Search found 3756 matches
- Wed Jul 29, 2026 5:25 am
- Forum: Gameplay Help
- Topic: Blueprint Parameter - infer upstream recipe
- Replies: 2
- Views: 297
Re: Blueprint Parameter - infer upstream recipe
I would use a blueprint book. Create a blueprint for each recipe, put them in the blueprint book, and shift + mouse wheel to switch between them.
- Mon Jul 27, 2026 1:26 am
- Forum: General discussion
- Topic: No change to Quality Science in 2.1 ?
- Replies: 5
- Views: 1229
Re: No change to Quality Science in 2.1 ?
Uncommon Aquilo science is actually better than common. It's so easy to make quality ice and lithium plates. It takes so long to make Cryogenic science packs (common or uncommon).
Uncommon Vulcanus science is also easy with quality modules in the mining drills.
Uncommon Fulgora science uses ...
Uncommon Vulcanus science is also easy with quality modules in the mining drills.
Uncommon Fulgora science uses ...
- Sat Jun 27, 2026 6:44 pm
- Forum: Gameplay Help
- Topic: {2.1.8} Have Labs auto switch to lowest science tech?
- Replies: 1
- Views: 470
Re: {2.1.8} Have Labs auto switch to lowest science tech?
You can't. Maybe move this to ideas and suggestions?
It's tricky because some tech costs are too big for the circuit network.
It's tricky because some tech costs are too big for the circuit network.
- Fri Jan 30, 2026 11:22 am
- Forum: Gameplay Help
- Topic: How to make quality rocket parts
- Replies: 7
- Views: 2430
How to make quality rocket parts
1. Build a rocket silo and a constant combinator.
2. Set the constant combinator to "Rocket part".
quality-silo-1.jpg
3. Blueprint the rocket silo and constant combinator.
4. Click the parametrise button.
quality-silo-2.jpg
5. Click the rocket part icon.
6. Change quality ...
2. Set the constant combinator to "Rocket part".
quality-silo-1.jpg
3. Blueprint the rocket silo and constant combinator.
4. Click the parametrise button.
quality-silo-2.jpg
5. Click the rocket part icon.
6. Change quality ...
- Mon Dec 29, 2025 5:30 pm
- Forum: Show your Creations
- Topic: Belt-end design for Gleba fruit pickup
- Replies: 1
- Views: 1520
Re: Belt-end design for Gleba fruit pickup
You can also use an underground belt at the end to force the inserter to pick up everything.
- Mon Dec 08, 2025 3:03 am
- Forum: Modding help
- Topic: Is it possible to rename a mod, but retain storage data?
- Replies: 4
- Views: 1006
Re: Is it possible to rename a mod, but retain storage data?
You can copy storage with LuaRemote if you have both mods enabled.
Code: Select all
/c __mod1__ remote.add_interface("mod1 getter", { getstorage = function() return storage end })Code: Select all
/c __mod2__ storage = remote.call("mod1 getter", "getstorage")- Sun Nov 09, 2025 9:24 pm
- Forum: Modding help
- Topic: How to create a new combinator?
- Replies: 3
- Views: 981
Re: How to create a new combinator?
Yes, you must use the on_tick event to get input from a circuit network.
Output must be a constant-combinator where you set your processed signals.
Output must be a constant-combinator where you set your processed signals.
- Wed May 14, 2025 1:45 pm
- Forum: Gameplay Help
- Topic: Rocket Fuel vs Solid Fuel cost analysis
- Replies: 5
- Views: 8383
Re: Rocket Fuel vs Solid Fuel cost analysis
In Space Age, rocket fuel has an infinite productivity tech. It will always beat solid fuel when you get productivity high enough.
Even in vanilla, it's possible to get rocket fuel productivity up to +40%, where it beats solid fuel.
Even in vanilla, it's possible to get rocket fuel productivity up to +40%, where it beats solid fuel.
- Wed May 14, 2025 1:43 pm
- Forum: Technical Help
- Topic: add non-blocking autosave to windowsby copying wsl's fork
- Replies: 5
- Views: 1651
Re: add non-blocking autosave to windowsby copying wsl's fork
Have you tried installing the Linux version of Factorio in WSL?
https://learn.microsoft.com/en-us/windo ... s/gui-apps
https://learn.microsoft.com/en-us/windo ... s/gui-apps
- Wed May 14, 2025 1:35 pm
- Forum: Gameplay Help
- Topic: is it normal for this to happen?(underground belt)
- Replies: 6
- Views: 1885
Re: is it normal for this to happen?(underground belt)
Yes, underground belts blocking half a sidebelt has existed since the very first version of Factorio.
It was originally caused by item collision boxes. When item collision boxes were optimized away, they still kept the behavior.
It was originally caused by item collision boxes. When item collision boxes were optimized away, they still kept the behavior.
- Wed May 14, 2025 1:29 pm
- Forum: Gameplay Help
- Topic: Beacon calculations
- Replies: 2
- Views: 2844
Re: Beacon calculations
The tooltips are wrong, do not try to match them.
The actual effect does not use any rounding in the calculation.
The actual effect does not use any rounding in the calculation.
- Mon May 05, 2025 1:25 am
- Forum: Gameplay Help
- Topic: Upcycler statistical bias
- Replies: 4
- Views: 1643
Re: Upcycler statistical bias
Don't forget that even an unbiased output will exhibit a random walk: on any given run, the imbalance is expected to grow as the square root of the number of samples.
For a specific example, if you recycle 1 million processing units, each with a 50% chance to generate an advanced circuit, you ...
For a specific example, if you recycle 1 million processing units, each with a 50% chance to generate an advanced circuit, you ...
- Thu May 01, 2025 3:35 am
- Forum: Modding help
- Topic: How to add Custom Field to prototypes?
- Replies: 4
- Views: 1350
Re: How to add Custom Field to prototypes?
The way most mods do it is create a storage.custom_fields table in control.lua that maps entities to custom fields.
You then need to update the table whenever an entity is built or destroyed.
You then need to update the table whenever an entity is built or destroyed.
- Wed Apr 30, 2025 3:54 am
- Forum: Modding help
- Topic: [Solved][2.0.43] How can I set the icon for a recipe?
- Replies: 5
- Views: 1585
Re: [2.0.43] How can I set the icon for a recipe?
How about a different "name"?
- Tue Apr 29, 2025 9:11 am
- Forum: Modding help
- Topic: [Solved][2.0.43] How can I set the icon for a recipe?
- Replies: 5
- Views: 1585
Re: [2.0.43] How can I set the icon for a recipe?
Try giving the recipe and item a different localised_name.
- Sat Apr 26, 2025 11:47 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Legendary Stone 4/s
- Replies: 0
- Views: 4995
Legendary Stone 4/s
This design produces legendary stone from mined calcite. 4 legendary stone per second.
0eNrtXEuP2zYQ/iuBznIhUiQlLdBTr731GCwMWaZ3hepVPbbdLvzfS8prW7Epa4Z0kGQbIMhaNjWfOOQMvxly9OZtikE2bV713sObl2d11XkPn9+8Ln+q0kJ/V6Wl9B68rq8r6fneX0Na5P2r+qaQT7Lapu2rt/e9vNrKf7wHsn/0PVn1eZ/Lg6Dx4nVdDeVGtqqBfxTYD ...
0eNrtXEuP2zYQ/iuBznIhUiQlLdBTr731GCwMWaZ3hepVPbbdLvzfS8prW7Epa4Z0kGQbIMhaNjWfOOQMvxly9OZtikE2bV713sObl2d11XkPn9+8Ln+q0kJ/V6Wl9B68rq8r6fneX0Na5P2r+qaQT7Lapu2rt/e9vNrKf7wHsn/0PVn1eZ/Lg6Dx4nVdDeVGtqqBfxTYD ...
- Sat Apr 26, 2025 12:06 am
- Forum: Modding help
- Topic: How to efficiently schedule a future event for a future tick?
- Replies: 1
- Views: 894
Re: How to efficiently schedule a future event for a future tick?
events.on_tick is very cheap, don't worry about calling it every tick.
Of course you should try to minimize the work you do every tick. Reading a single table index is a great way to do it.
Of course you should try to minimize the work you do every tick. Reading a single table index is a great way to do it.
- Thu Apr 17, 2025 3:13 am
- Forum: Modding help
- Topic: Need help on coding problem
- Replies: 5
- Views: 1537
Re: Need help on coding problem
You are looking at line 42 in the wrong file.
Fix the file at the top of the error message, prototypes/compatibility/bobs_modules.lua
Fix the file at the top of the error message, prototypes/compatibility/bobs_modules.lua
- Fri Apr 11, 2025 1:37 pm
- Forum: Modding help
- Topic: How to generate surface from planet but with custom map-gen
- Replies: 3
- Views: 1834
Re: How to generate surface from planet but with custom map-gen
Can you do it in data.lua?
data.raw['planet']['aquilo'].map_gen_settings.autoplace_controls.aquilo_crude_oil.frequency = 10
data.raw['planet']['aquilo'].map_gen_settings.autoplace_controls.lithium_brine.frequency = 10
data.raw['planet']['aquilo'].map_gen_settings.autoplace_controls.fluorine_vent ...
data.raw['planet']['aquilo'].map_gen_settings.autoplace_controls.aquilo_crude_oil.frequency = 10
data.raw['planet']['aquilo'].map_gen_settings.autoplace_controls.lithium_brine.frequency = 10
data.raw['planet']['aquilo'].map_gen_settings.autoplace_controls.fluorine_vent ...
- Sat Mar 22, 2025 1:41 pm
- Forum: Modding help
- Topic: Specifying the biter's attack target
- Replies: 4
- Views: 1377
Re: Specifying the biter's attack target
You need to set that in data.lua.
Code: Select all
data.raw['entity']['nuclear-reactor'].allow_run_time_change_of_is_military_target = true