Search found 6 matches
- Mon Jun 09, 2025 11:48 pm
- Forum: 1 / 0 magic
- Topic: [2.0.55] Crash pressing ESC while saving (Map::save)
- Replies: 3
- Views: 609
- Mon Jun 09, 2025 11:40 pm
- Forum: 1 / 0 magic
- Topic: [2.0.55] Crash pressing ESC while saving (Map::save)
- Replies: 3
- Views: 609
[2.0.55] Crash pressing ESC while saving (Map::save)
I was performing a manual save, and i think I hit the escape key while it was in progress. Unsure if that was related or my base is just that cursed.
I got a popup about it failing.
Trying to open the save gives me an i/o error.
Mods: Quality, elevated rails, space age
I got a popup about it failing.
Trying to open the save gives me an i/o error.
Mods: Quality, elevated rails, space age
- Mon Jun 09, 2025 11:37 pm
- Forum: 1 / 0 magic
- Topic: [2.0.52] Crash while autosaving
- Replies: 3
- Views: 584
Re: [2.0.52] Crash while autosaving
feel free to close this. Got a new crash in 2.0.55 that i will make a new post for
- Sat May 24, 2025 1:32 pm
- Forum: 1 / 0 magic
- Topic: [2.0.52] Crash while autosaving
- Replies: 3
- Views: 584
Re: [2.0.52] Crash while autosaving
if the log you needed was factorio-previous.log, it looks I overwrote it by playing. Will make sure to copy more things if I get another crash
- Sat May 24, 2025 12:04 am
- Forum: 1 / 0 magic
- Topic: [2.0.52] Crash while autosaving
- Replies: 3
- Views: 584
[2.0.52] Crash while autosaving
deeply pessimistic this is enough to be useful but:
I got a crash during auto save.
I am running mods: Quality, Space Age, Elevated Rails
I think I was dragging a belt when autosave started, i think i saw the bar fill up partway then crash? I was also in a discord call in another window (not that ...
I got a crash during auto save.
I am running mods: Quality, Space Age, Elevated Rails
I think I was dragging a belt when autosave started, i think i saw the bar fill up partway then crash? I was also in a discord call in another window (not that ...
- Sat Dec 14, 2024 9:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.25] Demolisher kill by nuclear reactor not registered
- Replies: 2
- Views: 2136
[StrangePan][2.0.25] Demolisher kill by nuclear reactor not registered
I killed my first small demolisher by luring it into a pair of running nuclear reactors with gun turrets. After many save scums, the explosion killed it. I did not get the "If it bleeds, we can kill it" achievement and it did not register in the kill log. The attached save is from a couple of ...