Search found 40 matches
- Sun Mar 03, 2019 10:10 am
- Forum: General discussion
- Topic: Car in 0.17 its bonanza
- Replies: 4
- Views: 2681
Re: Car in 0.17 its bonanza
Yeah car is good for early exploration and some cleaning of small biter bases. I find that, in those small underdevelop biter bases, acid spit are usually easier to dodge than isolated trunks or rocks... :mrgreen: However, as time goes, there is a severe increase in (big)worms defending base and car...
- Sat Feb 23, 2019 10:21 am
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 169835
Re: Friday Facts #283 - Prepare to Launch
Concerning the Rocket Silo redesign, i am a little bit disappointed that the outer tiles doesn't look like anything that could look like a delivery warehouse considering the huge amount of materials that needs to be delivered to this building... Other building are to small to show that kind of detai...
- Mon Mar 12, 2018 8:27 pm
- Forum: General discussion
- Topic: So... Let's talk about bots, and how to fix them properly...
- Replies: 160
- Views: 62856
Re: So... Let's talk about bots, and how to fix them properly...
If i would change the way bots works, I would - Delete all logi chest - Make bots move items only from roboports inventory to roboports inventory (also apply to personnal roboport: must be equipped to receive item from provider roboport). - Roboports act either as requester chest or provider chest. ...
- Sun May 28, 2017 11:51 am
- Forum: General discussion
- Topic: charcoal out of woods ?
- Replies: 1
- Views: 1365
Re: charcoal out of woods ?
I use wood as primary fuel for the backup steam engines. You can also use it as primary fuel to generate steam for coal liquefaction! 20170528134525_1.jpg wood arrived from car via inserters or via train and go into logistic chest then in requester chest and is put on belt. Solid fuel then fills the...
- Fri May 26, 2017 11:02 am
- Forum: General discussion
- Topic: warehouse
- Replies: 40
- Views: 16621
Re: warehouse
Yeah i think warehouse should be part of the core game too...
- Wed May 24, 2017 5:21 pm
- Forum: General discussion
- Topic: what i must do with this wood ?
- Replies: 10
- Views: 5294
Re: what i must do with this wood ?
Use it in a small setup to produce steam for coal liquefaction eventually...
I personnaly store it near steam engines that start runing with an alarm when my nuclear setup become undersized. The time i react and resize my nuclear setup, most of the wood will have been burnt!
I personnaly store it near steam engines that start runing with an alarm when my nuclear setup become undersized. The time i react and resize my nuclear setup, most of the wood will have been burnt!
- Sun May 21, 2017 6:14 pm
- Forum: Gameplay Help
- Topic: [0.15.12] Can't zoom into world view on map anymore
- Replies: 7
- Views: 4476
Re: [0.15.12] Can't zoom into world view on map anymore
Are you sure the area you want to zoom in is in the view zone of a radar?
- Sat May 20, 2017 5:48 pm
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 167742
Re: Friday Facts #191 - Gui improvements
o/ When you use the crafting UI, it highlight the item in your inventory if you have it. I would love to see this feature extended to character inventory <-> chest inventory transfert so when i resupply i know if i already have the item i want to take(or if the chest have the item i want to put in!)...
- Fri May 19, 2017 6:02 pm
- Forum: Not a bug
- Topic: Water well pump still working after bein landfilled
- Replies: 4
- Views: 4354
Water well pump still working after bein landfilled
v0.15.12
As title said.
I use Put water pump to feed my nuclear setup with water. Willing to extend the place, i use Landfill to make a clean and regular coast line without removing actual Water Pump and there is still water flowing through the pipe!
As title said.
I use Put water pump to feed my nuclear setup with water. Willing to extend the place, i use Landfill to make a clean and regular coast line without removing actual Water Pump and there is still water flowing through the pipe!
- Tue May 16, 2017 10:51 am
- Forum: Gameplay Help
- Topic: No Path Train (have loop for it to turn)
- Replies: 11
- Views: 14520
Re: No Path Train (have loop for it to turn)
Hi, do you know that it is the signals that indicate which path the train can take. On a two way line, the signals needs to be at each side of the line, for each way it can take it! they also divide the line into blocks that are used bye the AI in the way that no more than one train is allowed per b...
- Mon May 15, 2017 2:19 pm
- Forum: General discussion
- Topic: If you could walk on pipes in Factorio, would you build less underground pipes?
- Replies: 42
- Views: 16620
Re: If you could walk on pipes in Factorio, would you build less underground pipes?
" If you could walk on pipes in Factorio"
I hope this will not happen!
I hope this will not happen!
- Mon May 15, 2017 2:16 pm
- Forum: Gameplay Help
- Topic: Send train straight back to the unloading station?
- Replies: 13
- Views: 5512
Re: Send train straight back to the unloading station?
Hi,
Keep yourself to one train per outpost: wait until full, go to unload, wait until empty ?
Keep yourself to one train per outpost: wait until full, go to unload, wait until empty ?
- Sun May 14, 2017 12:11 pm
- Forum: General discussion
- Topic: Youtube videos of rail-focused gameplays?
- Replies: 5
- Views: 2649
Re: Youtube videos of rail-focused gameplays?
https://www.youtube.com/user/MangledPork has a "factorio railworld" and "factorio town" 0.14 Playlist. Its not gigabase though so the railworld is quite limited compared to some other youtubers! Also the video is x3 speed which gave me headaches sometimes. I think you should sear...
- Thu May 11, 2017 5:35 pm
- Forum: This Forum
- Topic: Additionnal icon suggestion
- Replies: 1
- Views: 1407
Additionnal icon suggestion
Hello,
i think its the right place for forum sugestion...
An idea came a while ago and when i see this post ( viewtopic.php?f=5&t=47217 ) i think it may worth it: Add the ingame icon in the smilies icon list of the forum ? (with item name as tooltip).
i think its the right place for forum sugestion...
An idea came a while ago and when i see this post ( viewtopic.php?f=5&t=47217 ) i think it may worth it: Add the ingame icon in the smilies icon list of the forum ? (with item name as tooltip).
- Wed May 10, 2017 11:57 am
- Forum: General discussion
- Topic: Double header train stop designs
- Replies: 12
- Views: 23404
Re: Double header train stop designs
Hello, When i started factorio, i didnt like double headed trains but i changed my mind and use them 99% of the time now. They allow to put stations inside the base but also outpost with minimal effort (usually). But Its not because you have double headed trains that you cant use loops! For example,...
- Wed May 10, 2017 10:54 am
- Forum: General discussion
- Topic: 0.15 Oil Rebalancing - Too Far?
- Replies: 38
- Views: 17333
Re: 0.15 Oil Rebalancing - Too Far?
I've started a tweaked railworld in 0.15, and honestly the first setting i tweaked was to lower the oil patch size to medium ( down from big). Most of the oil patch are around 5/6 wells, however i have some that are 10+ but quite far away... But i think that its more the original setting of the map ...
- Mon May 08, 2017 4:43 pm
- Forum: General discussion
- Topic: Uranium deposits
- Replies: 17
- Views: 6652
Re: Uranium deposits
At ores looks that deposit sizes and richness rise when you go more far away from base. From what i know, only the richness increases when going further, size doesn't grow bigger. If i remember correctly, the first raild world preset has defaut uranium patch size set to medium?, so you will not fin...
- Mon May 08, 2017 10:59 am
- Forum: General discussion
- Topic: Loading nuclear reactors
- Replies: 39
- Views: 21309
Re: Loading nuclear reactors
I think you need something more complex than that. As described, it never starts, since D is empty at start. If D is ever full, it loads the reactor continuously while steam is less than 500, rather than loading just one. Make me think about using D as some sort of flag, though. Where D gets emptie...
- Sun May 07, 2017 10:05 pm
- Forum: General discussion
- Topic: Loading nuclear reactors
- Replies: 39
- Views: 21309
Re: Loading nuclear reactors
o/ Maybe use the fact that when the cell is depleted, the reactor output empty cell use 3 chests: fuel assembly -> A->B->Reactor->D - inserter assembly->A always works - inserter A->B work when D has more than one item (ie empty fuel cell) - inserter B->Reactor works when low steam? ?
- Thu May 04, 2017 3:32 pm
- Forum: General discussion
- Topic: Need help getting Solaris achievement
- Replies: 10
- Views: 26790
Re: Need help getting Solaris achievement
Having trouble with the same "Solaris" achievement. How many solar panels do I need to get it? Lets calculate. 10GJ / hour = 10 000 000 000 J / 3 600 sec = 2 777 777 J/sec = 2 777 777 W Each solar panel produces 60kW. So 2 777 777 W / 60kW = 2 777 777 W / 60 000 W = 46 Lets double this nu...