Search found 10 matches
- Sat Sep 12, 2026 5:04 pm
- Forum: Ideas and Suggestions
- Topic: Improvements for parameterized blueprints
- Replies: 1
- Views: 1194
Re: Improvements for parameterized blueprints
+1 to all of these, the parameter system is neat but feels limited for what it promises, these improvements would make it feel a lot more powerful
- Tue Sep 08, 2026 8:35 am
- Forum: Outdated/Not implemented
- Topic: Make copy recipe keybind work on item GUI's
- Replies: 2
- Views: 209
Make copy recipe keybind work on item GUI's
TL;DR
Make Shift + RMB work on any item slot in any GUI to copy it's recipe.
What?
Currently, you can Shift + RMB on a machine to copy the recipe it's currently using, which can be used to paste onto other machines using Shift + LMB. It would be great if this 'copy recipe' functionality was ...
Make Shift + RMB work on any item slot in any GUI to copy it's recipe.
What?
Currently, you can Shift + RMB on a machine to copy the recipe it's currently using, which can be used to paste onto other machines using Shift + LMB. It would be great if this 'copy recipe' functionality was ...
- Tue Sep 08, 2026 4:21 am
- Forum: Ideas and Suggestions
- Topic: planet selection on logistic request groups
- Replies: 10
- Views: 1026
Re: planet selection on logistic request groups
+1 here too
Could we also allow selection of where you'd like to import construction requests from?
I'd love to keep a stock of belts/inserters/whatever on a stationary ship above a surface, and let visiting ships request one or two from it when they stop in (to replace something that was ...
- Tue Aug 25, 2026 11:03 am
- Forum: Ideas and Suggestions
- Topic: [2.1][QoL] Set Research should allow and restore manually set research when no conditon is active
- Replies: 10
- Views: 1177
Re: [2.1][QoL] Set Research should allow and restore manually set research when no conditon is active
+1, I tried to use the set research feature on the labs for the first time today (i am not a circuits power user at all, just use them once in a while for medium level stuff) and I intuitively expected it to work as described by OP
- Fri Aug 21, 2026 6:11 am
- Forum: Ideas and Suggestions
- Topic: Fix 'Working' indicator on new assembler design being hidden by long inserters
- Replies: 1
- Views: 281
Fix 'Working' indicator on new assembler design being hidden by long inserters
TL;DR
The new assembler designs in 2.1 have a green light to indicate that the assembler is working. This light is hidden when there is an idle long inserter placed below the machine.
What?
All the machines in this screenshot are working, but the green light on the middle assembler is being ...
The new assembler designs in 2.1 have a green light to indicate that the assembler is working. This light is hidden when there is an idle long inserter placed below the machine.
What?
All the machines in this screenshot are working, but the green light on the middle assembler is being ...
- Fri Aug 21, 2026 3:41 am
- Forum: Ideas and Suggestions
- Topic: Add a tooltip on blueprint ghosts to differentiate between unsatisfied ghosts
- Replies: 2
- Views: 228
Add a tooltip on blueprint ghosts to differentiate between unsatisfied ghosts
TL;DR
Add a tooltip on blueprints ghosts to tell whether their request is currently being satisfied.
What?
Currently, when a blueprint ghost has a construction robot assigned to it, it turns to a light blue color. This color shift is so subtle that I can practically never tell whether the ...
Add a tooltip on blueprints ghosts to tell whether their request is currently being satisfied.
What?
Currently, when a blueprint ghost has a construction robot assigned to it, it turns to a light blue color. This color shift is so subtle that I can practically never tell whether the ...
- Sat Aug 08, 2026 1:44 pm
- Forum: Ideas and Suggestions
- Topic: Allow confirming GUI windows with E while a text input is in focus
- Replies: 1
- Views: 270
Allow confirming GUI windows with E while a text input is in focus
TL;DR
Pressing 'E' when a text input field is focused types the letter 'E' into the field instead of 'confirming' or closing the GUI window. Allow using Ctrl + E to force confirm the window.
What?
Almost every GUI window in factorio can be 'confirmed' or closed by pressing the 'E' key. This ...
Pressing 'E' when a text input field is focused types the letter 'E' into the field instead of 'confirming' or closing the GUI window. Allow using Ctrl + E to force confirm the window.
What?
Almost every GUI window in factorio can be 'confirmed' or closed by pressing the 'E' key. This ...
- Fri Aug 07, 2026 1:17 pm
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 305
- Views: 221245
Re: Version 2.1.7
Can the /alerts ui be made available through a button? I don't see why it should exclusively be a console command
- Tue Jul 29, 2025 11:34 am
- Forum: Ideas and Suggestions
- Topic: Output R/G settings for buildings
- Replies: 40
- Views: 11126
Re: Output R/G settings for buildings
+1 for 2.1
- Fri Dec 13, 2024 2:53 am
- Forum: Ideas and Suggestions
- Topic: Hide tag when the player is in a vehicle
- Replies: 0
- Views: 301
Hide tag when the player is in a vehicle
Tags on vehicles should be hidden when you enter the vehicle. It is extremely annoying/distracting to see the (0m) tag when driving a vehicle, I do not need to know where my vehicle is when I am in said vehicle. When zoomed out, the tag is large enough to obscure the vehicle completely, which makes ...