Search found 7 matches

by CodAv
Mon Jun 17, 2019 4:08 pm
Forum: Ideas and Suggestions
Topic: few things ,Railway bridge, Water level, etc
Replies: 3
Views: 2294

Re: few things ,Railway bridge, Water level, etc

I've read some of these suggestions multiple times over the last years of Factorio development, but here are my two cents: 1. Railway bridges Non-intersecting railway crossings were suggested by many people. While this will add a lot of comfort to the game, it is technically quite challenging as Fac...
by CodAv
Sun Jun 05, 2016 10:07 am
Forum: News
Topic: Friday Facts #141 - Mod Portal
Replies: 190
Views: 88485

Re: Friday Facts #141 - Mod Portal

Ojelle wrote:And whats the potato mod?
Probably adds 9gag support.
by CodAv
Tue May 24, 2016 2:33 pm
Forum: News
Topic: Friday Facts #139 - Wrapping up multiplayer
Replies: 74
Views: 42075

Re: Friday Facts #139 - Wrapping up multiplayer

but there is no alternative to this. so they either do it this way or they don't add a lobby server. There are more possible alternatives to choose from: No lobby service at all. Current state. Add a lobby service, make it mandatory for joining any multiplayer game and enforce authentication via th...
by CodAv
Mon May 23, 2016 3:51 pm
Forum: News
Topic: Friday Facts #139 - Wrapping up multiplayer
Replies: 74
Views: 42075

Re: Friday Facts #139 - Wrapping up multiplayer

This is an anti-piracy change, but in a different way than AAA games do it - we don't use DRM (apart from Steam, but you can still download the game from the website) that would disallow you from playing the game, we are just hiding some of the more advanced features, that require further use of ou...
by CodAv
Thu Apr 21, 2016 9:30 am
Forum: Ideas and Suggestions
Topic: Fusion reactor - new energy, power, electricity generator
Replies: 8
Views: 4635

Re: Fusion reactor - new energy, power, electricity generator

Fusion reactors would be a great addition to the late game, but should require some additional infrastructure to not make them overpowered. Fusion reactors consume heavy water (deuterium and tritium) as fuel, which has to be extracted from water in special plants. For the waste and pollution topic, ...
by CodAv
Sat Apr 16, 2016 8:26 pm
Forum: News
Topic: Friday Facts #115 - The power switch
Replies: 66
Views: 57608

Re: Friday Facts #115 - The power switch

As others stated, three minutes isn't that bad for a complex C++ project, especially in Visual Studio. In our largest project, I actually managed to reduce compile time on a quad core I7 from 25 to about 5 minutes just by optimizing the includes, especially not including Boost where it's not absolut...
by CodAv
Fri Apr 15, 2016 9:02 pm
Forum: News
Topic: Friday Facts #113 - Better rail building
Replies: 96
Views: 64632

Re: Friday Facts #113 - Better rail building

Just a small fact which left me wondering: in the FFF you state that the algorithm takes a lot of iterations for long and complicated paths, which don't really fit inside a single 1/60s game tick. As Factorio already supports multithreading, wouldn't it make sense to calculate the path fully asynchr...

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