Search found 32 matches

by JimiQ
Mon May 14, 2018 5:48 am
Forum: Ideas and Suggestions
Topic: Iron Chests, An Idea for Conversion and Re-Use
Replies: 50
Views: 11535

Re: Iron Chests, An Idea for Conversion and Re-Use

I actually rarely use steel chests. Iron chest is 5x cheaper and has a capacity of 3/4 of steel chest.

As a train station buffer - 6 iron chests store 9600 ore while cargo wagon can only hold 2000. Why do you need larger buffer there?
by JimiQ
Fri Feb 09, 2018 7:00 am
Forum: Off topic
Topic: Any Settler fans here?
Replies: 11
Views: 7665

Re: Any Settler fans here?

mrvn wrote:...
So lets get to modding a settler mod for factorio.
Yes, please! My wife doesn't want to play factorio, because it's 'too futuristic' or some other nonsense. She only plays 'medieval' themed games... so Settlerio would be awesome!
by JimiQ
Tue Jan 16, 2018 7:49 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 251604

Re: Friday Facts #225 - Bots versus belts (part 2)

My proposal of nerfing the bots: Make roboport larger (4x6 or maybe even 6x6) Make roboport bot storage lower (2 stacks instead of 6) Make bot cargo space research require space science Make bot recharge rate slower at start, but with infinite research option ---- As for buffing belts - like it was ...
by JimiQ
Mon May 01, 2017 10:06 am
Forum: Balancing
Topic: Constant reactor fuel usage/cycling (now a discussion)
Replies: 24
Views: 7683

Re: Constant reactor fuel usage invites heat capacity cheating

Wait... are you talking about pulse loading when storage drops below a certain level? Since reactors and steam tanks react slowly, that'd require a timed delay. How do you control it? SR latch it? Reset the latch when steam falls below a certain level AND a spent fuel rod was ejected from the react...
by JimiQ
Mon May 01, 2017 7:15 am
Forum: General discussion
Topic: 0.15 Reactor Ratio
Replies: 128
Views: 102060

Re: 0.15 Reactor Ratio

I have trouble with math here. I came up with ratio of 1 pump : 20 boilers : 2 reactors (or rather one with 100% bonus) : 12 heat exchangers : 20 steam turbines. Math behind this: 1 pump extracts 1200 water/s which lines perfectly with 20 boilers since each uses 60 water. They produce 36 MW of power...
by JimiQ
Mon May 01, 2017 7:05 am
Forum: Balancing
Topic: Constant reactor fuel usage/cycling (now a discussion)
Replies: 24
Views: 7683

Re: Constant reactor fuel usage invites heat capacity cheating

I am actually liking this new mechanic a lot. The euforia I got when I first figured out the correct way to inout fuel into reactor was awesome. I am using wire to tank and when volume is lower than 1k then inserter would insert one piece of fuel into reactor. It's pretty easy to setup actually.
by JimiQ
Fri May 06, 2016 1:07 pm
Forum: Technical Help
Topic: Frame Drop near woods
Replies: 8
Views: 2257

Re: Frame Drop near woods

You're running on a laptop are you ? That Quadcore and GTX are actually the M versions ? I guessed it from the G-card Vram size. I have essentially the same setup but on a desktop (with the full 4Gb Vram & 16Gb ram) and no frame drop - certainly not this high... Also there could be another expl...
by JimiQ
Fri Nov 27, 2015 12:04 pm
Forum: Balancing
Topic: Accumulators are too cheap
Replies: 65
Views: 33473

Re: Accumulators are too cheap

when you're using steam and lasers, you need accumulators so that lasers don't kill your factory. you can use hot water tanks as accumulators boilers - steam engines - water tank - steam engines When the load is low, you "charge" the water tank, when the load rises, you have double capaci...
by JimiQ
Wed Sep 09, 2015 8:37 am
Forum: News
Topic: Friday Facts #101 - The players are real people
Replies: 96
Views: 51540

Re: Friday Facts #101 - The players are real people

If anything, those FF are AGAINST slavery. And while you can differentiate between kinds of slavery, what EU is heading to is technically a slavery (different kind than oppresion of african-american minority in US, but slavery nevertheless).
by JimiQ
Thu Jul 30, 2015 5:38 am
Forum: Not a bug
Topic: [0.12.1] Personal roboport doesn't work as expected
Replies: 40
Views: 16953

Re: [0.12.1] Personal roboport doesn't work as expected

Simple GUI that would allow setting personal roboport active only outside external logistics network? I don't really see usefulnes of personal roboport inside big logistics network, but deactivating manually is too much hassle
by JimiQ
Mon Jul 20, 2015 11:05 am
Forum: Releases
Topic: Version 0.12.0
Replies: 165
Views: 117805

Re: Version 0.12.0

boro wrote:The new soundtrack is amazing guys, I just hope it gets extended a little.
Yeah, it's great. Kinda reminds me of Fallout 2, I don't know why :-)
by JimiQ
Fri Jul 10, 2015 2:05 pm
Forum: General discussion
Topic: 0.12 status
Replies: 41
Views: 17079

Re: 0.12 status

Imma so sad :-( but good luck next week ;)
by JimiQ
Thu May 21, 2015 7:01 am
Forum: Ideas and Suggestions
Topic: Energy Loss Over Distance
Replies: 28
Views: 11085

Re: Energy Loss Over Distance

Instead of going to all the trouble of actually measuring the distance over which electrical power is transmitted, you could simply give each Power Pole a drain. I suggest the same drain for all Power Poles, regardless of size, thus simulating that Big Power Poles are more efficient at long-distanc...
by JimiQ
Wed May 20, 2015 6:34 am
Forum: Balancing
Topic: Inserter Stretch Retract Timing.
Replies: 10
Views: 16044

Re: Inserter Stretch Retract Timing.

Yes, please yes. Trains are badly hurt by that.

On the other hand only thing that is really needed is that inserters wouldn't have to reach into the middle of a wagon, just straight up/down.
by JimiQ
Thu Apr 23, 2015 2:59 pm
Forum: Ideas and Suggestions
Topic: Indicator of object being delivered
Replies: 0
Views: 409

Indicator of object being delivered

When you place object inside construction area and construction is on the way it should say so (optimally with ETA) in the side info when you hover over said object.

Also we need some indication that object is delivered through logistics system (requested by character logistic slot)
by JimiQ
Thu Apr 23, 2015 6:58 am
Forum: General discussion
Topic: Silly thoughts about Science Packs
Replies: 25
Views: 10785

Re: Silly thoughts about Science Packs

Iblob wrote:One other science related question:

How does our character know what he has left to research, but not actually have enough data to know how to build it without using a lab first?
He/She remembers what have been already researched on home planet.
by JimiQ
Tue Apr 21, 2015 7:59 am
Forum: Translations
Topic: Names for the inserter
Replies: 12
Views: 25397

Re: Names for the inserter

So I started translating to Bulgarian yesterday and I'm at about 30%. I have translated a few of the smaller files and base.ini but I have a problem I can't translate inserter and it is a main part of the game. I can translate it literally but it sounds bad and also the word for insert is not used ...
by JimiQ
Sat Apr 18, 2015 3:19 pm
Forum: News
Topic: Friday Facts #82 - Optimisations
Replies: 58
Views: 37671

Re: Friday Facts #82 Optimisations

Almost 10% of the update time is spent on "Smoke", a graphical effect that has no practical purpose, other than to look good. Yeah, that does sound like a bit of a waste of processing power when compared to the fact that the other 90% has a practical purpose. Yeah, that's why I play with ...
by JimiQ
Mon Mar 23, 2015 5:40 pm
Forum: Releases
Topic: Version 0.11.19
Replies: 43
Views: 43828

Re: Version 0.11.19

I agree, it's really OP attack with unequally expensive defense
by JimiQ
Mon Mar 23, 2015 11:28 am
Forum: Releases
Topic: Version 0.11.19
Replies: 43
Views: 43828

Re: Version 0.11.19

How about liquid doesn't get destroyed if something with higher pressure is introduced into the pipe (it doesn't make sense anyway)

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