Search found 49 matches
- Fri Nov 14, 2014 2:50 pm
- Forum: Show your Creations
- Topic: 10 hours of my life o_o
- Replies: 12
- Views: 9871
Re: 10 hours of my life o_o
This, among a couple of other games i'm currently playing(COH2, farming sim15) are so time consuming that I'm thinking I need another whole lifetime just to cover all my gaming fun. I still have to fit in my actual fulltime job and social life..lol...Why do we have to sleep, I could really use those...
- Tue Nov 11, 2014 10:22 am
- Forum: Videos
- Topic: [YouTube] Colonel Failure's Languid Exploits with Automation
- Replies: 54
- Views: 26108
Re: [YouTube] Colonel Failure's Languid Exploits with Automa
There are never enough alien artifacts for the number of purple flasks you need, right? This leaves a situation where you have to go show the bitey little bleeders who's boss on an increasingly frequent basis, and that can get a little repetitive. Especially if you take on the aliens quite slowly. ...
- Tue Nov 04, 2014 4:42 pm
- Forum: Resolved Problems and Bugs
- Topic: Cannot Have 3+ Players connected at the same time.
- Replies: 20
- Views: 21571
Re: Cannot Have 3+ Players connected at the same time.
Had exactly the same problem last night with a couple of mates. I've already posted this in another topic so sorry if i'm duplicating but this seems to have more traffic. Server messages as the third person tried to join. Hope this helps Devs. 34503.284044 Info C:\Factorio\src\Net/MultiplayerManager...
- Tue Nov 04, 2014 9:01 am
- Forum: Resolved Problems and Bugs
- Topic: Character name (?) problem with 3 players
- Replies: 7
- Views: 3135
Re: Character name (?) problem with 3 players
Well I'm glad to hear some folk have managed it with success. As you say, it may be something to do with one of the guys who was joining. He's got shared/dodgy internet sometimes. Heres some debug info for the devs or anyone that can understand it, me not being one of those ;) 34503.284044 Info C:\F...
- Mon Nov 03, 2014 9:55 pm
- Forum: Resolved Problems and Bugs
- Topic: Character name (?) problem with 3 players
- Replies: 7
- Views: 3135
Re: Character name (?) problem with 3 players
Me and my mates have been having the same problem tonight. Works perfectly with 2 players but as soon as another joins, the second player(not the host) gets kicked from the game. We've tried over a VPN also so don't think it's a port issue. Lots have been opened in preparation. Anyone managed to pla...
- Thu Oct 30, 2014 11:44 am
- Forum: General discussion
- Topic: .11 a trap?
- Replies: 7
- Views: 3579
Re: .11 a trap?
Who needs grades?!
This game is so much more important!!
This game is so much more important!!
- Thu Oct 30, 2014 11:43 am
- Forum: General discussion
- Topic: When will multiplayer be released? (Time, not Date)
- Replies: 4
- Views: 2219
Re: When will multiplayer be released? (Time, not Date)
*Crosses every limb possible*
- Tue Oct 14, 2014 2:44 pm
- Forum: News
- Topic: Friday Facts #55 - MP Preview
- Replies: 36
- Views: 29522
Re: Friday Facts #55 - MP Preview
Looks great! Thanks for continuing updates guys. We really appreciate it!
So excited for multi and have 2 other mates just waiting for it too release so we can come back to this great game
Small piece of advice, you badly need new mic's. I could barely make out half of what you said
So excited for multi and have 2 other mates just waiting for it too release so we can come back to this great game
Small piece of advice, you badly need new mic's. I could barely make out half of what you said
- Mon Aug 11, 2014 2:57 pm
- Forum: General discussion
- Topic: How active is the forum?
- Replies: 15
- Views: 5704
Re: How active is the forum?
As ssilk has stated, once multi comes out you'll see the forums explode with activity.
That's what I'm waiting for anyway & I have 2 mates with the game that are also waiting for multi, ready to go!
That's what I'm waiting for anyway & I have 2 mates with the game that are also waiting for multi, ready to go!
- Wed Aug 06, 2014 6:52 pm
- Forum: Mods
- Topic: [0.11.15]FactoCAD 0.0.4 (20/02/15)
- Replies: 36
- Views: 50003
Re: [0.10.6]FactoCAD 0.0.2 (05/08/14)
Well, first thing, Do you see any parts that don't look good, that's too complex or doesn't represent correctly it's functionality ? I've some parts that no as good as I would : Boilers : The shape is not good for me, it don't represent pipe connectivity. I would like something in the idea of the c...
- Tue Aug 05, 2014 3:34 pm
- Forum: Mods
- Topic: [0.11.15]FactoCAD 0.0.4 (20/02/15)
- Replies: 36
- Views: 50003
Re: [0.10.6]FactoCAD 0.0.2 (05/08/14)
I've actually seen the way DerivePI does it and I really like it, search on the forum for the topics he made. And finally I really would like to see your designs. Well your designs look pretty good for being an amateur ;) I'll see if I can dig them out. Been a while since I've played Factorio as I'...
- Tue Aug 05, 2014 8:18 am
- Forum: Mods
- Topic: [0.11.15]FactoCAD 0.0.4 (20/02/15)
- Replies: 36
- Views: 50003
Re: [0.10.6]FactoCAD 0.0.2 (05/08/14)
A fellow CAD technician I see?(from the drainage drawing), it's nice to see you putting your work skills to your gaming time.
I do the same thing but I've actually drawn bases fully in CAD. Not quite the same thing but fun none the less.
May give this a shot sometime!
I do the same thing but I've actually drawn bases fully in CAD. Not quite the same thing but fun none the less.
May give this a shot sometime!
- Sat Jun 28, 2014 12:21 pm
- Forum: News
- Topic: Friday Facts #40
- Replies: 73
- Views: 50138
Re: Friday Facts #40
Yeh the new player model looks really amazing.
Really has that survivalist rustic look.
Can't wait for multiplayer!
Really has that survivalist rustic look.
Can't wait for multiplayer!
- Fri Jun 20, 2014 6:09 pm
- Forum: General discussion
- Topic: One Large Factory or Smaller Specialized Ones?
- Replies: 9
- Views: 7093
Re: One Large Factory or Smaller Specialized Ones?
I tend to build everything in a one large base up to the point of producing advanced circuits & Blue research. For everything above that I usually use logistic robots as they will be unlocked by then + most these items require some form of oil which isn't usually right beside my main base. I've ...
- Thu Jun 19, 2014 12:10 pm
- Forum: Show your Creations
- Topic: I found the Motherload.
- Replies: 8
- Views: 8212
Re: I found the Motherload.
I'd be interested to know your spawn generation settings.
This may make things too easy having a patch that big! lol..
This may make things too easy having a patch that big! lol..
- Mon Jun 16, 2014 2:15 pm
- Forum: General discussion
- Topic: Dealing with a lack of oil.
- Replies: 14
- Views: 7979
Re: Dealing with a lack of oil.
Ric, some of us don't make the base just to win the game, some of us make huge bases. And i mean huge. But yeah, at that point, you have expanded so much that for me, it is not really an issue. But i have about 100-120 depleted oils right now. Yeh, I can't play a single play-though much longer than...
- Mon Jun 16, 2014 2:11 pm
- Forum: Show your Creations
- Topic: The End
- Replies: 8
- Views: 8292
Re: The End
lol...you just answered your own questionMarconos wrote:How did you have so few biter kills? 40 hours I'm well into the 20k plus range. I play on very high hive quantity and large hives.
- Fri Jun 13, 2014 12:20 pm
- Forum: General discussion
- Topic: Dealing with a lack of oil.
- Replies: 14
- Views: 7979
Re: Dealing with a lack of oil.
I've seen a few topics on this now. What are you guys donig in order to have a lack of oil?! lol...really don't find I need too much or there is always plenty around the map to use. Say 16-20 fields(which can usually be found in 3-4 patches) will get me from day1 all the way through to completion. W...
- Thu Jun 12, 2014 10:22 am
- Forum: General discussion
- Topic: 2^x vs y*10^x
- Replies: 62
- Views: 20588
Re: 2^x vs y*10^x
Not sure if it helps or hurts the arguement, but I do daily things in base 2... like chewing food... I also used to get 2-dollar bills from the bank every so often. It confused a lot of cashiers who had to call over their managers. You're just odd :P I can't believe this topic is still going...lol..
- Mon Jun 09, 2014 12:12 pm
- Forum: General discussion
- Topic: 2^x vs y*10^x
- Replies: 62
- Views: 20588
Re: 2^x vs y*10^x
Happy with the new change. 10's makes sense. Although it does mean more runs as the stacks are naturally smaller(50/64, 100/128).
No big deal though
No big deal though