Search found 18 matches

by ILYADNEPR
Wed Oct 01, 2025 1:37 pm
Forum: Technical Help
Topic: 2.0.69 blueprint library not working
Replies: 1
Views: 318

2.0.69 blueprint library not working

Cant take blueprints out except for right click and copy
by ILYADNEPR
Sun Sep 28, 2025 1:53 pm
Forum: Modding interface requests
Topic: Native mods
Replies: 2
Views: 359

Native mods

I am almost entirely sure this would not be added, but this could be game-changing.
Native mods means compiling mods to work directly with the game engine.
Why? Performance. Mod belt-balancer-2 adds one entity, belt balancer. It balances all the belt sides all the belts connected to and from the ...
by ILYADNEPR
Sun Sep 28, 2025 12:00 pm
Forum: Technical Help
Topic: Insane garbage collection time with 200+ mods
Replies: 2
Views: 304

Insane garbage collection time with 200+ mods

5 ms average in empty world (Ctrl + Singleplayer)

how to find what mod(s) cause this?
by ILYADNEPR
Sun Sep 28, 2025 9:33 am
Forum: Resolved Requests
Topic: How to use research progress product
Replies: 8
Views: 1210

Re: How to use research progress product

Cerys mod (Cerys-Moon-of-Fulgora) uses this in /prototypes/recire/repair

data:extend({
{
type = "recipe",
name = "cerys-discover-fulgoran-cryogenics",
subgroup = "cerys-repair",
order = "d",
icon = "__PlanetsLib__/graphics/icons/research-progress-product.png",
icon_size = 64,
energy ...
by ILYADNEPR
Thu Sep 18, 2025 4:11 am
Forum: Pending
Topic: Extreme lag when placing a lot of ghosts at once
Replies: 3
Views: 433

Re: Extreme lag when placing a lot of ghosts at once

Yeah, bad scripting is very probable, as i have 200+ mods.
by ILYADNEPR
Wed Sep 17, 2025 8:36 am
Forum: Pending
Topic: Extreme lag when placing a lot of ghosts at once
Replies: 3
Views: 433

Re: Extreme lag when placing a lot of ghosts at once

Also game crashes sometimes
by ILYADNEPR
Wed Sep 17, 2025 8:35 am
Forum: Pending
Topic: Extreme lag when placing a lot of ghosts at once
Replies: 3
Views: 433

Extreme lag when placing a lot of ghosts at once

I found it when placing concrete from the map, when placing 4 chunks of concrete (maximum size of manual placement) it lags for over 12 seconds!!!! (got this time with time usage in debug settings)
by ILYADNEPR
Wed Sep 17, 2025 8:28 am
Forum: Gameplay Help
Topic: A bug with achievements
Replies: 2
Views: 636

A bug with achievements

How could i produce 1k red circuits (they take plastic) without researching oil refining?
09-17-2025, 11-27-48.png
09-17-2025, 11-27-48.png (79.25 KiB) Viewed 636 times
by ILYADNEPR
Thu Aug 28, 2025 6:39 am
Forum: Not a bug
Topic: Crash during "Loading 3D bitmaps"
Replies: 1
Views: 267

Crash during "Loading 3D bitmaps"

Factorio 2.0.60 (build 83512, win64, steam, space-age)
Yeah, i want MANY mods.
I fixed some mod compatibility issues locally, without it it does not load even to prototype stage.
by ILYADNEPR
Thu Aug 21, 2025 8:44 am
Forum: Duplicates
Topic: variables in parametrized blueprint`s formulas not working correctly
Replies: 2
Views: 370

Re: variables in parametrized blueprint`s formulas not working correctly

Actually, this is just a visual bug, since formulas actually work, they just say that they dont.
08-21-2025, 11-43-53.png
08-21-2025, 11-43-53.png (223.41 KiB) Viewed 344 times
08-21-2025, 11-44-26.png
08-21-2025, 11-44-26.png (38.32 KiB) Viewed 344 times
by ILYADNEPR
Thu Aug 21, 2025 5:01 am
Forum: Duplicates
Topic: variables in parametrized blueprint`s formulas not working correctly
Replies: 2
Views: 370

variables in parametrized blueprint`s formulas not working correctly

I am making a plueprint for LTS mod, and i need to set item value in a constant combinator to -<stack size>*320*2, but when i do that it says that p0_s exists but p1_s p2_s etc. doesnt.
Version: 2.0.60
08-21-2025, 08-11-39.png
08-21-2025, 08-11-39.png (419.89 KiB) Viewed 363 times
by ILYADNEPR
Sat Apr 19, 2025 5:40 am
Forum: Technical Help
Topic: Crash
Replies: 2
Views: 448

Re: Crash

That really helped thank you :D
Previosly, it crashed when using 2.5 GB of RAM, but now it went from 2.5 to 5 GB before dropping to 4.
by ILYADNEPR
Fri Apr 18, 2025 6:58 pm
Forum: Technical Help
Topic: Crash
Replies: 2
Views: 448

Crash

Just crashes on launch.
If launched in steam, it errors "Failed to create a texture".
If launched from console (C:\Program Files (x86)\Steam\steam steam://rungameid/427520) just error without any information.
by ILYADNEPR
Sun Apr 13, 2025 6:37 am
Forum: Modding help
Topic: Event of player landed on space platform
Replies: 1
Views: 425

Event of player landed on space platform

I need an event of player landing on space plaform to teleport to another surface
by ILYADNEPR
Thu Feb 27, 2025 8:37 am
Forum: Ideas and Requests For Mods
Topic: Mixing fluids
Replies: 2
Views: 476

Re: Mixing fluids

I saw a video of doing that. I am playing with the Pneumatic Transport mod ( https://mods.factorio.com/mod/pneumatic-transport-redux ) and it will be really nice to do fluid mixing without circuit network (it limits thoughput) and i also use Factoriosimo (https://mods.factorio.com/mod/factorissimo-2 ...
by ILYADNEPR
Wed Feb 26, 2025 2:01 pm
Forum: Ideas and Requests For Mods
Topic: Mixing fluids
Replies: 2
Views: 476

Mixing fluids

Is there a way to make pipes contain miltiple fluids?
by ILYADNEPR
Fri Dec 13, 2024 5:26 pm
Forum: Modding help
Topic: More lanes for transport belt
Replies: 4
Views: 582

Re: More lanes for transport belt

But will it be available fully for one normal inserter?
by ILYADNEPR
Fri Dec 13, 2024 7:02 am
Forum: Modding help
Topic: More lanes for transport belt
Replies: 4
Views: 582

More lanes for transport belt

This is my first mod.
I want to create a mod that adds transport belts with 4 lanes. But, i see that "transport-belt" is a game class, and i haven`t found a way to create something similar. I want it to be named "wide-transport-belt". Please help!

Go to advanced search