If an admin pauses the game from the in-game menu, nobody else (not even other admins) can unpause the game.
For example; Admin 1 pauses a multiplayer game to handle a quick distraction that turns into a big distraction, then Admin 2 joins into a permanently paused game and can not play.
Having a ...
Search found 3 matches
- Tue May 05, 2026 11:59 am
- Forum: Ideas and Suggestions
- Topic: Add pause / unpause console command
- Replies: 12
- Views: 16264
- Sat Dec 27, 2025 8:53 am
- Forum: Technical Help
- Topic: Save file loading fails with I/O error
- Replies: 3
- Views: 979
Re: Save file loading fails with I/O error
I have a similar issue on a headless server. The save file works when I download it and load it as a save locally, but my headless server won't start with the same file due to an I/O error. I've even gone to the (minimal) effort of re-saving the file from my local copy to make sure the .zip was pure ...
- Mon Dec 16, 2024 11:13 pm
- Forum: Ideas and Suggestions
- Topic: Better speed control for player with exoskeleton
- Replies: 6
- Views: 2742
Re: Better speed control for player with exoskeleton
Might be able to repurpose the logistic requests/ maximum items UI for this.
As a percentage (so the settings survive removing armour or exoskeletons), what is the minimum speed and the maximum speed you want to go?
Perhaps this range is tied not to the player or the exoskeletons, but rather to ...
As a percentage (so the settings survive removing armour or exoskeletons), what is the minimum speed and the maximum speed you want to go?
Perhaps this range is tied not to the player or the exoskeletons, but rather to ...