Globetrotteur
Sun Dec 22, 2024 5:45 pm
Forum: Not a bug
Topic: [2.0.28] Rail signal fails to separate section
Replies: 10
Views: 421

[2.0.28] Rail signal fails to separate section

for some reason this traffic light refuses to seperate the section when this rail is in place, no matter what i try it won't seperate when the rail is placed, even tho the rail is seemingly not preventing it

Go to advanced search