Search found 44 matches

by komrade_toast
Sun Jan 08, 2017 9:23 am
Forum: Off topic
Topic: When you need ALL the resources... in one train
Replies: 7
Views: 2055

Re: When you need ALL the resources... in one train

Also, Koub, I too find this quite mesmerizing. I especially love the effect of the inner track seemingly moving faster than the more outward track, even though they really aren't.
by komrade_toast
Sun Jan 08, 2017 9:11 am
Forum: Off topic
Topic: When you need ALL the resources... in one train
Replies: 7
Views: 2055

Re: When you need ALL the resources... in one train

In model railroads I've mostly seen spirals being used to change elevation. Storage is usually done with more or less straight shadow stations. It's much easier to add/remove a train from a straight track. http://www.modellbahn-bau.de/Bild5.jpg The most compact trains storage in a game is the OTTD ...
by komrade_toast
Fri Jan 06, 2017 9:23 am
Forum: Off topic
Topic: When you need ALL the resources... in one train
Replies: 7
Views: 2055

When you need ALL the resources... in one train

Found this video today, watched it, and thought "Wow, imagine if I could do that in Factorio..." I guess this would be the most compact way to store long trains, if there were bridge rails. And as far as I can tell, this would require a maximum of five signals to operate (obviously there would be mo...
by komrade_toast
Wed Dec 07, 2016 5:28 pm
Forum: Mods
Topic: [0.14] Reactors & Atomic Locomotives
Replies: 175
Views: 61080

Re: [0.14] Reactors & Atomic Locomotives

To make a setup to have full of energy ^^ I'm really bad about logic but i need lots of power ^^ I'm trying to make the example of the first post but i dont know what to put in logic :/ Question : How do you do this "The input pumps (left and right, from offshore pumps), are active when the reactor...
by komrade_toast
Mon Dec 05, 2016 1:39 pm
Forum: Mods
Topic: [0.14] Reactors & Atomic Locomotives
Replies: 175
Views: 61080

Re: [0.14] Reactors & Atomic Locomotives

Redstylt wrote:GotLag do you have any tutorial updated ? or video ? to explain
What exactly is needed to be explained? I will gladly try and answer your question(s).
by komrade_toast
Mon Dec 05, 2016 9:44 am
Forum: Mods
Topic: [0.14] Reactors & Atomic Locomotives
Replies: 175
Views: 61080

Re: [0.14] Reactors & Atomic Locomotives

That's how it's supposed to work. The power is 1.2 MW, and it requires 16 RTGs to craft. No extra equipment is needed. Ahhh, okay, I see now. It must have been the Vehicle Equipment Grid mod throwing me off, I thought I NEEDED to put RTGs IN the equipment grid (like the electric vehicles mod). Well...
by komrade_toast
Mon Dec 05, 2016 9:37 am
Forum: Mods
Topic: [0.14] Reactors & Atomic Locomotives
Replies: 175
Views: 61080

Re: [0.14] Reactors & Atomic Locomotives

Hey GotLag, I've been trying out your Atomic Locomotives mod, and I think I noticed an issue: My Atomic Locomotive can run with absolutely no fuel, just nothing in the equipment grid. I don't know what is causing it. I use the Vehicle Equipment Grids mod, so maybe that could have something to do wit...
by komrade_toast
Fri Nov 25, 2016 7:31 pm
Forum: Mods
Topic: [0.14] Signals
Replies: 5
Views: 1347

Re: [0.14] Signals

Whoops, my fault on that one. That is from an old test I was doing, before I re-wrote the mod. I'll delete and re-upload.

EDIT: Mod has beed re-uploaded with correct locale.conf
by komrade_toast
Mon Oct 24, 2016 6:18 am
Forum: Mods
Topic: [0.14] Signals
Replies: 5
Views: 1347

[0.14] Signals

http://i.imgur.com/1QUqqxc.png ^^ click me to go to this mod's page on the mod portal ^^ This is a complete re-write of my " Custom Signals " mod. This modification to Factorio adds a few new virtual signals. Mathematical, Directional, and Power signals are added by this mod. Support for a few othe...
by komrade_toast
Tue Oct 18, 2016 10:48 am
Forum: News
Topic: Friday Facts #160 - Playtesting
Replies: 270
Views: 52710

Re: Friday Facts #160 - Playtesting

On another note, instead of logistics wagons, I support logistics rails. Passive provider rails, active provider rails, storage rails, and requester rails. Instead of using wagons, this would provide a lot more dynamicity to one's logistics network. This way an iron ore train could be both a provide...
by komrade_toast
Tue Oct 18, 2016 10:22 am
Forum: News
Topic: Friday Facts #160 - Playtesting
Replies: 270
Views: 52710

Re: Friday Facts #160 - Playtesting

From the post you are referencing: 1 Offshore Pump to 14 Boilers to 33 Steam Engines I might have to test more, but from my experience 1 offshore pump to 14 boilers to 10 steam engines is the correct ratio (or 1 offshore pump to 7 boilers to 5 steam engines). Either way, I feel if the values were se...
by komrade_toast
Tue Oct 18, 2016 10:06 am
Forum: Ideas and Suggestions
Topic: [0.14.14] Add option were to load/save save games
Replies: 5
Views: 654

Re: [0.14.14] Add option were to load/save save games

I believe what is meant by this is that when the player chooses to save their game, LJL_Houben would like to have a dialog pop up that prompts where to choose the save location. I would actually second this. I understand that it is possible to configure Factorio to a different save directory using t...
by komrade_toast
Tue Oct 18, 2016 9:39 am
Forum: News
Topic: Friday Facts #160 - Playtesting
Replies: 270
Views: 52710

Re: Friday Facts #160 - Playtesting

Intead of merging items with low health, or using an item on the floor. Why doesn't repairing an item become a recipe? Assembly machines could use it, and you could throw all your unrepaired items into a provider chest to have them taken to an assembly machine, or you repair them straight in your i...
by komrade_toast
Tue Oct 18, 2016 8:05 am
Forum: News
Topic: Friday Facts #160 - Playtesting
Replies: 270
Views: 52710

Re: Friday Facts #160 - Playtesting

I haven't read through the whole thread, as I do not have the time to; But I would still like to leave a few of my opinions here: Item Merging: Instead of merging items with low health, or using an item on the floor. Why doesn't repairing an item become a recipe? Assembly machines could use it, and ...
by komrade_toast
Thu Oct 13, 2016 5:17 pm
Forum: Mods
Topic: [0.14] Reactors & Atomic Locomotives
Replies: 175
Views: 61080

Re: [0.14] Reactors

Performance on it is wonderful, it powers my whole base and all my outposts. I haven't maxed it out yet, I built all 6 reactors as soon as I researched the tech. I like future-proofing my power production as early as possible. It should output 156MW at full production. So far though the steam engine...
by komrade_toast
Thu Oct 13, 2016 12:43 pm
Forum: Mods
Topic: [0.14] Reactors & Atomic Locomotives
Replies: 175
Views: 61080

Re: [0.14] Reactors

I finally got around to tearing down my whole setup, updating the mod, and re-building. This fixed the error I was receiving upon trying to load my world. Anyways, here it is, my new Reactors build! http://i.imgur.com/vp7grCo.png http://i.imgur.com/Yj1Lnmn.png http://i.imgur.com/ATVcLF1.png It is pr...
by komrade_toast
Sat Oct 08, 2016 11:53 pm
Forum: Mods
Topic: [0.14] Reactors & Atomic Locomotives
Replies: 175
Views: 61080

Re: [0.14] Reactors

After some messing around in my test world, I finally decided to give them a go in my survival world. It's basically the same setup as what I had built in my test world, with the difference of added hot water tanks, and the statistics display / logic area. Since I already uploaded my whole album to ...
by komrade_toast
Sun Oct 02, 2016 3:48 am
Forum: Mods
Topic: [0.14] Reactors & Atomic Locomotives
Replies: 175
Views: 61080

Re: [0.14] Reactors

Hmm, I see what you mean about the build order... weird. Anyways, your tips seem to have got the reactor running nice and smooth. Now its time to experiment with different setups, and see how big I can go with it. On a slightly different note, maybe consider adding a dedicated power producer, for ex...
by komrade_toast
Fri Sep 30, 2016 4:01 am
Forum: Mods
Topic: [0.14] Reactors & Atomic Locomotives
Replies: 175
Views: 61080

Re: [0.14] Reactors

Sorry it took a bit, but here is my clean (reactors and flow control only) save file:
Save File

Flow control should be listed as a requirement for this mod. I really can't see how maximum throughput could be achieved with just small pumps.
by komrade_toast
Fri Sep 30, 2016 1:14 am
Forum: Mods
Topic: [0.14] Reactors & Atomic Locomotives
Replies: 175
Views: 61080

Re: [0.14] Reactors

The statistics on my Steam Engines / their pipes: Every row of steam engines is setup as follows: = Pipe P Pump E Engine Setup for each row is =PE=E=E=E=E Whole setup is =PE=E=E=E=E = = =PE=E=E=E=E = = =PE=E=E=E=E = = =PE=E=E=E=E = = =PE=E=E=E=E = -- This pipe comes directly from reactor output The...

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