Search found 49 matches

by Ric
Fri Nov 14, 2014 2:50 pm
Forum: Show your Creations
Topic: 10 hours of my life o_o
Replies: 12
Views: 6845

Re: 10 hours of my life o_o

This, among a couple of other games i'm currently playing(COH2, farming sim15) are so time consuming that I'm thinking I need another whole lifetime just to cover all my gaming fun. I still have to fit in my actual fulltime job and social life..lol...Why do we have to sleep, I could really use those...
by Ric
Tue Nov 11, 2014 10:22 am
Forum: Videos
Topic: [YouTube] Colonel Failure's Languid Exploits with Automation
Replies: 54
Views: 14661

Re: [YouTube] Colonel Failure's Languid Exploits with Automa

There are never enough alien artifacts for the number of purple flasks you need, right? This leaves a situation where you have to go show the bitey little bleeders who's boss on an increasingly frequent basis, and that can get a little repetitive. Especially if you take on the aliens quite slowly. ...
by Ric
Tue Nov 04, 2014 4:42 pm
Forum: Resolved Problems and Bugs
Topic: Cannot Have 3+ Players connected at the same time.
Replies: 20
Views: 12519

Re: Cannot Have 3+ Players connected at the same time.

Had exactly the same problem last night with a couple of mates. I've already posted this in another topic so sorry if i'm duplicating but this seems to have more traffic. Server messages as the third person tried to join. Hope this helps Devs. 34503.284044 Info C:\Factorio\src\Net/MultiplayerManager...
by Ric
Tue Nov 04, 2014 9:01 am
Forum: Resolved Problems and Bugs
Topic: Character name (?) problem with 3 players
Replies: 7
Views: 1037

Re: Character name (?) problem with 3 players

Well I'm glad to hear some folk have managed it with success. As you say, it may be something to do with one of the guys who was joining. He's got shared/dodgy internet sometimes. Heres some debug info for the devs or anyone that can understand it, me not being one of those ;) 34503.284044 Info C:\F...
by Ric
Mon Nov 03, 2014 9:55 pm
Forum: Resolved Problems and Bugs
Topic: Character name (?) problem with 3 players
Replies: 7
Views: 1037

Re: Character name (?) problem with 3 players

Me and my mates have been having the same problem tonight. Works perfectly with 2 players but as soon as another joins, the second player(not the host) gets kicked from the game. We've tried over a VPN also so don't think it's a port issue. Lots have been opened in preparation. Anyone managed to pla...
by Ric
Thu Oct 30, 2014 11:44 am
Forum: General discussion
Topic: .11 a trap?
Replies: 7
Views: 1536

Re: .11 a trap?

Who needs grades?!

This game is so much more important!!
by Ric
Thu Oct 30, 2014 11:43 am
Forum: General discussion
Topic: When will multiplayer be released? (Time, not Date)
Replies: 4
Views: 786

Re: When will multiplayer be released? (Time, not Date)

*Crosses every limb possible*
by Ric
Tue Oct 14, 2014 2:44 pm
Forum: News
Topic: Friday Facts #55 - MP Preview
Replies: 36
Views: 19499

Re: Friday Facts #55 - MP Preview

Looks great! Thanks for continuing updates guys. We really appreciate it!
So excited for multi and have 2 other mates just waiting for it too release so we can come back to this great game :)

Small piece of advice, you badly need new mic's. I could barely make out half of what you said :P
by Ric
Mon Aug 11, 2014 2:57 pm
Forum: General discussion
Topic: How active is the forum?
Replies: 15
Views: 1682

Re: How active is the forum?

As ssilk has stated, once multi comes out you'll see the forums explode with activity.

That's what I'm waiting for anyway & I have 2 mates with the game that are also waiting for multi, ready to go! :D
by Ric
Wed Aug 06, 2014 6:52 pm
Forum: Mods
Topic: [0.11.15]FactoCAD 0.0.4 (20/02/15)
Replies: 36
Views: 34216

Re: [0.10.6]FactoCAD 0.0.2 (05/08/14)

Well, first thing, Do you see any parts that don't look good, that's too complex or doesn't represent correctly it's functionality ? I've some parts that no as good as I would : Boilers : The shape is not good for me, it don't represent pipe connectivity. I would like something in the idea of the c...
by Ric
Tue Aug 05, 2014 3:34 pm
Forum: Mods
Topic: [0.11.15]FactoCAD 0.0.4 (20/02/15)
Replies: 36
Views: 34216

Re: [0.10.6]FactoCAD 0.0.2 (05/08/14)

I've actually seen the way DerivePI does it and I really like it, search on the forum for the topics he made. And finally I really would like to see your designs. Well your designs look pretty good for being an amateur ;) I'll see if I can dig them out. Been a while since I've played Factorio as I'...
by Ric
Tue Aug 05, 2014 8:18 am
Forum: Mods
Topic: [0.11.15]FactoCAD 0.0.4 (20/02/15)
Replies: 36
Views: 34216

Re: [0.10.6]FactoCAD 0.0.2 (05/08/14)

A fellow CAD technician I see?(from the drainage drawing), it's nice to see you putting your work skills to your gaming time. ;)

I do the same thing but I've actually drawn bases fully in CAD. Not quite the same thing but fun none the less.

May give this a shot sometime!
by Ric
Sat Jun 28, 2014 12:21 pm
Forum: News
Topic: Friday Facts #40
Replies: 73
Views: 27373

Re: Friday Facts #40

Yeh the new player model looks really amazing.

Really has that survivalist rustic look.

Can't wait for multiplayer! :)
by Ric
Fri Jun 20, 2014 6:09 pm
Forum: General discussion
Topic: One Large Factory or Smaller Specialized Ones?
Replies: 9
Views: 2902

Re: One Large Factory or Smaller Specialized Ones?

I tend to build everything in a one large base up to the point of producing advanced circuits & Blue research. For everything above that I usually use logistic robots as they will be unlocked by then + most these items require some form of oil which isn't usually right beside my main base. I've play...
by Ric
Thu Jun 19, 2014 12:10 pm
Forum: Show your Creations
Topic: I found the Motherload.
Replies: 8
Views: 5886

Re: I found the Motherload.

I'd be interested to know your spawn generation settings.

This may make things too easy having a patch that big! lol..
by Ric
Mon Jun 16, 2014 2:15 pm
Forum: General discussion
Topic: Dealing with a lack of oil.
Replies: 14
Views: 3585

Re: Dealing with a lack of oil.

Ric, some of us don't make the base just to win the game, some of us make huge bases. And i mean huge. But yeah, at that point, you have expanded so much that for me, it is not really an issue. But i have about 100-120 depleted oils right now. Yeh, I can't play a single play-though much longer than...
by Ric
Mon Jun 16, 2014 2:11 pm
Forum: Show your Creations
Topic: The End
Replies: 8
Views: 5659

Re: The End

Marconos wrote:How did you have so few biter kills? 40 hours I'm well into the 20k plus range. I play on very high hive quantity and large hives.
lol...you just answered your own question :P
by Ric
Fri Jun 13, 2014 12:20 pm
Forum: General discussion
Topic: Dealing with a lack of oil.
Replies: 14
Views: 3585

Re: Dealing with a lack of oil.

I've seen a few topics on this now. What are you guys donig in order to have a lack of oil?! lol...really don't find I need too much or there is always plenty around the map to use. Say 16-20 fields(which can usually be found in 3-4 patches) will get me from day1 all the way through to completion. W...
by Ric
Thu Jun 12, 2014 10:22 am
Forum: General discussion
Topic: 2^x vs y*10^x
Replies: 62
Views: 6720

Re: 2^x vs y*10^x

Not sure if it helps or hurts the arguement, but I do daily things in base 2... like chewing food... I also used to get 2-dollar bills from the bank every so often. It confused a lot of cashiers who had to call over their managers. You're just odd :P I can't believe this topic is still going...lol..
by Ric
Mon Jun 09, 2014 12:12 pm
Forum: General discussion
Topic: 2^x vs y*10^x
Replies: 62
Views: 6720

Re: 2^x vs y*10^x

Happy with the new change. 10's makes sense. Although it does mean more runs as the stacks are naturally smaller(50/64, 100/128).

No big deal though :)

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