Search found 15 matches

by danbliss123
Sun Mar 25, 2018 7:53 pm
Forum: Mods
Topic: [MOD 0.15.x] Pretty Fair Resources
Replies: 29
Views: 13411

Re: [MOD 0.15.x] Pretty Fair Resources

@Demosthenex Thanks for PMing me your save. I can tell you what is going on. PrettyFairResources generates resources in concentric square "rings". So, when you reveal territory that is far enough out to be in the next square ring, it generates the resources for that square ring, including in ALL ...
by danbliss123
Sun Mar 18, 2018 1:25 pm
Forum: Mods
Topic: [MOD 0.15.x] Pretty Fair Resources
Replies: 29
Views: 13411

Re: [MOD 0.15.x] Pretty Fair Resources

@Damosthenex, I will look into it, yes.
by danbliss123
Thu Dec 21, 2017 5:13 am
Forum: Mods
Topic: [MOD 0.15.x] Pretty Fair Resources
Replies: 29
Views: 13411

Re: [MOD 0.15.x] Pretty Fair Resources

Thanks for all the detailed feedback about angels fissures and angels ores. I will look into it, but I doubt I can solve in the next few weeks as work is busy right now for me.
by danbliss123
Thu Dec 21, 2017 5:08 am
Forum: Mods
Topic: [MOD 0.15.x] Pretty Fair Resources
Replies: 29
Views: 13411

Re: [MOD 0.15.x] Pretty Fair Resources

Updated for 0.16. Sorry it took me so long. The mathematics seems to have changed a bit and I wanted to keep it balanced identically to vanilla. I am not sure I got it 100% perfect but it is close (and it is much more consistent than the vanilla generation, imho). I also added the ability to specify ...
by danbliss123
Sun Nov 12, 2017 6:48 pm
Forum: Mods
Topic: [MOD 0.15.x] Pretty Fair Resources
Replies: 29
Views: 13411

Re: [MOD 0.15.x] Pretty Fair Resources

It does use the map gen settings, which are surface-specific. I have not tried factorissimo though. If anyone has trouble getting PFR to play nice with that or another mod, let me know.
by danbliss123
Sat Nov 11, 2017 8:50 pm
Forum: Mods
Topic: [MOD 0.15.x] Pretty Fair Resources
Replies: 29
Views: 13411

Re: [MOD 0.15.x] Pretty Fair Resources

I updated PFR to support PVP. Try the latest version. You can apply it to an existing PVP map by running /pfr_regen if you want.

The problem was that PFR used to only use the starting surface. PVP takes place on a scenario-specific surface. PFR is now surface-aware and will operate on all surfaces ...
by danbliss123
Tue Nov 07, 2017 5:42 pm
Forum: Mods
Topic: [MOD 0.15.x] Pretty Fair Resources
Replies: 29
Views: 13411

Re: [MOD 0.15.x] Pretty Fair Resources

Yay! Thank you.
by danbliss123
Tue Oct 24, 2017 6:15 pm
Forum: Mods
Topic: [MOD 0.15.x] Pretty Fair Resources
Replies: 29
Views: 13411

Re: [MOD 0.15.x] Pretty Fair Resources

I do not. It is not on purpose. I have not done PvP before. I will look into it.

Does PvP clone the starting area for each team? Because I can see how that might be a problem. Honestly this mod might not be a good choice for PvP in general. It could heavily advantage someone if the ended up next to ...
by danbliss123
Sat Sep 02, 2017 1:50 pm
Forum: Mods
Topic: [MOD 0.15.x] Pretty Fair Resources
Replies: 29
Views: 13411

Re: [MOD 0.15.x] Pretty Fair Resources

Explanation of the mathematics of resource generation. Also, a request for comment on upcoming tweaks.

One of the things I find annoying about the vanilla generation is its lack of well defined parameters. You specify things like noise layers and distance bonuses, but it is unclear exactly what ...
by danbliss123
Thu Aug 10, 2017 5:50 am
Forum: Mods
Topic: [MOD 0.15.x] Pretty Fair Resources
Replies: 29
Views: 13411

Re: [MOD 0.15.x] Pretty Fair Resources

Have you tried installing Reika's DirtyMining without PFR, and generating a map? Try it and you will observe that patches of dirty ore are generated, in addition to regular ore. It takes 5 minutes.
Reika's is the only installed mod at this time. PFR is NOT installed: http://i.imgur.com/Lx6dwvx.png
by danbliss123
Thu Aug 10, 2017 12:36 am
Forum: Mods
Topic: [MOD 0.15.x] Pretty Fair Resources
Replies: 29
Views: 13411

Re: [MOD 0.15.x] Pretty Fair Resources


I understood that completely, and it works well. I was referring to the further control in your FAQ. Exposing those controls in game would be very nice.

Mainly asked this so it wouldn't be a one line post :-D


I will leave that level of control as text editing for now. I may try to get ...
by danbliss123
Wed Aug 09, 2017 10:33 pm
Forum: Mods
Topic: [MOD 0.15.x] Pretty Fair Resources
Replies: 29
Views: 13411

Re: [MOD 0.15.x] Pretty Fair Resources

I will be improving the settings for distribution characteristics for modded resources. Primarily I will be making the mathematics clearer, and providing the ability to exclude a resource from the starting area. If anybody has any special requests let me know.
I am referring specifically to the way ...
by danbliss123
Wed Aug 09, 2017 1:39 pm
Forum: Mods
Topic: [MOD 0.15.x] Pretty Fair Resources
Replies: 29
Views: 13411

Re: [MOD 0.15.x] Pretty Fair Resources

Thanks!

1 You can use the normal frequency, size and richness settings to customize your map generation in PFR just like you would in vanilla.
[EDIT] Made this clearer in the description.

2 I will look into that mod.
[EDIT] Reika's DirtyMining does that on vanilla too. If that is not intended, it ...
by danbliss123
Tue Aug 08, 2017 2:16 am
Forum: Mods
Topic: [MOD 0.15.x] Pretty Fair Resources
Replies: 29
Views: 13411

[MOD 0.15.x] Pretty Fair Resources

Description:
Modifies the resource generation to fit a wider variety of playstyles without changing game balance. This mod makes resource patches much larger and less frequent as you go further from the origin. This is balanced to produce the same average amount of resources per land area as vanilla ...
by danbliss123
Sat Apr 16, 2016 5:52 am
Forum: News
Topic: Friday Facts #134 - Signal placement indicator
Replies: 68
Views: 43224

Re: Friday Facts #134 - Signal placement indicator

Since this is my first post on this forum - this game is so great. And the new signal placement indicators will help alot.

Now that thats out of the way, I would like to join the players petitioning to keep "illegal" signal placement. It lets you create sections of track that can only be manually ...

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