Search found 7 matches

by TechyBen
Wed Dec 11, 2024 2:14 pm
Forum: General discussion
Topic: Quality and Speed: How much waste does haste make?
Replies: 63
Views: 2964

Re: Quality and Speed: How much waste does haste make?

So there is net positive combination of quality quality and speed module, where lower chances are more than countered with increase of speed. This is the thing. Legendary Speed 1 modules can be quite effective because they don't provide as much of a bonus or penalty. For fewer module machines, like...
by TechyBen
Wed Dec 11, 2024 2:03 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 599
Views: 334762

Re: Thank you (Make the dev-team happy today!)

Thank you for caring about your work and also player experience!
by TechyBen
Sun Dec 08, 2024 1:20 am
Forum: Ideas and Suggestions
Topic: Rocket upgrades as a balance of cargo/launch limits?
Replies: 0
Views: 90

Rocket upgrades as a balance of cargo/launch limits?

Just had a thought when looking at the change in gameplay once I sent a nuclear plant up onto the platform. Could the feeling of inconsistencies in launch quota be balanced by having upgrades that at 50% or so? Or double it? Probably limited to 4 or 5 stacks max. The other alternative or side consid...
by TechyBen
Sat Dec 07, 2024 1:35 pm
Forum: General discussion
Topic: Feedback on Space Age's overall design
Replies: 16
Views: 1703

Re: Feedback on Space Age's overall design

You should stop looking at vanilla Nauvis and Space Age Nauvis as the same thing. Space Age’s tech shuffle doesn’t simply make Nauvis worse, it redefines what Nauvis is. In vanilla, Nauvis contains everything, from the start game to the end game. While in Space Age, Nauvis is only your early-mid ga...
by TechyBen
Thu Dec 05, 2024 11:52 pm
Forum: Balancing
Topic: (smaller) asteroids should be able to take damage from tesla turrets
Replies: 1
Views: 271

Re: (smaller) asteroids should be able to take damage from tesla turrets

They could offer a repel force, at the cost of using up the valuable power and space on the platform.
by TechyBen
Thu Dec 05, 2024 8:12 pm
Forum: Balancing
Topic: Rocket weight capacity
Replies: 7
Views: 1522

Re: Rocket weight capacity

I guess my suspension of belief is that some light items just need a LOT of packing to survive the g forces. ;)
by TechyBen
Wed Dec 04, 2024 10:51 pm
Forum: Modding interface requests
Topic: [2.x] Negative quality
Replies: 6
Views: 693

Re: [2.x] Negative quality

Ah, I thought this was negative quality, but it just reduces it to zero I guess. If it stacks too much negatively (speed modules etc), it reaches zero, but not negative. Would be interesting modules taking the output quality down a level... not sure what I'd do with that, except make up for lower qu...

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