Search found 3 matches

by TwistedForHire
Sun Dec 08, 2024 10:48 pm
Forum: Gameplay Help
Topic: Force a train to move to the next station (of the same name)
Replies: 7
Views: 547

Re: Force a train to move to the next station (of the same name)

Yup, that works perfectly, thank you very much. I discovered that using the "Inactivity" condition is actually the best. As long as the artillery is shooting, it will sit there any wait. But once it's done for the time set, it will move on. Now I have automated border cleaning. :ugeek:
by TwistedForHire
Sun Dec 08, 2024 10:39 pm
Forum: Gameplay Help
Topic: Force a train to move to the next station (of the same name)
Replies: 7
Views: 547

Re: Force a train to move to the next station (of the same name)

That is a great idea! Thank you. Yea I have an artillery load interrupt that is working great. I think the two stop will work great!
by TwistedForHire
Sun Dec 08, 2024 9:22 pm
Forum: Gameplay Help
Topic: Force a train to move to the next station (of the same name)
Replies: 7
Views: 547

Force a train to move to the next station (of the same name)

I have a train circuit around my base. I have a bunch of artillery stops that I want me artillery train to stop at, wait for a bit of the wagons to shoot, then move on to the next station. All the stations have the same name. At each station, I disable the station if train is there. In the train, I ...

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