Is it possible to increase the rate at which bots crash?
I made a test setup with 5000 logistic bots and only one assembly machine for repairs and it can keep up with no problem.
Also I think the repair should cost some resources. Maybe some parts of the original crafting recipe.
You could add some ...
Search found 6 matches
- Sat Jan 20, 2018 8:23 pm
- Forum: Mods
- Topic: Mylon's Many Mods
- Replies: 306
- Views: 151085
- Sun Oct 15, 2017 12:32 pm
- Forum: News
- Topic: Friday Facts #212 - The GUI update (Part 1)
- Replies: 151
- Views: 77647
Re: Friday Facts #212 - The GUI update (Part 1)
I relation to the Map-GUI: Please make it so you can move the Map with the right (or middle) mouse button while having an item selected. You either have to deselect the item or use WASD (which is a little bit too sensitive) for that at the moment.
- Sun Oct 15, 2017 5:28 am
- Forum: Ideas and Suggestions
- Topic: New .17 GUI: Number Input System
- Replies: 17
- Views: 6815
Re: New .17 GUI: Number Input System
I never thought about this, but the slider is really useless. For Inventory Logistics its okay. But anything circuit related I always type in the number. The Slider is way to imprecise. And it doesn't even Support negativ values.
And this field with some buttons looks like it could be very efficient ...
And this field with some buttons looks like it could be very efficient ...
- Sun Oct 15, 2017 5:09 am
- Forum: Ideas and Suggestions
- Topic: Add Labels to graph-axes
- Replies: 3
- Views: 1755
Re: Add Labels to graph-axes
Yes of course it needs to blend in with the GUI. But it's not my part to figure out how this should be implemented. The picture should just give a rough idea of what I think is missing.
- Sun Oct 15, 2017 3:40 am
- Forum: Ideas and Suggestions
- Topic: Between belt and rail: MiniCarts!
- Replies: 15
- Views: 10013
Re: Between belt and rail: MiniCarts!
Really cool idea. I always felt that there was something missing between rails and belts. Like cases where the distance to a mine is basically to short for trains but yet laying down belts just feels wrong as well. And don't get me wrong, a main bus is nice and all, but on the other hand also a ...
- Sun Oct 15, 2017 2:28 am
- Forum: Ideas and Suggestions
- Topic: Add Labels to graph-axes
- Replies: 3
- Views: 1755
Add Labels to graph-axes
TL;DR Label the axes on the Power and Production Graphs according to its content.
What ? The axes on all Graphs of Factorio are empty. They should have numbers on them. (like "time in minutes")
Additionally hovering over a line should show the amount at that moment.
Stepless "scrolling" of the ...
What ? The axes on all Graphs of Factorio are empty. They should have numbers on them. (like "time in minutes")
Additionally hovering over a line should show the amount at that moment.
Stepless "scrolling" of the ...