Search found 6 matches
- Sat Jan 25, 2025 2:37 am
- Forum: Ideas and Suggestions
- Topic: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items
- Replies: 163
- Views: 54718
Re: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items
I just got here, did the devs ever mention why this isn't a thing? This has been asked for since 2017, weird that 8 years later it's still not implemented.
- Sat Jan 25, 2025 12:47 am
- Forum: Ideas and Suggestions
- Topic: Automated landfill should be optional
- Replies: 17
- Views: 1333
Re: Automated landfill should be optional
Yeah, I regret getting foundation then going back to fulgora. But I have a workaround for now.
Don't carry any foundation on you, or put all of it in steel chests. inaccessible to bots. Spam away, then use a filtered tile ghost filter to remove all the remaining ghosts that were on foundation.
Don't carry any foundation on you, or put all of it in steel chests. inaccessible to bots. Spam away, then use a filtered tile ghost filter to remove all the remaining ghosts that were on foundation.
- Thu Jan 23, 2025 4:01 am
- Forum: Ideas and Suggestions
- Topic: Allow reordering Map Pins
- Replies: 17
- Views: 1277
Re: Allow reordering Map Pins
Please!
And it would be nice to move the pins, or at least enter their coordinates. It bugs me that my science display is not centered, but I would have to delete it and it would be at the bottom if I fixed it.
And it would be nice to move the pins, or at least enter their coordinates. It bugs me that my science display is not centered, but I would have to delete it and it would be at the bottom if I fixed it.
- Sun Dec 29, 2024 3:17 am
- Forum: Assigned
- Topic: [Kovarex] [2.0.28] Pasting Blueprints with trains on top of existing trains Replaces with Parameter 0
- Replies: 3
- Views: 235
- Sun Dec 29, 2024 1:42 am
- Forum: Assigned
- Topic: [Kovarex] [2.0.28] Pasting Blueprints with trains on top of existing trains Replaces with Parameter 0
- Replies: 3
- Views: 235
Re: [2.0.28] Pasting Blueprints with trains on top of existing trains Replaces with Parameter 0
https://steamusercontent-a.akamaihd.net ... 719E6A88D/
This link expires in 2 days. I'll see if I can upload to youtube if needed.
The video I attached to the original post seems to have failed to upload.
This link expires in 2 days. I'll see if I can upload to youtube if needed.
The video I attached to the original post seems to have failed to upload.
- Sat Dec 28, 2024 11:23 pm
- Forum: Assigned
- Topic: [Kovarex] [2.0.28] Pasting Blueprints with trains on top of existing trains Replaces with Parameter 0
- Replies: 3
- Views: 235
[Kovarex] [2.0.28] Pasting Blueprints with trains on top of existing trains Replaces with Parameter 0
I have multiple blueprints which use Parameter 0 (p0) to set what is being made and to name the train stops and trains. When I paste it on an already existing train, it renames the train from
[item=steel-plate] [virtual-signal=signal-4] [item=cargo-wagon] to [item=parameter-0] [virtual-signal=signal ...
[item=steel-plate] [virtual-signal=signal-4] [item=cargo-wagon] to [item=parameter-0] [virtual-signal=signal ...