Search found 3324 matches

by DaveMcW
Thu Mar 04, 2021 7:20 pm
Forum: Modding discussion
Topic: Making Biter attacks based on Time intervals
Replies: 6
Views: 156

Re: Making Biter attacks based on Time intervals

It is already a setting in freeplay.

biter_settings.png
biter_settings.png (40.44 KiB) Viewed 149 times
by DaveMcW
Tue Mar 02, 2021 7:04 pm
Forum: Gameplay Help
Topic: Fluids are killing me
Replies: 12
Views: 491

Re: Fluids are killing me

Solid fuel is the answer. Turn every fluid you don't want into solid fuel. You will need all that solid fuel to launch a rocket.
by DaveMcW
Sun Feb 28, 2021 6:57 pm
Forum: Gameplay Help
Topic: How do you close the Tips window
Replies: 3
Views: 254

Re: How do you close the Tips window

/unlock-tips

This will stop any tips from ever appearing again. If you just want the current tips to disappear, you need to mark each one as read.
by DaveMcW
Sat Feb 27, 2021 7:51 am
Forum: General discussion
Topic: How to download older version 0.18.26
Replies: 20
Views: 437

Re: How to download older version 0.18.26

Download version 1.0.0, which is compatible with 0.18 and has a working LTN mod.
by DaveMcW
Sat Feb 27, 2021 7:04 am
Forum: General discussion
Topic: Math Riddle: Is it possible to launch infinite rocket on island map?
Replies: 6
Views: 489

Re: Math Riddle: Is it possible to launch infinite rocket on island map?

C = constant mining productivity cost Total = C/1 + C/2 + C/3 + C/4 + C/5 + C/6 ... Total = C * (1/1 + 1/2 + 1/3 + 1/4 + 1/5 + 1/6 ...) Total = C * Harmonic series The harmonic series sums to infinity, therefore a finite island cannot launch infinite rockets. But the harmonic series diverges very sl...
by DaveMcW
Tue Feb 23, 2021 11:12 pm
Forum: Modding help
Topic: Detect when a key is held down
Replies: 4
Views: 167

Re: Detect when a key is held down

Yes, character.walking_state is writable, so you can automate running by updating it every tick.
by DaveMcW
Tue Feb 23, 2021 10:28 pm
Forum: Modding help
Topic: Detect when a key is held down
Replies: 4
Views: 167

Re: Detect when a key is held down

There are no key down events. The best you can do is make one button to start teleporting in a direction, and one button to stop. Then do the teleporting in on_tick() depending on which was pressed last. You could also hijack the player controls by checking character.walking_state every tick, which ...
by DaveMcW
Tue Feb 23, 2021 4:48 pm
Forum: Gameplay Help
Topic: Help find train
Replies: 1
Views: 200

Re: Help find train

Use this console command:

Code: Select all

/c length = 6
for _, train in pairs(game.player.force.get_trains()) do
  if #train.carriages ~= length then
    game.player.print("[gps=".. train.carriages[1].position.x ..",".. train.carriages[1].position.y .."]")
  end
end
by DaveMcW
Tue Feb 23, 2021 4:28 pm
Forum: Modding help
Topic: Changing all resources to result uranium
Replies: 1
Views: 101

Re: Changing all resources to result uranium

Code: Select all

for i, resource in pairs(data.raw.resource) do
  resource.minable.result = "uranium-ore"
end
by DaveMcW
Sun Feb 21, 2021 6:11 pm
Forum: Modding help
Topic: Require and subdirectories
Replies: 4
Views: 178

Re: Require and subdirectories

Don't use the local keyword if you want a global module.

control.lua:

Code: Select all

my_functions = require("scripts.some_functions")
require("scripts.file1")
file1.lua:

Code: Select all

assert(my_functions, "my_functions does not exist!") -- will not fail
by DaveMcW
Sat Feb 20, 2021 3:32 pm
Forum: Modding help
Topic: Could I get help to fix a mod for personal use?
Replies: 3
Views: 166

Re: Could I get help to fix a mod for personal use?

Delete every line that contains data.raw["decorative"].

The mod is trying to remove them, but they have already been removed from the current version of the game.
by DaveMcW
Sat Feb 20, 2021 1:33 pm
Forum: Modding help
Topic: Can I get the path to the current file?
Replies: 4
Views: 141

Re: Can I get the path to the current file?

Code: Select all

local tmp = 1
log(debug.getinfo(tmp).source)
by DaveMcW
Fri Feb 19, 2021 12:25 am
Forum: Ideas and Requests For Mods
Topic: Electric furnace?
Replies: 2
Views: 171

Re: Electric furnace?

Put 2 speed modules in it.
by DaveMcW
Sat Feb 13, 2021 9:53 pm
Forum: Modding help
Topic: Console data:extend
Replies: 6
Views: 233

Re: Console data:extend

No, the data table is destroyed after the game starts. You can't create prototypes from the console.

The console only supports stuff you can do in control.lua, which is documented here: https://lua-api.factorio.com/latest
by DaveMcW
Fri Feb 12, 2021 3:55 pm
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 693
Views: 476021

Re: 4-way intersections: Throughput and deadlocks [image heavy]

SaiMoen wrote:
Sat Feb 06, 2021 1:47 pm
I couldn't find this one in the two lane section
That is similar to "Wide B" and "Crushed Wide".
by DaveMcW
Thu Feb 11, 2021 8:47 pm
Forum: General discussion
Topic: Stages of Factorio gameplay
Replies: 10
Views: 779

Re: Stages of Factorio gameplay

I am on step 1 out of 12.
by DaveMcW
Tue Feb 09, 2021 8:11 pm
Forum: Gameplay Help
Topic: Help with choosing balance between belt and bots transportation in a blueprint
Replies: 5
Views: 384

Re: Help with choosing balance between belt and bots transportation in a blueprint

1) Spaghetti is great, underground belts and turns are highly optimized. What hurts UPS is side merges and splitters. 2) Every "thing" takes about the same amount of UPS. So using 14 splitters to save 2 furnaces and 4 inserters is a bad trade. 4) Bots are worse than full belts. The only ti...
by DaveMcW
Tue Feb 09, 2021 6:35 pm
Forum: Modding help
Topic: Mod giving Nil error/not working
Replies: 4
Views: 224

Re: Mod giving Nil error/not working

local make_capsule_stream = function(attack_parameters) local ammo_type = attack_parameters.ammo_type local root_projectile local root_speed if ammo_type and ammo_type.action and ammo_type.action.action_delivery.type == "projectile" then You are validating ammo_type.action.action_delivery...
by DaveMcW
Mon Feb 08, 2021 12:15 pm
Forum: Gameplay Help
Topic: Fluid Arrows
Replies: 1
Views: 229

Re: Fluid Arrows

You cannot.
by DaveMcW
Sun Feb 07, 2021 12:36 am
Forum: Gameplay Help
Topic: Almost identical blueprints
Replies: 17
Views: 1060

Re: Almost identical blueprints

Make a blueprint book of train stops only, and paste it on top of your loading depot?

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