Search found 10 matches

by Karto
Sat Sep 12, 2026 5:04 pm
Forum: Ideas and Suggestions
Topic: Improvements for parameterized blueprints
Replies: 1
Views: 1194

Re: Improvements for parameterized blueprints

+1 to all of these, the parameter system is neat but feels limited for what it promises, these improvements would make it feel a lot more powerful
by Karto
Tue Sep 08, 2026 8:35 am
Forum: Outdated/Not implemented
Topic: Make copy recipe keybind work on item GUI's
Replies: 2
Views: 209

Make copy recipe keybind work on item GUI's

TL;DR
Make Shift + RMB work on any item slot in any GUI to copy it's recipe.


What?
Currently, you can Shift + RMB on a machine to copy the recipe it's currently using, which can be used to paste onto other machines using Shift + LMB. It would be great if this 'copy recipe' functionality was ...
by Karto
Tue Sep 08, 2026 4:21 am
Forum: Ideas and Suggestions
Topic: planet selection on logistic request groups
Replies: 10
Views: 1026

Re: planet selection on logistic request groups


+1 here too

Could we also allow selection of where you'd like to import construction requests from?

I'd love to keep a stock of belts/inserters/whatever on a stationary ship above a surface, and let visiting ships request one or two from it when they stop in (to replace something that was ...
by Karto
Tue Aug 25, 2026 11:03 am
Forum: Ideas and Suggestions
Topic: [2.1][QoL] Set Research should allow and restore manually set research when no conditon is active
Replies: 10
Views: 1177

Re: [2.1][QoL] Set Research should allow and restore manually set research when no conditon is active

+1, I tried to use the set research feature on the labs for the first time today (i am not a circuits power user at all, just use them once in a while for medium level stuff) and I intuitively expected it to work as described by OP
by Karto
Fri Aug 21, 2026 6:11 am
Forum: Ideas and Suggestions
Topic: Fix 'Working' indicator on new assembler design being hidden by long inserters
Replies: 1
Views: 281

Fix 'Working' indicator on new assembler design being hidden by long inserters

TL;DR
The new assembler designs in 2.1 have a green light to indicate that the assembler is working. This light is hidden when there is an idle long inserter placed below the machine.


What?
All the machines in this screenshot are working, but the green light on the middle assembler is being ...
by Karto
Fri Aug 21, 2026 3:41 am
Forum: Ideas and Suggestions
Topic: Add a tooltip on blueprint ghosts to differentiate between unsatisfied ghosts
Replies: 2
Views: 228

Add a tooltip on blueprint ghosts to differentiate between unsatisfied ghosts

TL;DR
Add a tooltip on blueprints ghosts to tell whether their request is currently being satisfied.


What?
Currently, when a blueprint ghost has a construction robot assigned to it, it turns to a light blue color. This color shift is so subtle that I can practically never tell whether the ...
by Karto
Sat Aug 08, 2026 1:44 pm
Forum: Ideas and Suggestions
Topic: Allow confirming GUI windows with E while a text input is in focus
Replies: 1
Views: 270

Allow confirming GUI windows with E while a text input is in focus

TL;DR
Pressing 'E' when a text input field is focused types the letter 'E' into the field instead of 'confirming' or closing the GUI window. Allow using Ctrl + E to force confirm the window.


What?
Almost every GUI window in factorio can be 'confirmed' or closed by pressing the 'E' key. This ...
by Karto
Fri Aug 07, 2026 1:17 pm
Forum: Releases
Topic: Version 2.1.7
Replies: 305
Views: 221245

Re: Version 2.1.7

Can the /alerts ui be made available through a button? I don't see why it should exclusively be a console command
by Karto
Tue Jul 29, 2025 11:34 am
Forum: Ideas and Suggestions
Topic: Output R/G settings for buildings
Replies: 40
Views: 11126

Re: Output R/G settings for buildings

+1 for 2.1
by Karto
Fri Dec 13, 2024 2:53 am
Forum: Ideas and Suggestions
Topic: Hide tag when the player is in a vehicle
Replies: 0
Views: 301

Hide tag when the player is in a vehicle

Tags on vehicles should be hidden when you enter the vehicle. It is extremely annoying/distracting to see the (0m) tag when driving a vehicle, I do not need to know where my vehicle is when I am in said vehicle. When zoomed out, the tag is large enough to obscure the vehicle completely, which makes ...

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