Search found 18 matches
- Wed Oct 01, 2025 1:37 pm
- Forum: Technical Help
- Topic: 2.0.69 blueprint library not working
- Replies: 1
- Views: 318
2.0.69 blueprint library not working
Cant take blueprints out except for right click and copy
- Sun Sep 28, 2025 1:53 pm
- Forum: Modding interface requests
- Topic: Native mods
- Replies: 2
- Views: 359
Native mods
I am almost entirely sure this would not be added, but this could be game-changing.
Native mods means compiling mods to work directly with the game engine.
Why? Performance. Mod belt-balancer-2 adds one entity, belt balancer. It balances all the belt sides all the belts connected to and from the ...
Native mods means compiling mods to work directly with the game engine.
Why? Performance. Mod belt-balancer-2 adds one entity, belt balancer. It balances all the belt sides all the belts connected to and from the ...
- Sun Sep 28, 2025 12:00 pm
- Forum: Technical Help
- Topic: Insane garbage collection time with 200+ mods
- Replies: 2
- Views: 304
Insane garbage collection time with 200+ mods
5 ms average in empty world (Ctrl + Singleplayer)
how to find what mod(s) cause this?
how to find what mod(s) cause this?
- Sun Sep 28, 2025 9:33 am
- Forum: Resolved Requests
- Topic: How to use research progress product
- Replies: 8
- Views: 1211
Re: How to use research progress product
Cerys mod (Cerys-Moon-of-Fulgora) uses this in /prototypes/recire/repair
data:extend({
{
type = "recipe",
name = "cerys-discover-fulgoran-cryogenics",
subgroup = "cerys-repair",
order = "d",
icon = "__PlanetsLib__/graphics/icons/research-progress-product.png",
icon_size = 64,
energy ...
data:extend({
{
type = "recipe",
name = "cerys-discover-fulgoran-cryogenics",
subgroup = "cerys-repair",
order = "d",
icon = "__PlanetsLib__/graphics/icons/research-progress-product.png",
icon_size = 64,
energy ...
- Thu Sep 18, 2025 4:11 am
- Forum: Pending
- Topic: Extreme lag when placing a lot of ghosts at once
- Replies: 3
- Views: 433
Re: Extreme lag when placing a lot of ghosts at once
Yeah, bad scripting is very probable, as i have 200+ mods.
- Wed Sep 17, 2025 8:36 am
- Forum: Pending
- Topic: Extreme lag when placing a lot of ghosts at once
- Replies: 3
- Views: 433
Re: Extreme lag when placing a lot of ghosts at once
Also game crashes sometimes
- Wed Sep 17, 2025 8:35 am
- Forum: Pending
- Topic: Extreme lag when placing a lot of ghosts at once
- Replies: 3
- Views: 433
Extreme lag when placing a lot of ghosts at once
I found it when placing concrete from the map, when placing 4 chunks of concrete (maximum size of manual placement) it lags for over 12 seconds!!!! (got this time with time usage in debug settings)
- Wed Sep 17, 2025 8:28 am
- Forum: Gameplay Help
- Topic: A bug with achievements
- Replies: 2
- Views: 636
A bug with achievements
How could i produce 1k red circuits (they take plastic) without researching oil refining?
- Thu Aug 28, 2025 6:39 am
- Forum: Not a bug
- Topic: Crash during "Loading 3D bitmaps"
- Replies: 1
- Views: 268
Crash during "Loading 3D bitmaps"
Factorio 2.0.60 (build 83512, win64, steam, space-age)
Yeah, i want MANY mods.
I fixed some mod compatibility issues locally, without it it does not load even to prototype stage.
Yeah, i want MANY mods.
I fixed some mod compatibility issues locally, without it it does not load even to prototype stage.
- Thu Aug 21, 2025 8:44 am
- Forum: Duplicates
- Topic: variables in parametrized blueprint`s formulas not working correctly
- Replies: 2
- Views: 371
Re: variables in parametrized blueprint`s formulas not working correctly
Actually, this is just a visual bug, since formulas actually work, they just say that they dont.
- Thu Aug 21, 2025 5:01 am
- Forum: Duplicates
- Topic: variables in parametrized blueprint`s formulas not working correctly
- Replies: 2
- Views: 371
variables in parametrized blueprint`s formulas not working correctly
I am making a plueprint for LTS mod, and i need to set item value in a constant combinator to -<stack size>*320*2, but when i do that it says that p0_s exists but p1_s p2_s etc. doesnt.
Version: 2.0.60
Version: 2.0.60
- Sat Apr 19, 2025 5:40 am
- Forum: Technical Help
- Topic: Crash
- Replies: 2
- Views: 448
Re: Crash
That really helped thank you
Previosly, it crashed when using 2.5 GB of RAM, but now it went from 2.5 to 5 GB before dropping to 4.
Previosly, it crashed when using 2.5 GB of RAM, but now it went from 2.5 to 5 GB before dropping to 4.
- Fri Apr 18, 2025 6:58 pm
- Forum: Technical Help
- Topic: Crash
- Replies: 2
- Views: 448
Crash
Just crashes on launch.
If launched in steam, it errors "Failed to create a texture".
If launched from console (C:\Program Files (x86)\Steam\steam steam://rungameid/427520) just error without any information.
If launched in steam, it errors "Failed to create a texture".
If launched from console (C:\Program Files (x86)\Steam\steam steam://rungameid/427520) just error without any information.
- Sun Apr 13, 2025 6:37 am
- Forum: Modding help
- Topic: Event of player landed on space platform
- Replies: 1
- Views: 426
Event of player landed on space platform
I need an event of player landing on space plaform to teleport to another surface
- Thu Feb 27, 2025 8:37 am
- Forum: Ideas and Requests For Mods
- Topic: Mixing fluids
- Replies: 2
- Views: 477
Re: Mixing fluids
I saw a video of doing that. I am playing with the Pneumatic Transport mod ( https://mods.factorio.com/mod/pneumatic-transport-redux ) and it will be really nice to do fluid mixing without circuit network (it limits thoughput) and i also use Factoriosimo (https://mods.factorio.com/mod/factorissimo-2 ...
- Wed Feb 26, 2025 2:01 pm
- Forum: Ideas and Requests For Mods
- Topic: Mixing fluids
- Replies: 2
- Views: 477
Mixing fluids
Is there a way to make pipes contain miltiple fluids?
- Fri Dec 13, 2024 5:26 pm
- Forum: Modding help
- Topic: More lanes for transport belt
- Replies: 4
- Views: 583
Re: More lanes for transport belt
But will it be available fully for one normal inserter?
- Fri Dec 13, 2024 7:02 am
- Forum: Modding help
- Topic: More lanes for transport belt
- Replies: 4
- Views: 583
More lanes for transport belt
This is my first mod.
I want to create a mod that adds transport belts with 4 lanes. But, i see that "transport-belt" is a game class, and i haven`t found a way to create something similar. I want it to be named "wide-transport-belt". Please help!
I want to create a mod that adds transport belts with 4 lanes. But, i see that "transport-belt" is a game class, and i haven`t found a way to create something similar. I want it to be named "wide-transport-belt". Please help!