Search found 10 matches
- Thu Jan 09, 2025 12:33 pm
- Forum: Gameplay Help
- Topic: Problems with train schedules
- Replies: 2
- Views: 134
Re: Problems with train schedules
In the conditions to left station you can add condition "OR Station is full" and not disable it, but make limit to 0. Maybe it will help.
- Tue Jan 07, 2025 6:38 pm
- Forum: Gameplay Help
- Topic: Vulcanus: Kill the worms
- Replies: 27
- Views: 32049
Re: Vulcanus: Kill the worms
Guys... 1 atomic bomb for small ones. 2 shooted in short time between - for medium. They even dont realise when u kill them.
- Tue Dec 31, 2024 11:53 pm
- Forum: Gameplay Help
- Topic: Train schedule broken?
- Replies: 22
- Views: 1098
Re: Train schedule broken?
You can as well set only 1 supply station (with no conditions to leave) and select going to outpost station in interrupt if train still have items to supply and its not in the station. This does not need many effort to programm. I find interruptions really usefull on train management.
- Sat Dec 21, 2024 8:36 pm
- Forum: Gameplay Help
- Topic: platform resources spaceage
- Replies: 3
- Views: 213
- Sat Dec 21, 2024 7:43 pm
- Forum: Gameplay Help
- Topic: Distribution on Fulgora
- Replies: 5
- Views: 420
Re: Distribution on Fulgora
As far you don't need 60 science per second looks like should be enough sort somehow 4 belts of scraps. One bigger island should be enough. It was enough that I could produce rare armor + all production building (eg. 800 rare smelters) usung only recycling materials.
- Sat Dec 21, 2024 4:54 pm
- Forum: Gameplay Help
- Topic: platform resources spaceage
- Replies: 3
- Views: 213
Re: platform resources spaceage
You can set manual order, and there is possibility to set checkbox where you can change minimal value to send in 1 rocket. As far I saw it affect also automatic ordering.
- Sat Dec 21, 2024 1:18 pm
- Forum: Gameplay Help
- Topic: Train - control by interuption
- Replies: 9
- Views: 468
Re: Train - control by interuption
From a high level, there's several things you can do with the new interrupt system that make trains so much more powerful than in 1.1. Personally, the way I do it is having universal trains with the following features: * All destinations are interrupts, and all trains are part of a universal group ...
- Fri Dec 20, 2024 3:14 am
- Forum: Gameplay Help
- Topic: Train - control by interuption
- Replies: 9
- Views: 468
Re: Train - control by interuption
Yes, thats true. If you let trains stay at station they will not fill all trains with one material. But I need solution where I can fill some trains in forward and let full trains waiting closer to possible destinations to reduce time for transport between sending demand and arriving train. Some are...
- Thu Dec 19, 2024 2:53 pm
- Forum: Gameplay Help
- Topic: Train - control by interuption
- Replies: 9
- Views: 468
Re: Train - control by interuption
Yes. I have really unbalancew production. If I set only limit on the train station then its easy to fill all trains with only 1 resources. For now I have separate group for every resource, but its quite uncomfortable to use it. But I found that if I set value like in constant its work bad, but when ...
- Wed Dec 18, 2024 10:49 pm
- Forum: Gameplay Help
- Topic: Train - control by interuption
- Replies: 9
- Views: 468
Train - control by interuption
Hello, I have small problem with correct parametrization interruption. My goal is to use only 1 group of trains to dynamiclly choose where trains should go. I wish pack for example 100 trains and when there is need to transport some Iron Ore from one place to another then one of trains will go to ma...