Search found 19 matches

by raven2cz
Thu Jan 09, 2025 12:54 pm
Forum: Ideas and Suggestions
Topic: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
Replies: 50
Views: 1531

Re: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration

EDIT:You don't need to reconfigure existing trains at all. You just add new pickup and dropoff stations for an item type wherever applicable, and add the appropriate amount of trains to populate each new pickup station. Do you mean without interrupts or with them? So, should the train be set manual...
by raven2cz
Thu Jan 09, 2025 9:41 am
Forum: Ideas and Suggestions
Topic: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
Replies: 50
Views: 1531

Re: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration

Speaking of LTN, I made a true LTN train (any items in, any items out, any quantities) for my Fulgora starport which didn't fit (literally) the main island, buuuut... It only supports one, and exactly one train It only supports one, and exactly one provider It only supports one, and exactly one req...
by raven2cz
Thu Jan 09, 2025 4:48 am
Forum: Ideas and Suggestions
Topic: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
Replies: 50
Views: 1531

Re: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration

A cargo train is loaded with goods it cannot deliver, returns to the depot, and error handling is required. A server error occurs, counters are miscalculated, and the game itself occasionally bugs out, requiring error state handling when cargo is delivered incorrectly. ... For the system raven2cz w...
by raven2cz
Wed Jan 08, 2025 7:14 pm
Forum: Ideas and Suggestions
Topic: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
Replies: 50
Views: 1531

Re: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration

If you do have a solution like the one you describe as "perfectly fine train systems," I would be glad to see its blueprint so that I can evaluate it. Thank you. Item pickup stations, item drop-off stations, trains that run that as a dedicated route. If your only goal is a train system th...
by raven2cz
Wed Jan 08, 2025 4:51 pm
Forum: Ideas and Suggestions
Topic: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
Replies: 50
Views: 1531

Re: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration

I know I’m being annoying, but I consider the depot calculation to be the core of the entire system, and if I don’t know exactly how it works in your setup, the entire system I assemble for testing will be different. I could take the approach of incorporating it from my own depot solution, but then...
by raven2cz
Wed Jan 08, 2025 9:22 am
Forum: Ideas and Suggestions
Topic: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
Replies: 50
Views: 1531

Re: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration

I'm surprised you'd say that LTN does it right and vanilla Factorio does it wrong. I like LTN, but one terrible OOTB setting it has is to assume a train is "lost" after a certain amount of time with no delivery. That's how you end up with mixed belts. In vanilla Factorio you just use Empt...
by raven2cz
Wed Jan 08, 2025 8:31 am
Forum: Ideas and Suggestions
Topic: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
Replies: 50
Views: 1531

Re: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration

I’m really glad for the additional contributions that have appeared here because, for instance, the cargo condition is something I simply overlooked and hadn’t seen in other approaches. It’s so critical that it should practically be flashing red! However, there are also new posts discussing a cargo...
by raven2cz
Wed Jan 08, 2025 6:40 am
Forum: Ideas and Suggestions
Topic: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
Replies: 50
Views: 1531

Re: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration

I made my current train system by first thoroughly studying then shamelessly copying the stuff that was presented in fff-389 and fff-395 . The general idea and interrupt layout is in #389. Then in #395 the refinement with the green wildcards that replace explicit selecting of all the cargo to expec...
by raven2cz
Wed Jan 08, 2025 5:49 am
Forum: Ideas and Suggestions
Topic: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
Replies: 50
Views: 1531

Re: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration

Hares, I’m looking at the blueprint, and there’s one thing I don’t understand. Who assigns the value to the train’s interrupt signal? For example, I’ve been using the depot station to assign it, but now that I’m looking at your blueprint, there’s a logic circuit that doesn’t seem to do anything. I ...
by raven2cz
Tue Jan 07, 2025 5:31 pm
Forum: Ideas and Suggestions
Topic: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
Replies: 50
Views: 1531

Re: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration

If there were a way for the train to know its cargo or, for example, to return to the depot where the current cargo is identified, then it could never leave with the wrong cargo. Do you see where I’m going with this? The vulnerability and fragility of such systems with these kinds of declarations? ...
by raven2cz
Tue Jan 07, 2025 4:42 pm
Forum: Ideas and Suggestions
Topic: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
Replies: 50
Views: 1531

Re: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration

Thank you very much for your contribution, Hares. I will take a closer look at it. Do you also have the station setup with the Circuit Network or a blueprint? It would make testing easier. Hares, I’m looking at the blueprint, and there’s one thing I don’t understand. Who assigns the value to the tr...
by raven2cz
Tue Jan 07, 2025 1:31 pm
Forum: Ideas and Suggestions
Topic: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
Replies: 50
Views: 1531

Re: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration

Thank you very much for your contribution, Hares. I will take a closer look at it. Do you also have the station setup with the Circuit Network or a blueprint? It would make testing easier. If there were a way for the train to know its cargo or, for example, to return to the depot where the current ...
by raven2cz
Tue Jan 07, 2025 1:19 pm
Forum: Ideas and Suggestions
Topic: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
Replies: 50
Views: 1531

Re: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration

All of these I can safely call the "bad design" and not "lack of proper system feedback". ... It's extremely robust train system that can clock up in exactly one scenario I'm aware of -- when a requester with limit=1 opens, and there's no trains with that item in depots, and pro...
by raven2cz
Tue Jan 07, 2025 1:08 pm
Forum: Ideas and Suggestions
Topic: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
Replies: 50
Views: 1531

Re: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration

First, let’s start more generally. For example, here’s a video I watched yesterday: [https://youtu.be/ks9dP8YuyOY?si=ztDwMCNcDGmLXA2C](https://youtu.be/ks9dP8YuyOY?si=ztDwMCNcDGmLXA2C) Take a look at the video and jump to the timestamp **11:17**, where the feature "20s of inactivity" is m...
by raven2cz
Tue Jan 07, 2025 12:00 pm
Forum: Ideas and Suggestions
Topic: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
Replies: 50
Views: 1531

Re: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration

@raven2cz Could you please elaborate on why exactly you see a supply driven system a "massive resource waste" and "very clumsy"? Please refer to Factorio, since it's Factorio we're dealing with. We don't deal with university concepts about logistics, because most of it isn't app...
by raven2cz
Tue Jan 07, 2025 10:33 am
Forum: Ideas and Suggestions
Topic: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
Replies: 50
Views: 1531

Re: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration

I apologize if I have touched on your experience. However, my insights are based on the current 7 solutions I have seen and tested, which I am describing here. I stand by my conclusions; otherwise, I wouldn’t have written them here. You are also not providing specific details at all. If you do have ...
by raven2cz
Tue Jan 07, 2025 8:01 am
Forum: Ideas and Suggestions
Topic: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
Replies: 50
Views: 1531

Re: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration

Thank you for the initial feedback. First of all, I need to emphasize that I am not really concerned with the LTN system as such. I only wanted to highlight the LTN system because, in its own way, it solves one of the fundamental feedback issues, which I claim is not addressed in vanilla with the ne...
by raven2cz
Mon Jan 06, 2025 5:50 pm
Forum: Ideas and Suggestions
Topic: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
Replies: 50
Views: 1531

The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration

TL;DR Even after all the improvements and tweaks, the train system continues to bring a high dose of frustration to everyone I’ve seen, read, or heard from lately. From my perspective, it’s a system without feedback, and such a system will never function properly. What? Factorio is a brilliant game...
by raven2cz
Thu Dec 05, 2024 9:08 am
Forum: Ideas and Suggestions
Topic: Add a shortcut key to toggle blueprint snapping to the grid for more flexibility when placing special structures.
Replies: 0
Views: 136

Add a shortcut key to toggle blueprint snapping to the grid for more flexibility when placing special structures.

TL;DR Add a shortcut key to toggle blueprint snapping to the grid for more flexibility when placing special structures. What? I suggest implementing a shortcut key to toggle blueprint snapping to the grid. This feature would allow players to quickly switch between snapping and free placement modes ...

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