Search found 6 matches

by chexx
Wed Jul 22, 2026 10:20 am
Forum: Releases
Topic: Version 2.1.12
Replies: 6
Views: 3362

Re: Version 2.1.12

Oh well, looks like an unfortunate time-collision...
Best wishes for the stress you had and thanks for the detailed explanation.
by chexx
Wed Jul 22, 2026 8:00 am
Forum: Releases
Topic: Version 2.1.12
Replies: 6
Views: 3362

Re: Version 2.1.12

On the download page used to be a direct link to the download-able release-notes -- iirc there were two links. Currently only the 2.0.77 link is present, missing 2.1.12. (by intention?)
Screenshot 2026-07-22 at 09-48-30 Download Factorio.png
Screenshot 2026-07-22 at 09-48-30 Download Factorio.png (795.51 KiB) Viewed 369 times
by chexx
Mon Jul 06, 2026 5:16 pm
Forum: Mods
Topic: [MOD 2.1] More Cargo Landing Pads
Replies: 0
Views: 187

[MOD 2.1] More Cargo Landing Pads

More cargo landing-pads

Customize amount of placeable cargo landing-pads in *map-settings*.

IMPORTANT:
The default map-setting is 1 -- you must set a higher value to activate this mod!


Mod Portal

https://mods.factorio.com/mod/MoreCargoLandingPads

Screenshot
more-cargo-landing-pads ...
by chexx
Tue Jun 30, 2026 2:27 pm
Forum: Mods
Topic: [MOD 2.0 - 2.1] RateCombinator
Replies: 0
Views: 129

[MOD 2.0 - 2.1] RateCombinator


RateCombinator

mod-portal: https://mods.factorio.com/mod/RateCombinator


https://assets-mod.factorio.com/assets/6759473daa8df41283bd789a68bfc89811531416.png
Adds a 1x1 sized entity to record pulsed signals from a circuit network, calculating rates and display them as time series data ...
by chexx
Tue Jun 30, 2026 2:16 pm
Forum: Ideas and Requests For Mods
Topic: Idea for MOD: timeseries graph for circuit signals
Replies: 0
Views: 127

Idea for MOD: timeseries graph for circuit signals

From my RateCombinator discussions, I got the idea to show circuit-value history in a time-series manner: link

Although not very specific, I would appreciate your feedback and thoughts about the demand of such a mod in general, or use cases.
The only use case that comes (currently) to my mind ...
by chexx
Wed Dec 18, 2024 12:23 pm
Forum: Modding help
Topic: Usage of 'display_density_scale'
Replies: 0
Views: 332

Usage of 'display_density_scale'

Hi,
in 1.1, I'm used to adjust (GUI) coordinates like this:

local scale = player.display_scale
-- get/calculate some x/y
local pos = {x * scale, y * scale}


I'm a little bit confused with the new (2.0) attribute 'display_density_scale' and its documentation . Is it meant to be used like this ...

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