Oh well, looks like an unfortunate time-collision...
Best wishes for the stress you had and thanks for the detailed explanation.
Search found 6 matches
- Wed Jul 22, 2026 10:20 am
- Forum: Releases
- Topic: Version 2.1.12
- Replies: 6
- Views: 3362
- Wed Jul 22, 2026 8:00 am
- Forum: Releases
- Topic: Version 2.1.12
- Replies: 6
- Views: 3362
Re: Version 2.1.12
On the download page used to be a direct link to the download-able release-notes -- iirc there were two links. Currently only the 2.0.77 link is present, missing 2.1.12. (by intention?)
- Mon Jul 06, 2026 5:16 pm
- Forum: Mods
- Topic: [MOD 2.1] More Cargo Landing Pads
- Replies: 0
- Views: 187
[MOD 2.1] More Cargo Landing Pads
More cargo landing-pads
Customize amount of placeable cargo landing-pads in *map-settings*.
IMPORTANT:
The default map-setting is 1 -- you must set a higher value to activate this mod!
Mod Portal
https://mods.factorio.com/mod/MoreCargoLandingPads
Screenshot
more-cargo-landing-pads ...
Customize amount of placeable cargo landing-pads in *map-settings*.
IMPORTANT:
The default map-setting is 1 -- you must set a higher value to activate this mod!
Mod Portal
https://mods.factorio.com/mod/MoreCargoLandingPads
Screenshot
more-cargo-landing-pads ...
- Tue Jun 30, 2026 2:27 pm
- Forum: Mods
- Topic: [MOD 2.0 - 2.1] RateCombinator
- Replies: 0
- Views: 129
[MOD 2.0 - 2.1] RateCombinator
RateCombinator
mod-portal: https://mods.factorio.com/mod/RateCombinator
https://assets-mod.factorio.com/assets/6759473daa8df41283bd789a68bfc89811531416.png
Adds a 1x1 sized entity to record pulsed signals from a circuit network, calculating rates and display them as time series data ...
- Tue Jun 30, 2026 2:16 pm
- Forum: Ideas and Requests For Mods
- Topic: Idea for MOD: timeseries graph for circuit signals
- Replies: 0
- Views: 127
Idea for MOD: timeseries graph for circuit signals
From my RateCombinator discussions, I got the idea to show circuit-value history in a time-series manner: link
Although not very specific, I would appreciate your feedback and thoughts about the demand of such a mod in general, or use cases.
The only use case that comes (currently) to my mind ...
Although not very specific, I would appreciate your feedback and thoughts about the demand of such a mod in general, or use cases.
The only use case that comes (currently) to my mind ...
- Wed Dec 18, 2024 12:23 pm
- Forum: Modding help
- Topic: Usage of 'display_density_scale'
- Replies: 0
- Views: 332
Usage of 'display_density_scale'
Hi,
in 1.1, I'm used to adjust (GUI) coordinates like this:
local scale = player.display_scale
-- get/calculate some x/y
local pos = {x * scale, y * scale}
I'm a little bit confused with the new (2.0) attribute 'display_density_scale' and its documentation . Is it meant to be used like this ...
in 1.1, I'm used to adjust (GUI) coordinates like this:
local scale = player.display_scale
-- get/calculate some x/y
local pos = {x * scale, y * scale}
I'm a little bit confused with the new (2.0) attribute 'display_density_scale' and its documentation . Is it meant to be used like this ...