Search found 2994 matches

by DaveMcW
Tue Nov 12, 2019 4:43 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS Wars 3 - Electronic Circuits
Replies: 98
Views: 3383

Re: UPS Wars 3 - Electronic Circuits

I re-ran the benchmark for the top two in each category to confirm the results. Here are the winning scores: Trains only 39497 ms - Stevetrov & DaveMcW 40822 ms - Stevetrov Belts only 50828 ms - Stevetrov 51754 ms - AssemblyStorm (Shyn) Off patch smelting 66223 ms - Stevetrov 70821 ms - flame_Sla Th...
by DaveMcW
Tue Nov 12, 2019 4:28 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS Wars 3 - Electronic Circuits
Replies: 98
Views: 3383

Re: UPS Wars 3 - Electronic Circuits

40822.041 ms - Stevetrov submission 5
46697.022 ms - Stevetrov submission 6
by DaveMcW
Mon Nov 11, 2019 6:01 am
Forum: Gameplay Help
Topic: railway scheduling confusion
Replies: 6
Views: 231

Re: railway scheduling confusion

Name all your outpost stations the same.
Your train schedule should only have 2 stations, outpost and main base.

This works great if you only have 1 train. Mods or complex designs are needed if you want multiple trains to avoid trying to supply the same outpost.
by DaveMcW
Mon Nov 11, 2019 12:25 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS Wars 3 - Electronic Circuits
Replies: 98
Views: 3383

Re: UPS Wars 3 - Electronic Circuits

39582.092 ms - Stevetrov trains only less bacon 40852.904 ms - DaveMcW trains only Stevetrov (& DaveMcW) is now the overall leader! The same entry is also the leader in "trains only" category. I benchmarked my original save at the same time for comparison. I'm not sure why the numbers are slightly h...
by DaveMcW
Sun Nov 10, 2019 11:23 pm
Forum: Modding interface requests
Topic: Blueprint support for control replaced entities
Replies: 5
Views: 103

Re: Blueprint support for control replaced entities

darkfrei wrote:
Sun Nov 10, 2019 4:02 pm
something like entity.blueprinted_as_entity_name = entity.name (or better name).
entity.placeable_by

But maybe it doesn't work on offshore pumps?
by DaveMcW
Sun Nov 10, 2019 7:53 am
Forum: Modding help
Topic: [CLOSED] prevent UI dialog from base entity?
Replies: 4
Views: 86

Re: prevent UI dialog from base entity?

script.on_event(defines.events.on_gui_opened, function(event) local entity = event.entity if not entity or not entity.valid then return end if entity.name == "my-combinator" then local player = game.players[event.player_index] player.opened = nil player.print("TODO: create gui for "..entity.name) e...
by DaveMcW
Sun Nov 10, 2019 6:52 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS Wars 3 - Electronic Circuits
Replies: 98
Views: 3383

Re: UPS Wars 3 - Electronic Circuits

61252.578 ms - DaveMcW belts only

I tried an 11-beacon assembling machine design, but the results were not great.
by DaveMcW
Sun Nov 10, 2019 12:24 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS Wars 3 - Electronic Circuits
Replies: 98
Views: 3383

Re: UPS Wars 3 - Electronic Circuits

50555.739 ms - Stevetrov submission 4

Stevetrov is now the leader in "belts only" category!

For announcing winners, I will only use saves submitted before 21:00 UTC on November 11.
by DaveMcW
Thu Nov 07, 2019 11:46 am
Forum: Modding interface requests
Topic: Link API Prototype pages to WIKI-API Prototype pages
Replies: 2
Views: 74

Re: Link API Prototype pages to WIKI-API Prototype pages

working with a particular prototype between all the stages of its lifecycle The data.lua prototype is destroyed halfway through the "lifecycle". The control.lua API builds a completely different prototype using only a subset of the original values. It is unfortunate that some of the names are diffe...
by DaveMcW
Thu Nov 07, 2019 11:34 am
Forum: Modding help
Topic: Edit blueprint in a mod
Replies: 10
Views: 197

Re: Edit blueprint in a mod

Code: Select all

entity.placeable_by = item.name
entity.minable.result = item.name
by DaveMcW
Thu Nov 07, 2019 9:19 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [0.17.75] visual glitch in tech tree
Replies: 6
Views: 293

Re: [0.17.75] visual glitch in tech tree

Happens for me too. It looks like the X is way too big and slides off the screen.
by DaveMcW
Wed Nov 06, 2019 9:57 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS Wars 3 - Electronic Circuits
Replies: 98
Views: 3383

Re: UPS Wars 3 - Electronic Circuits

If your build involves putting max beacons around every mining drill, I confirm it won't work. At Mining productivity 44, a beacon boosting only 1 mining drill is a net loss of UPS.
by DaveMcW
Wed Nov 06, 2019 11:37 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS Wars 3 - Electronic Circuits
Replies: 98
Views: 3383

Re: UPS Wars 3 - Electronic Circuits

69932.784 ms - flame_Sla v6.2 belt-b10-clock-off-patch
by DaveMcW
Wed Nov 06, 2019 10:04 am
Forum: Ideas and Suggestions
Topic: Decider combinator with "Anything" output
Replies: 23
Views: 4476

Re: Decider combinator with "Anything" output

Here is a picture of what I would like. No new graphics or UI design is required.

pick any signal.png
pick any signal.png (217.33 KiB) Viewed 39 times
by DaveMcW
Wed Nov 06, 2019 7:26 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS Wars 3 - Electronic Circuits
Replies: 98
Views: 3383

Re: UPS Wars 3 - Electronic Circuits

52143.052 ms - Shyn v1.19

Shyn is now the leader in "belts only" category!
by DaveMcW
Wed Nov 06, 2019 3:54 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS Wars 3 - Electronic Circuits
Replies: 98
Views: 3383

Re: UPS Wars 3 - Electronic Circuits

53014.356 ms - flame_Sla v8.1 belt-b10-clock

flame_Sla is now the leader in "belts only" category!
by DaveMcW
Tue Nov 05, 2019 10:08 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS Wars 3 - Electronic Circuits
Replies: 98
Views: 3383

Re: UPS Wars 3 - Electronic Circuits

52170.059 ms - Stevetrov trains 3 balancered smelters 3
by DaveMcW
Tue Nov 05, 2019 9:31 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS Wars 3 - Electronic Circuits
Replies: 98
Views: 3383

Re: UPS Wars 3 - Electronic Circuits

DaveMcW wrote:
Tue Oct 29, 2019 1:53 pm
I'm not sure any kind of buffer chest will be efficient enough to win.
39991.665 ms - DaveMcW trains only

trains only.png
trains only.png (39.41 KiB) Viewed 331 times

No cars, no belts, no buffer chests. Just direct inserting everywhere.

no buffers.jpg
no buffers.jpg (391.12 KiB) Viewed 331 times
by DaveMcW
Tue Nov 05, 2019 9:08 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS Wars 3 - Electronic Circuits
Replies: 98
Views: 3383

Re: UPS Wars 3 - Electronic Circuits

54902.083 ms - flame_Sla v5.5
by DaveMcW
Tue Nov 05, 2019 4:04 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS Wars 3 - Electronic Circuits
Replies: 98
Views: 3383

Re: UPS Wars 3 - Electronic Circuits

56404.169 ms - quyxkh clocked.dispatch.pickup.trains
57041.624 ms - quyxkh clocked.dispatch.all.trains

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