Search found 10 matches

by Shins
Thu Jan 09, 2025 12:33 pm
Forum: Gameplay Help
Topic: Problems with train schedules
Replies: 2
Views: 134

Re: Problems with train schedules

In the conditions to left station you can add condition "OR Station is full" and not disable it, but make limit to 0. Maybe it will help.
by Shins
Tue Jan 07, 2025 6:38 pm
Forum: Gameplay Help
Topic: Vulcanus: Kill the worms
Replies: 27
Views: 32049

Re: Vulcanus: Kill the worms

Guys... 1 atomic bomb for small ones. 2 shooted in short time between - for medium. They even dont realise when u kill them.
by Shins
Tue Dec 31, 2024 11:53 pm
Forum: Gameplay Help
Topic: Train schedule broken?
Replies: 22
Views: 1098

Re: Train schedule broken?

You can as well set only 1 supply station (with no conditions to leave) and select going to outpost station in interrupt if train still have items to supply and its not in the station. This does not need many effort to programm. I find interruptions really usefull on train management.
by Shins
Sat Dec 21, 2024 8:36 pm
Forum: Gameplay Help
Topic: platform resources spaceage
Replies: 3
Views: 213

Re: platform resources spaceage

Here
12-21-2024, 21-36-31.png
12-21-2024, 21-36-31.png (248.97 KiB) Viewed 146 times
by Shins
Sat Dec 21, 2024 7:43 pm
Forum: Gameplay Help
Topic: Distribution on Fulgora
Replies: 5
Views: 420

Re: Distribution on Fulgora

As far you don't need 60 science per second looks like should be enough sort somehow 4 belts of scraps. One bigger island should be enough. It was enough that I could produce rare armor + all production building (eg. 800 rare smelters) usung only recycling materials.
by Shins
Sat Dec 21, 2024 4:54 pm
Forum: Gameplay Help
Topic: platform resources spaceage
Replies: 3
Views: 213

Re: platform resources spaceage

You can set manual order, and there is possibility to set checkbox where you can change minimal value to send in 1 rocket. As far I saw it affect also automatic ordering.
by Shins
Sat Dec 21, 2024 1:18 pm
Forum: Gameplay Help
Topic: Train - control by interuption
Replies: 9
Views: 468

Re: Train - control by interuption

From a high level, there's several things you can do with the new interrupt system that make trains so much more powerful than in 1.1. Personally, the way I do it is having universal trains with the following features: * All destinations are interrupts, and all trains are part of a universal group ...
by Shins
Fri Dec 20, 2024 3:14 am
Forum: Gameplay Help
Topic: Train - control by interuption
Replies: 9
Views: 468

Re: Train - control by interuption

Yes, thats true. If you let trains stay at station they will not fill all trains with one material. But I need solution where I can fill some trains in forward and let full trains waiting closer to possible destinations to reduce time for transport between sending demand and arriving train. Some are...
by Shins
Thu Dec 19, 2024 2:53 pm
Forum: Gameplay Help
Topic: Train - control by interuption
Replies: 9
Views: 468

Re: Train - control by interuption

Yes. I have really unbalancew production. If I set only limit on the train station then its easy to fill all trains with only 1 resources. For now I have separate group for every resource, but its quite uncomfortable to use it. But I found that if I set value like in constant its work bad, but when ...
by Shins
Wed Dec 18, 2024 10:49 pm
Forum: Gameplay Help
Topic: Train - control by interuption
Replies: 9
Views: 468

Train - control by interuption

Hello, I have small problem with correct parametrization interruption. My goal is to use only 1 group of trains to dynamiclly choose where trains should go. I wish pack for example 100 trains and when there is need to transport some Iron Ore from one place to another then one of trains will go to ma...

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