Search found 53 matches

by nonstickfrypan
Wed Jan 04, 2017 7:55 am
Forum: Gameplay Help
Topic: I'm Terrible with Trains
Replies: 9
Views: 1298

Re: I'm Terrible with Trains

I'm terrible with trains as well and I've launched 400+ rockets. I end up just wasting tracks and space by build tracks where I know I don't need them :(
by nonstickfrypan
Thu Dec 08, 2016 5:53 am
Forum: Off topic
Topic: An itsy-bitsy question no-how related to factorio
Replies: 4
Views: 894

Re: An itsy-bitsy question no-how related to factorio

The correct spelling is actually Messrs (and is not typically encountered very much at all in modern English, however it might be in some very formal contexts). An equivalent for a group of females would be Mesdames. Edit: I misread your question. So regard it as extra information. The correct femal...
by nonstickfrypan
Mon Nov 21, 2016 10:20 am
Forum: Won't fix.
Topic: [14.20] Fish without water.
Replies: 5
Views: 1340

Re: [14.20] Fish without water.

This is certainly not a bug. Well, it is in a way, but not the way you think. Those "land fish" are the ancient ancestors of the biters. Through aeons of evolution the fish first ventured onto the land and then evolved into what we now call biters.
by nonstickfrypan
Wed Nov 16, 2016 5:31 am
Forum: Balancing
Topic: portable solar panels
Replies: 42
Views: 7810

Re: portable solar panels

Those portable solar panels are a waste of time. The last two games I've played I've skipped them altogether and just did other stuff until I could build fusion reactor (my research facility is sufficiently fast that it doesn't take all that long and while I'm waiting I just build something that I'v...
by nonstickfrypan
Tue Nov 08, 2016 5:49 am
Forum: Resolved Problems and Bugs
Topic: Grammar error in the FAQ page
Replies: 2
Views: 374

Re: Grammar error in the FAQ page

That's a spelling error, not a grammatical error. Sorry, I couldn't help myself
by nonstickfrypan
Sat Oct 29, 2016 4:08 am
Forum: News
Topic: Friday Facts #162 - Theme Art Again
Replies: 173
Views: 29677

Re: Friday Facts #162 - Theme Art Again

BenSeidel wrote:Am I the only one that finds it disturbing that they are storing currencies as floating points?
I think you might be :) It's a game, not a financial application
by nonstickfrypan
Wed Oct 19, 2016 10:58 am
Forum: Multiplayer
Topic: Playmate
Replies: 4
Views: 576

Re: Playmate

Where's the centrefold?
by nonstickfrypan
Sun Sep 25, 2016 2:16 am
Forum: General discussion
Topic: Have Some Questions Before I Buy.
Replies: 88
Views: 67033

Re: Have Some Questions Before I Buy.

It's a drug
by nonstickfrypan
Thu Sep 15, 2016 1:59 pm
Forum: Tools
Topic: Generating Blueprints by Coding
Replies: 14
Views: 4885

Re: Generating Blueprints by Coding

I would be nice if more people did this. I might start expanding my hacky blueprint generator code.
by nonstickfrypan
Tue Sep 06, 2016 5:56 am
Forum: Gameplay Help
Topic: Getting past mid-game
Replies: 17
Views: 6721

Re: Getting past mid-game

I thought I was the only one who gets to a certain point and then destroys their whole factory and rebuilds it all. I'm glad to discover I'm not alone. I do it this way mainly because early game I don't always have the production resources required to make things as beautiful as I might like. I'm of...
by nonstickfrypan
Fri Aug 19, 2016 12:34 am
Forum: General discussion
Topic: Map generation - Only one map - Seed defines pos
Replies: 56
Views: 11587

Re: [0.13.16] Map generation - Only one map - Seed defines pos

[...] Feel free to suggest better and novel ways that we can change it, but please don't bash any of the devs for this system. I'm not sure anyone was bashing devs. I certainly wasn't and if it came across that way I apoligise. What I was questioning was the implementation, not a dev or any person ...
by nonstickfrypan
Thu Aug 18, 2016 5:05 am
Forum: General discussion
Topic: Map generation - Only one map - Seed defines pos
Replies: 56
Views: 11587

Re: [0.13.16] Map generation - Only one map - Seed defines pos

I think it's just not implemented correctly. I've done a lot of programming with perlin, simplex, fractal and other types of noise that can be "segmented" into chunks like factorio appears to do and honestly different seeds *do* end up generating completely different noise/terrain/whatever-you-want-...
by nonstickfrypan
Sat Jul 30, 2016 3:38 am
Forum: News
Topic: Friday Facts #149 - Deep down in multiplayer
Replies: 38
Views: 12221

Re: Friday Facts #149 - Deep down in multiplayer

As the peer-to-peer network model is being removed, this is not needed anymore and every communication has it's own numbering, I've kept my mouth shut the first twenty times this happened in the blog and changelogs, but I can't anymore. Sorry for pedantry: Thanks for clearing that up! Its something...
by nonstickfrypan
Fri Jul 29, 2016 4:39 pm
Forum: Resolved Problems and Bugs
Topic: [0.13] Train conditions don't follow Boolean precedence
Replies: 26
Views: 4314

Re: [0.13] Train conditions don't follow Boolean precedence

Boolean operations are a mathematical formalism, and of course there are precendence rules. The formalism would be incomplete without them. Can you show me where these precedence rules are formalised? Because, quite honestly, (outside of programming languages) you generally use parenthesis to save ...
by nonstickfrypan
Thu Jul 28, 2016 5:05 am
Forum: Resolved Problems and Bugs
Topic: [0.13.10,11] Crash loading save file on Linux
Replies: 9
Views: 1108

Re: [0.13.10,11] Crash loading save file on Linux

Radioactive Pretzels wrote:I like the details in the log file. As a developer, my own software doesn't give such great crash reports with not just the assert, but the callstack . Did you roll your own Logger.cpp or it based on some library?
http://www.codeproject.com/Articles/111 ... -callstack
by nonstickfrypan
Mon Jul 25, 2016 10:29 am
Forum: Not a bug
Topic: [0.13.10] Strange starting area map generation
Replies: 9
Views: 1576

Re: [0.13.10] Strange starting area map generation

I really think this should be re-categorized as a bug. It's not a bug in the traditional sense but, IMO, it's certainly a kludge (and a fairly ugly and visible one at that). A better solution would be to leave the terrain generation as-is (without stamping a circle on top of it) and move the startin...
by nonstickfrypan
Sun Jul 24, 2016 12:12 am
Forum: Not a bug
Topic: [0.13.10] Strange starting area map generation
Replies: 9
Views: 1576

Re: [0.13.10] Strange starting area map generation

Surely there is a better solution than drawing a big circle :D
by nonstickfrypan
Sat Jul 23, 2016 11:42 pm
Forum: Resolved Problems and Bugs
Topic: [0.13] Train conditions don't follow Boolean precedence
Replies: 26
Views: 4314

Re: [0.13] Train conditions don't follow Boolean precedence

I didn't even know there was a formal precedence for boolean operations without using parenthesis (yes, of course there are in programming languages etc but these are convention rather than anything formal). That said, I would have assumed that in a game there would be some kind of rule and bottom t...
by nonstickfrypan
Thu Jul 21, 2016 12:56 am
Forum: General discussion
Topic: State of the Art
Replies: 3
Views: 2206

State of the Art

Many, many years ago I saw this demo on the Amiga: https://www.youtube.com/watch?v=c5kuYfTCGLg And I was 90% impressed because I was an Amiga demo coder and I could understand how it was done and visualize how I might reproduce it myself. Fast forward to today and I see this: https://www.youtube.com...
by nonstickfrypan
Wed Jul 20, 2016 8:31 am
Forum: Tools
Topic: Generating Blueprints by Coding
Replies: 14
Views: 4885

Re: Generating Blueprints by Coding

When I click on the video I see Unfortunately, this video is not available in your country because it could contain music from SME, for which we could not agree on conditions of use with GEMA. Well, I know how to go around such restrictions, but as moderator I need to ask, if you can upload it agai...

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